bazar_alea/client/player/CombatSystem.gd
2023-11-19 20:41:38 +01:00

21 lines
683 B
GDScript

extends Node
class_name CombatSystem
enum {NATURAL_OBJECT=0}
var team_id : int = 0
@export var attribute_map : AttributesManager
var last_attacker_id : int
@rpc("any_peer","reliable")
func damage(dmg:float,attacker_player_peer_id:int,_impact_point:Vector3=Vector3.ZERO, _impact_force:float=0.0, _impact_bone_name:String=""):
last_attacker_id = attacker_player_peer_id
var health = attribute_map.attributes["health"].current_value
if dmg > health and health > 25.0:
attribute_map.attributes["health"].current_value = 1.0
else:
attribute_map.attributes["health"].current_value -= dmg
# print("player : " + str(multiplayer.get_unique_id()) + " health : " + str(health))