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13 lines
314 B
GDScript
13 lines
314 B
GDScript
extends Node
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class_name AttributesManager
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@export var character : Node
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var attributes : Dictionary
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func _ready():
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for child in get_children():
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if !(child is GameAttribute):
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continue
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#assert( !(child is GameAttribute), "Only GameAttribute childs are allowed")
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attributes[child.attribute_name] = child
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