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https://port.numenaute.org/aleajactaest/bazar_alea.git
synced 2024-11-23 15:46:22 +00:00
update network management
This commit is contained in:
parent
3c510cbcc5
commit
ad622360f5
3 changed files with 73 additions and 38 deletions
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@ -54,34 +54,34 @@ func is_local_authority() -> bool:
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#sync player on clients
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func _physics_process(_delta):
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return
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if !is_local_authority():
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if not processed_position:
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PlayerRef.character_node.position = sync_position
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processed_position = true
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PlayerRef.mesh_ref.rotation = sync_mesh_rotation
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PlayerRef.input_direction = sync_direction
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PlayerRef.gait = sync_gait
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PlayerRef.stance = sync_stance
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PlayerRef.rotation_mode = sync_rotation_mode
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PlayerRef.camera_root.VObject.transform = sync_camera_v_transform
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PlayerRef.camera_root.HObject.transform = sync_camera_h_transform
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PlayerRef.camera_root.view_mode = sync_CameraHOffset
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PlayerRef.camera_root.CameraHOffset = sync_CameraHOffset
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PlayerRef.movement_state = sync_movement_state
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PlayerRef.movement_action = sync_movement_action
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# PlayerRef.velocity = sync_velocity
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PlayerRef.input_is_moving = sync_input_is_moving
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return
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sync_position = PlayerRef.character_node.position
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sync_mesh_rotation = PlayerRef.mesh_ref.rotation
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sync_direction = PlayerRef.input_direction
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sync_gait = PlayerRef.gait
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sync_stance = PlayerRef.stance
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sync_rotation_mode = PlayerRef.rotation_mode
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sync_camera_h_transform = PlayerRef.camera_root.HObject.transform
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sync_camera_v_transform = PlayerRef.camera_root.VObject.transform
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sync_movement_state = PlayerRef.movement_state
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sync_movement_action = PlayerRef.movement_action
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sync_input_is_moving = PlayerRef.input_is_moving
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sync_view_mode = PlayerRef.camera_root.view_mode
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sync_CameraHOffset = PlayerRef.camera_root.CameraHOffset
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# if !is_local_authority():
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# if not processed_position:
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# PlayerRef.character_node.position = sync_position
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# processed_position = true
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# PlayerRef.mesh_ref.rotation = sync_mesh_rotation
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# PlayerRef.input_direction = sync_direction
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# PlayerRef.gait = sync_gait
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# PlayerRef.stance = sync_stance
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# PlayerRef.rotation_mode = sync_rotation_mode
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# PlayerRef.camera_root.VObject.transform = sync_camera_v_transform
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# PlayerRef.camera_root.HObject.transform = sync_camera_h_transform
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# PlayerRef.camera_root.view_mode = sync_CameraHOffset
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# PlayerRef.camera_root.CameraHOffset = sync_CameraHOffset
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# PlayerRef.movement_state = sync_movement_state
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# PlayerRef.movement_action = sync_movement_action
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## PlayerRef.velocity = sync_velocity
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# PlayerRef.input_is_moving = sync_input_is_moving
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# return
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# sync_position = PlayerRef.character_node.position
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# sync_mesh_rotation = PlayerRef.mesh_ref.rotation
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# sync_direction = PlayerRef.input_direction
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# sync_gait = PlayerRef.gait
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# sync_stance = PlayerRef.stance
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# sync_rotation_mode = PlayerRef.rotation_mode
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# sync_camera_h_transform = PlayerRef.camera_root.HObject.transform
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# sync_camera_v_transform = PlayerRef.camera_root.VObject.transform
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# sync_movement_state = PlayerRef.movement_state
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# sync_movement_action = PlayerRef.movement_action
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# sync_input_is_moving = PlayerRef.input_is_moving
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# sync_view_mode = PlayerRef.camera_root.view_mode
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# sync_CameraHOffset = PlayerRef.camera_root.CameraHOffset
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@ -134,6 +134,7 @@ func get_event_received():
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var rx:float = data.decode_double(2+32)
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var ry:float = data.decode_double(2+40)
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var rz:float = data.decode_double(2+48)
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var _tick:int = data.decode_double(2+1)
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print("MyID:", id)
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#print("id:", id, " x:", x, " y:", y, " z:", z)
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update_my_position.emit(Vector3(x, y, z), Vector3(rx, ry, rz))
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@ -154,11 +155,12 @@ func get_event_received():
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var rx:float = data.decode_double(pos+32)
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var ry:float = data.decode_double(pos+40)
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var rz:float = data.decode_double(pos+48)
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pos += 56
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var tick:int = data.decode_u8(pos+56)
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pos += 57
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if mid == id:
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#print("Me id:", mid, " x:", mx, " y:", my, " z:", mz)
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continue
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print("pos:", pos, " id:", mid, " x:", mx, " y:", my, " z:", mz, " rx:", rx, " ry:", ry, " rz:", rz)
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print("pos:", pos, " id:", mid, " tick:", tick, " x:", mx, " y:", my, " z:", mz, " rx:", rx, " ry:", ry, " rz:", rz)
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update_player_position.emit(mid, Vector3(mx, my, mz), Vector3(rx, ry, rz))
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var nbuserremove:int = data[pos]
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pos += 1
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@ -62,6 +62,7 @@ fn push_u64(data:&mut Vec<u8>, value:u64) {
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data.push(buf[6]);
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data.push(buf[7]);
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}
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fn push_f64(data:&mut Vec<u8>, value:f64) {
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let mut buf = [0; 8];
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LittleEndian::write_f64(&mut buf, value);
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@ -75,6 +76,10 @@ fn push_f64(data:&mut Vec<u8>, value:f64) {
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data.push(buf[7]);
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}
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fn push_u8(data:&mut Vec<u8>, value:u8) {
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data.push(value);
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}
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/*
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enum Simple {
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Error(String),
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@ -125,6 +130,7 @@ struct User {
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position_updated: bool,
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lasttime: Instant,
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sendfull: u8,
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lastupdate: u8,
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}
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impl PartialEq for User {
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@ -143,6 +149,18 @@ impl User {
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}
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}
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*/
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pub fn clear_player(&mut self) {
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self.x = 0.0;
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self.y = 0.0;
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self.z = 0.0;
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self.rx = 0.0;
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self.ry = 0.0;
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self.rz = 0.0;
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self.position_updated = false;
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self.lasttime = Instant::now();
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self.sendfull = 0;
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self.lastupdate = 0;
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}
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pub fn set_inactive(&mut self) {
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self.active = false;
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self.lasttime = Instant::now();
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@ -160,6 +178,7 @@ impl User {
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}
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pub fn clear_username(&mut self) {
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self.username = "".to_string();
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self.clear_player();
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}
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pub fn clear_address(&mut self) {
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self.address = Address::new(Ipv4Addr::new(0, 0, 0, 0), 0);
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@ -167,30 +186,36 @@ impl User {
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pub fn clear_position_updated(&mut self) {
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self.position_updated = false;
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}
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pub fn update_pos_rot(&mut self, x:f64, y:f64, z:f64, rx:f64, ry:f64, rz:f64) {
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pub fn update_pos_rot(&mut self, x:f64, y:f64, z:f64, rx:f64, ry:f64, rz:f64, lastupdate:u8) {
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if self.x != x {
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self.x = x;
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self.position_updated = true;
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self.lastupdate = lastupdate;
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}
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if self.y != y {
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self.y = y;
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self.position_updated = true;
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self.lastupdate = lastupdate;
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}
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if self.z != z {
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self.z = z;
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self.position_updated = true;
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self.lastupdate = lastupdate;
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}
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if self.rx != rx {
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self.rx = rx;
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self.position_updated = true;
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self.lastupdate = lastupdate;
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}
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if self.ry != ry {
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self.ry = ry;
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self.position_updated = true;
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self.lastupdate = lastupdate;
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}
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if self.rz != rz {
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self.rz = rz;
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self.position_updated = true;
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self.lastupdate = lastupdate;
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}
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}
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/*
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@ -207,6 +232,7 @@ impl User {
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push_f64(data, self.rx);
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push_f64(data, self.ry);
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push_f64(data, self.rz);
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push_u8(data, self.lastupdate);
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}
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pub fn push_packet_id(&self, data:&mut Vec<u8>) {
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push_u64(data, self.id);
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@ -335,13 +361,13 @@ impl Users {
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pub fn add(&mut self, username:String, address: Address) -> u64 {
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let id = self.get_new_id();
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self.player_active += 1;
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self.users.push( User { active: true, username:username, address: address, id: id, x: 0.0, y: 10.0, z:0.0, rx: 0.0, ry: 0.0, rz:0.0, position_updated:true, lasttime: Instant::now(), sendfull:10} );
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self.users.push( User { active: true, username:username, address: address, id: id, x: 0.0, y: 10.0, z:0.0, rx: 0.0, ry: 0.0, rz:0.0, position_updated:true, lasttime: Instant::now(), sendfull:10, lastupdate:0} );
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id
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}
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pub fn update_pos_rot(&mut self, address: Address, x:f64, y:f64, z:f64, rx:f64, ry:f64, rz:f64) {
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pub fn update_pos_rot(&mut self, address: Address, x:f64, y:f64, z:f64, rx:f64, ry:f64, rz:f64, tick:u8) {
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for user in self.users.iter_mut() {
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if user.address == address {
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user.update_pos_rot(x, y, z, rx, ry, rz);
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user.update_pos_rot(x, y, z, rx, ry, rz, tick);
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}
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}
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}
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@ -717,6 +743,7 @@ fn main() -> anyhow::Result<()> {
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let mut launch_cleanup : u8 = 60;
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let mut last_update:Instant = Instant::now();
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let mut stat:Statistics = Statistics::new();
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let mut tick : u8 = 0;
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if cli.trace {
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loginit(LevelFilter::Trace).unwrap();
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@ -748,6 +775,12 @@ fn main() -> anyhow::Result<()> {
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info!("Started");
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loop {
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trace!("users: {}", users);
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if tick == 255 {
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tick += 1;
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} else {
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tick = 1;
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}
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stat.inc_loop();
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match host.service(1000).context("service failed")? {
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Some(Event::Connect(_)) => {
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@ -902,7 +935,7 @@ fn main() -> anyhow::Result<()> {
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let ry = rybytes.read_f64::<LittleEndian>().unwrap();
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let mut rzbytes: &[u8] = &packet.data()[40..48];
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let rz = rzbytes.read_f64::<LittleEndian>().unwrap();
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users.update_pos_rot(sender.address(), x, y, z, rx, ry, rz);
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users.update_pos_rot(sender.address(), x, y, z, rx, ry, rz, tick);
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}
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_ => {
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send_message_connect_ko(sender.clone()).unwrap();
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