extends Window @export var node_players : Node = null: set(value): node_players = value @export var node_me : Node = null: set(value): node_me = value const MAX_MESSAGES_SHOW : int = 100 # Called when the node enters the scene tree for the first time. func _ready(): $TabContainer/Log/VBoxContainer/TabContainer/Config/VBox/DConsole.button_pressed = Global.debug_console $TabContainer/Log/VBoxContainer/TabContainer/Config/VBox/VConsole.button_pressed = Global.verbose_console $TabContainer/Log/VBoxContainer/TabContainer/Config/VBox/EConsole.button_pressed = Global.error_console $TabContainer/Log/VBoxContainer/TabContainer/Config/VBox/DApplication.button_pressed = Global.debug_app $TabContainer/Log/VBoxContainer/TabContainer/Config/VBox/VApplication.button_pressed = Global.verbose_app $TabContainer/Log/VBoxContainer/TabContainer/Config/VBox/EApplication.button_pressed = Global.error_app Global.update_message.connect(_update_messages) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): if node_players: $TabContainer/Perso/VBoxContainer/HBoxContainer/Count.set_text(str(node_players.get_child_count())) $TabContainer/Perso/VBoxContainer/HBoxContainer2/Id.set_text(str(Multi.get_id())) if node_players.get_child_count() > 0: var info:String = str(node_players.get_child(0).get_my_position()) + "\n" + str(node_players.get_child(0).get_my_rotation()) + "\n" + str(node_players.get_child(0).get_comment()) $TabContainer/Network/VBoxContainer/players/player0.set_text(info) #print(str(node_players.get_child(0).get_my_position()) + " - " + str(node_players.get_child(0).get_my_rotation()) ) if node_me: var info:String = str(node_me.get_child(0).get_my_position()) + " - " + str(node_me.get_child(0).get_my_rotation()) $TabContainer/Network/VBoxContainer/me/me.set_text(info) var tmp:String = "" tmp += "Anim: " + str(node_me.get_child(0).get_animation()) tmp += "\nGait: " + node_me.get_child(0).get_gait() tmp += "\nStance: " + node_me.get_child(0).get_stance() tmp += "\nRotation: " + node_me.get_child(0).get_rotation_mode() tmp += "\nMovement: " + node_me.get_child(0).get_movement_state() tmp += "\nComment:" + node_me.get_child(0).get_comment() $TabContainer/Network/VBoxContainer/state/state.set_text(tmp) func _on_close_requested(): hide() func _on_console_toggled(button_pressed): Global.debug_console = button_pressed func _on_application_toggled(button_pressed): Global.debug_app = button_pressed func _on_v_console_toggled(button_pressed): Global.verbose_console = button_pressed func _on_e_console_toggled(button_pressed): Global.error_console = button_pressed func _on_v_application_toggled(button_pressed): Global.verbose_app = button_pressed func _on_e_application_toggled(button_pressed): Global.error_app = button_pressed func _update_messages(message): while $TabContainer/Log/VBoxContainer/TabContainer/Messages/ItemList.item_count >= MAX_MESSAGES_SHOW: $TabContainer/Log/VBoxContainer/TabContainer/Messages/ItemList.remove_item(0) $TabContainer/Log/VBoxContainer/TabContainer/Messages/ItemList.add_item(message) func _on_item_list_gui_input(event) -> void: """ copy to clipboard your selection (log) """ if event is InputEventKey: if event.is_action_pressed("ui_copy"): var tampon:String = "" var next:String = "" for item in $TabContainer/Log/VBoxContainer/TabContainer/Messages/ItemList.get_selected_items(): tampon += next + $TabContainer/Log/VBoxContainer/TabContainer/Messages/ItemList.get_item_text(item) next = "\n" DisplayServer.clipboard_set(tampon)