extends Window @export var node_players : Node = null: set(value): node_players = value @export var node_me : Node = null: set(value): node_me = value # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): if node_players: $TabContainer/Perso/VBoxContainer/HBoxContainer/Count.set_text(str(node_players.get_child_count())) $TabContainer/Perso/VBoxContainer/HBoxContainer2/Id.set_text(str(Multi.get_id())) if node_players.get_child_count() > 0: $TabContainer/Network/VBoxContainer/players/player0.set_text(str(node_players.get_child(0).get_global_position())) print(str(node_players.get_child(0).get_global_position())) if node_me: $TabContainer/Network/VBoxContainer/me/me.set_text(str(node_me.get_child(0).get_global_position())) var tmp:String = "" tmp += "Anim: " + str(node_me.get_child(0).get_animation()) tmp += "\nGait: " + node_me.get_child(0).get_gait() tmp += "\nStance: " + node_me.get_child(0).get_stance() tmp += "\nRotation: " + node_me.get_child(0).get_rotation_mode() tmp += "\nMovement: " + node_me.get_child(0).get_movement_state() $TabContainer/Network/VBoxContainer/state/state.set_text(tmp) func _on_close_requested(): hide()