mirror of
https://port.numenaute.org/aleajactaest/bazar_alea.git
synced 2024-11-09 08:49:03 +00:00
split network and main
This commit is contained in:
parent
efbdb34abd
commit
93fc0f44b2
5 changed files with 330 additions and 214 deletions
|
@ -15,6 +15,10 @@ run/main_scene="res://scenes/main.tscn"
|
||||||
config/features=PackedStringArray("4.1", "Forward Plus")
|
config/features=PackedStringArray("4.1", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[autoload]
|
||||||
|
|
||||||
|
Multi="*res://scenes/multi.gd"
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
ui_left={
|
ui_left={
|
||||||
|
|
|
@ -20,7 +20,9 @@ func _on_button_pressed():
|
||||||
if $VBoxContainer/TextEdit.get_text() != "":
|
if $VBoxContainer/TextEdit.get_text() != "":
|
||||||
self.hide()
|
self.hide()
|
||||||
#get_parent().get_node("CharacterBody3D").set_enable_event(true)
|
#get_parent().get_node("CharacterBody3D").set_enable_event(true)
|
||||||
get_parent().connect_enet($VBoxContainer/TextEdit.get_text(), listen_ip, listen_port)
|
#get_parent().connect_enet($VBoxContainer/TextEdit.get_text(), listen_ip, listen_port)
|
||||||
|
Multi.set_username($VBoxContainer/TextEdit.get_text())
|
||||||
|
#Multi.connect_server()
|
||||||
|
|
||||||
|
|
||||||
func check_testedit():
|
func check_testedit():
|
||||||
|
@ -36,8 +38,10 @@ func check_testedit():
|
||||||
$VBoxContainer/Button.set_disabled(true)
|
$VBoxContainer/Button.set_disabled(true)
|
||||||
return
|
return
|
||||||
$VBoxContainer/Button.set_disabled(false)
|
$VBoxContainer/Button.set_disabled(false)
|
||||||
|
Multi.set_ip(listen_ip)
|
||||||
|
Multi.set_port(listen_port)
|
||||||
|
|
||||||
func _on_text_edit_text_changed(value:String):
|
func _on_text_edit_text_changed(_value:String):
|
||||||
check_testedit()
|
check_testedit()
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -2,231 +2,91 @@ extends Node3D
|
||||||
|
|
||||||
# The player name.
|
# The player name.
|
||||||
var player_name: String
|
var player_name: String
|
||||||
var connected:bool = false
|
#var connected:bool = false
|
||||||
var enet:ENetConnection
|
#var errorEnet:Error
|
||||||
var dataEnet:ENetPacketPeer
|
#var id = 0
|
||||||
var errorEnet:Error
|
#var maxplayer = 0
|
||||||
var id = 0
|
#var listen_ip:String
|
||||||
var maxplayer = 0
|
#var listen_port:int
|
||||||
var listen_ip:String
|
|
||||||
var listen_port:int
|
|
||||||
|
|
||||||
# Server confirm our account
|
# Server confirm our account
|
||||||
var account_confirmed:bool = false
|
#var account_confirmed:bool = false
|
||||||
|
|
||||||
const PLAYER = preload("res://scenes/player.tscn")
|
const PLAYER = preload("res://scenes/player.tscn")
|
||||||
|
|
||||||
var dtls := PacketPeerDTLS.new()
|
|
||||||
var udp := PacketPeerUDP.new()
|
|
||||||
|
|
||||||
|
|
||||||
func create_server_enet():
|
|
||||||
print("------ create_server_enet")
|
|
||||||
errorEnet = enet.create_host(10)
|
|
||||||
if errorEnet != OK:
|
|
||||||
print("ERROR ENET.create_host: ", errorEnet)
|
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
func connect_to_host():
|
|
||||||
print("Connect to : " + listen_ip + " : " + str(listen_port))
|
|
||||||
dataEnet = enet.connect_to_host(listen_ip, listen_port, 10)
|
|
||||||
print(dataEnet)
|
|
||||||
if not dataEnet:
|
|
||||||
print("ERROR dataEnet == null: ")
|
|
||||||
return
|
|
||||||
elif not dataEnet.is_active():
|
|
||||||
print("ERROR enet.connect_to_host: ", dataEnet.is_active())
|
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
enet = ENetConnection.new()
|
_on_connexion_updated(Multi.Connexion.NONE)
|
||||||
create_server_enet()
|
Multi.set_player_position(self.get_node("CharacterBody3D"))
|
||||||
|
Multi.connexion_updated.connect(_on_connexion_updated)
|
||||||
|
Multi.update_my_position.connect(_on_update_me)
|
||||||
|
Multi.update_player_position.connect(_on_update_player)
|
||||||
|
Multi.remove_player.connect(_on_remove_player)
|
||||||
|
|
||||||
|
|
||||||
func decode_msg(data:PackedByteArray):
|
func _on_connexion_updated(new_state):
|
||||||
print("==========================")
|
if new_state == Multi.Connexion.NONE:
|
||||||
var cmd = data.decode_u8(0)
|
self.get_node("CharacterBody3D").set_enable_event(false)
|
||||||
print("cmd:", cmd)
|
$Panel/State.set_text("Not Connected")
|
||||||
var taille = data.decode_u8(1)
|
$Panel.show()
|
||||||
print("taille:", taille)
|
if new_state == Multi.Connexion.ACCOUNT_REFUSED:
|
||||||
var str:String = ""
|
self.get_node("CharacterBody3D").set_enable_event(false)
|
||||||
var tmp = data.slice(2,taille+2)
|
$Panel/State.set_text("Account Refused")
|
||||||
print("tmp:", tmp)
|
$Panel.show()
|
||||||
|
$Window.show()
|
||||||
str = tmp.get_string_from_utf8()
|
elif new_state == Multi.Connexion.CONNECTING:
|
||||||
|
self.get_node("CharacterBody3D").set_enable_event(false)
|
||||||
print("str:", str)
|
$Panel/State.set_text("Connecting")
|
||||||
print("len str:", len(str))
|
$Panel.show()
|
||||||
|
else:
|
||||||
print("==========================")
|
$Panel.hide()
|
||||||
|
|
||||||
|
|
||||||
func send_account():
|
func _on_update_me(pos:Vector3):
|
||||||
var data:PackedByteArray = PackedByteArray()
|
self.set_player_position(pos)
|
||||||
|
self.get_node("CharacterBody3D").set_enable_event(true)
|
||||||
|
|
||||||
data.append(1)
|
|
||||||
data.append(len(player_name))
|
|
||||||
var packed_array = player_name.to_ascii_buffer()
|
|
||||||
data += packed_array
|
|
||||||
|
|
||||||
print(player_name, " -> size:", data.size(), " / " , len(player_name) )
|
func _on_update_player(id:int, pos:Vector3):
|
||||||
errorEnet = dataEnet.send(1, data, 1)
|
var child = $Players.find_child(str(id), false, false)
|
||||||
if errorEnet != OK:
|
if child == null:
|
||||||
print("ERROR ENET: ", errorEnet)
|
print("Add player : ", id)
|
||||||
return
|
var scene = preload("res://scenes/player.tscn")
|
||||||
|
var instance = scene.instantiate()
|
||||||
|
instance.set_name(str(id))
|
||||||
|
$Players.add_child(instance)
|
||||||
|
#maxplayer += 1
|
||||||
|
var child2 = $Players.find_child(str(id), false, false)
|
||||||
|
child2.set_global_position(pos)
|
||||||
|
else:
|
||||||
|
child.set_global_position(pos)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_remove_player(id:int):
|
||||||
|
#print("Remove player : ", mid)
|
||||||
|
var child = $Players.find_child(str(id), false, false)
|
||||||
|
if child != null:
|
||||||
|
print("Remove player : ", id)
|
||||||
|
$Players.get_node(str(id)).queue_free()
|
||||||
|
|
||||||
|
#
|
||||||
|
#func decode_msg(data:PackedByteArray):
|
||||||
|
# print("==========================")
|
||||||
|
# var cmd = data.decode_u8(0)
|
||||||
|
# print("cmd:", cmd)
|
||||||
|
# var taille = data.decode_u8(1)
|
||||||
|
# print("taille:", taille)
|
||||||
|
# var str:String = ""
|
||||||
|
# var tmp = data.slice(2,taille+2)
|
||||||
|
# print("tmp:", tmp)
|
||||||
|
#
|
||||||
|
# str = tmp.get_string_from_utf8()
|
||||||
|
#
|
||||||
|
# print("str:", str)
|
||||||
|
# print("len str:", len(str))
|
||||||
|
#
|
||||||
|
# print("==========================")
|
||||||
|
|
||||||
|
|
||||||
func set_player_position(pos: Vector3):
|
func set_player_position(pos: Vector3):
|
||||||
self.get_node("CharacterBody3D").set_global_position(pos)
|
self.get_node("CharacterBody3D").set_global_position(pos)
|
||||||
|
|
||||||
|
|
||||||
func get_player_position():
|
|
||||||
if not account_confirmed:
|
|
||||||
return
|
|
||||||
#print("perso: ", id, " ", self.get_node("CharacterBody3D").get_position())
|
|
||||||
var pos:PackedFloat64Array = PackedFloat64Array()
|
|
||||||
var posRaw:Vector3 = self.get_node("CharacterBody3D").get_position()
|
|
||||||
#posRaw.x = 123456789182729270e15
|
|
||||||
#posRaw.y = 2.0
|
|
||||||
#posRaw.z = 3.0
|
|
||||||
pos.append(posRaw.x)
|
|
||||||
#print("x:", pos.to_byte_array())
|
|
||||||
pos.append(posRaw.y)
|
|
||||||
#print("x+y:", pos.to_byte_array())
|
|
||||||
pos.append(posRaw.z)
|
|
||||||
#print("x+y+z:", pos.to_byte_array())
|
|
||||||
var data:PackedByteArray = PackedByteArray()
|
|
||||||
data += pos.to_byte_array()
|
|
||||||
#data.append(len(player_name))
|
|
||||||
#var packed_array = player_name.to_ascii_buffer()
|
|
||||||
#data += packed_array
|
|
||||||
#print(player_name, " -> size:", data.size(), " / " , len(player_name) )
|
|
||||||
errorEnet = dataEnet.send(2, data, 1)
|
|
||||||
if errorEnet == ERR_UNCONFIGURED:
|
|
||||||
connect_to_host()
|
|
||||||
elif errorEnet != OK:
|
|
||||||
print("ERROR ENET: ", errorEnet)
|
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
func bad_acocunt():
|
|
||||||
player_name = ""
|
|
||||||
self.get_node("Window").open_windows()
|
|
||||||
|
|
||||||
|
|
||||||
func get_event_received():
|
|
||||||
var data = dataEnet.get_packet()
|
|
||||||
#print("get: ", data)
|
|
||||||
if data[0] == 1: # Return connexion
|
|
||||||
if data[1] == 0: # OK
|
|
||||||
id = data.decode_u64(2)
|
|
||||||
var x = data.decode_double(2+8)
|
|
||||||
var y = data.decode_double(2+16)
|
|
||||||
var z = data.decode_double(2+24)
|
|
||||||
# print("id:", id, " x:", x, " y:", y, " z:", z)
|
|
||||||
self.set_player_position(Vector3(x, y, z))
|
|
||||||
account_confirmed = true
|
|
||||||
self.get_node("CharacterBody3D").set_enable_event(true)
|
|
||||||
else: # KO
|
|
||||||
bad_acocunt()
|
|
||||||
elif data[0] == 3: # Get position
|
|
||||||
if id == 0:
|
|
||||||
return
|
|
||||||
var nb = data[1]
|
|
||||||
var pos = 2
|
|
||||||
for i in nb:
|
|
||||||
var mid = data.decode_u64(pos)
|
|
||||||
var mx = data.decode_double(pos+8)
|
|
||||||
var my = data.decode_double(pos+16)
|
|
||||||
var mz = data.decode_double(pos+24)
|
|
||||||
pos += 32
|
|
||||||
if mid == id:
|
|
||||||
#print("Me id:", mid, " x:", mx, " y:", my, " z:", mz)
|
|
||||||
continue
|
|
||||||
#print("-- id:", mid, " x:", mx, " y:", my, " z:", mz)
|
|
||||||
var child = $Players.find_child(str(mid), false, false)
|
|
||||||
if child == null:
|
|
||||||
print("Add player : ", mid)
|
|
||||||
if maxplayer > 3:
|
|
||||||
continue
|
|
||||||
var scene = preload("res://scenes/player.tscn")
|
|
||||||
var instance = scene.instantiate()
|
|
||||||
#var current_scene = scene.instance()
|
|
||||||
#var GrabbedInstance = PLAYER.instance()
|
|
||||||
instance.set_name(str(mid))
|
|
||||||
$Players.add_child(instance)
|
|
||||||
#$Players.add_child(scene)
|
|
||||||
maxplayer += 1
|
|
||||||
var child2 = $Players.find_child(str(mid), false, false)
|
|
||||||
child2.set_global_position(Vector3(mx, my, mz))
|
|
||||||
else:
|
|
||||||
child.set_global_position(Vector3(mx, my, mz))
|
|
||||||
#print("Found:", $Players.get_child_count())
|
|
||||||
var nbuserremove = data[pos]
|
|
||||||
pos += 1
|
|
||||||
for i in nbuserremove:
|
|
||||||
var mid = data.decode_u64(pos)
|
|
||||||
pos += 8
|
|
||||||
if mid == id:
|
|
||||||
print("Try to remove me :", mid)
|
|
||||||
continue
|
|
||||||
#print("Remove player : ", mid)
|
|
||||||
var child = $Players.find_child(str(mid), false, false)
|
|
||||||
if child != null:
|
|
||||||
print("Remove player : ", mid)
|
|
||||||
$Players.get_node(str(mid)).queue_free()
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(_delta):
|
|
||||||
if not dataEnet:
|
|
||||||
return
|
|
||||||
#print("state:", dataEnet.get_state())
|
|
||||||
get_player_position()
|
|
||||||
if dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
|
|
||||||
var event = enet.service()
|
|
||||||
if event[0] == ENetConnection.EVENT_RECEIVE:
|
|
||||||
#print("get: ", dataEnet.get_packet())
|
|
||||||
get_event_received()
|
|
||||||
if player_name != "" and not account_confirmed:
|
|
||||||
send_account()
|
|
||||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
|
|
||||||
var event = enet.service()
|
|
||||||
if event[0] == ENetConnection.EVENT_RECEIVE:
|
|
||||||
pass
|
|
||||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTED:
|
|
||||||
var _event = enet.service()
|
|
||||||
print("STATE_DISCONNECTED")
|
|
||||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_CONNECT:
|
|
||||||
var _event = enet.service()
|
|
||||||
print("STATE_ACKNOWLEDGING_CONNECT")
|
|
||||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_PENDING:
|
|
||||||
var _event = enet.service()
|
|
||||||
print("STATE_CONNECTION_PENDING")
|
|
||||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_SUCCEEDED:
|
|
||||||
var _event = enet.service()
|
|
||||||
print("STATE_CONNECTION_SUCCEEDED")
|
|
||||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECT_LATER:
|
|
||||||
var _event = enet.service()
|
|
||||||
print("STATE_DISCONNECT_LATER")
|
|
||||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTING:
|
|
||||||
var _event = enet.service()
|
|
||||||
print("STATE_DISCONNECTING")
|
|
||||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_DISCONNECT:
|
|
||||||
var _event = enet.service()
|
|
||||||
print("STATE_ACKNOWLEDGING_DISCONNECT")
|
|
||||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_ZOMBIE:
|
|
||||||
var _event = enet.service()
|
|
||||||
print("STATE_ZOMBIE")
|
|
||||||
else:
|
|
||||||
var _event = enet.service()
|
|
||||||
|
|
||||||
|
|
||||||
func connect_enet(_name:String, _listen_ip:String, _listen_port:int):
|
|
||||||
player_name = _name
|
|
||||||
listen_ip = _listen_ip
|
|
||||||
listen_port = _listen_port
|
|
||||||
connect_to_host()
|
|
||||||
print("My name:" + player_name)
|
|
||||||
|
|
|
@ -93,6 +93,25 @@ layout_mode = 2
|
||||||
disabled = true
|
disabled = true
|
||||||
text = "OK"
|
text = "OK"
|
||||||
|
|
||||||
|
[node name="Panel" type="Panel" parent="."]
|
||||||
|
offset_right = 199.0
|
||||||
|
offset_bottom = 40.0
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
size_flags_vertical = 3
|
||||||
|
|
||||||
|
[node name="State" type="Label" parent="Panel"]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = -1
|
||||||
|
anchor_right = 0.994
|
||||||
|
anchor_bottom = 0.75
|
||||||
|
offset_right = -0.0279999
|
||||||
|
offset_bottom = 10.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
text = "Not connected"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
[connection signal="focus_entered" from="Window" to="Window" method="_on_focus_entered"]
|
[connection signal="focus_entered" from="Window" to="Window" method="_on_focus_entered"]
|
||||||
[connection signal="focus_exited" from="Window" to="Window" method="_on_focus_exited"]
|
[connection signal="focus_exited" from="Window" to="Window" method="_on_focus_exited"]
|
||||||
[connection signal="mouse_entered" from="Window" to="Window" method="_on_mouse_entered"]
|
[connection signal="mouse_entered" from="Window" to="Window" method="_on_mouse_entered"]
|
||||||
|
|
229
client/scenes/multi.gd
Normal file
229
client/scenes/multi.gd
Normal file
|
@ -0,0 +1,229 @@
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
|
||||||
|
@export var listen_ip:String = "127.0.0.1":
|
||||||
|
set = set_ip
|
||||||
|
|
||||||
|
|
||||||
|
func set_ip(value):
|
||||||
|
listen_ip = value
|
||||||
|
disconnect_server()
|
||||||
|
|
||||||
|
|
||||||
|
@export var listen_port:int = 33333:
|
||||||
|
set = set_port
|
||||||
|
|
||||||
|
|
||||||
|
func set_port(value:int):
|
||||||
|
listen_port = value
|
||||||
|
disconnect_server()
|
||||||
|
|
||||||
|
|
||||||
|
@export var username:String = "":
|
||||||
|
set = set_username
|
||||||
|
|
||||||
|
|
||||||
|
func set_username(value):
|
||||||
|
username = value
|
||||||
|
disconnect_server()
|
||||||
|
|
||||||
|
|
||||||
|
@export var player_position:Node = null :
|
||||||
|
set = set_player_position
|
||||||
|
|
||||||
|
|
||||||
|
func set_player_position(value):
|
||||||
|
player_position = value
|
||||||
|
|
||||||
|
|
||||||
|
enum Connexion{
|
||||||
|
NONE,
|
||||||
|
ACCOUNT_REFUSED,
|
||||||
|
CONNECTING,
|
||||||
|
CONNECTED,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@export var state_connexion:Connexion
|
||||||
|
|
||||||
|
@export var id:int = 0
|
||||||
|
|
||||||
|
|
||||||
|
signal connexion_updated(new_state)
|
||||||
|
signal update_my_position(pos)
|
||||||
|
signal update_player_position(id, pos)
|
||||||
|
signal remove_player(id)
|
||||||
|
|
||||||
|
|
||||||
|
var enet:ENetConnection
|
||||||
|
var dataEnet:ENetPacketPeer
|
||||||
|
var errorEnet:Error
|
||||||
|
|
||||||
|
|
||||||
|
func update_state(value):
|
||||||
|
state_connexion = value
|
||||||
|
connexion_updated.emit(state_connexion)
|
||||||
|
|
||||||
|
|
||||||
|
func disconnect_server():
|
||||||
|
update_state(Connexion.NONE)
|
||||||
|
|
||||||
|
|
||||||
|
func create_server_enet():
|
||||||
|
print("------ create_server_enet")
|
||||||
|
enet = ENetConnection.new()
|
||||||
|
errorEnet = enet.create_host(10)
|
||||||
|
if errorEnet != OK:
|
||||||
|
print("ERROR ENET.create_host: ", errorEnet)
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
func connect_to_host():
|
||||||
|
print("Connect to : " + listen_ip + " : " + str(listen_port))
|
||||||
|
dataEnet = enet.connect_to_host(listen_ip, listen_port, 10)
|
||||||
|
print(dataEnet)
|
||||||
|
if not dataEnet:
|
||||||
|
print("ERROR dataEnet == null: ")
|
||||||
|
return
|
||||||
|
elif not dataEnet.is_active():
|
||||||
|
print("ERROR enet.connect_to_host: ", dataEnet.is_active())
|
||||||
|
return
|
||||||
|
update_state(Connexion.CONNECTING)
|
||||||
|
|
||||||
|
|
||||||
|
func connect_server():
|
||||||
|
if username == "":
|
||||||
|
return
|
||||||
|
if player_position == null:
|
||||||
|
return
|
||||||
|
create_server_enet()
|
||||||
|
connect_to_host()
|
||||||
|
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
print("------ Multi initliazed")
|
||||||
|
update_state(Connexion.NONE)
|
||||||
|
|
||||||
|
|
||||||
|
func bad_account():
|
||||||
|
set_username("")
|
||||||
|
update_state(Connexion.ACCOUNT_REFUSED)
|
||||||
|
|
||||||
|
|
||||||
|
func get_event_received():
|
||||||
|
var data = dataEnet.get_packet()
|
||||||
|
#print("get: ", data)
|
||||||
|
if data[0] == 1: # Return connexion
|
||||||
|
if data[1] == 0: # OK
|
||||||
|
id = data.decode_u64(2)
|
||||||
|
var x = data.decode_double(2+8)
|
||||||
|
var y = data.decode_double(2+16)
|
||||||
|
var z = data.decode_double(2+24)
|
||||||
|
# print("id:", id, " x:", x, " y:", y, " z:", z)
|
||||||
|
update_my_position.emit(Vector3(x, y, z))
|
||||||
|
#self.set_player_position(Vector3(x, y, z))
|
||||||
|
update_state(Connexion.CONNECTED)
|
||||||
|
else: # KO
|
||||||
|
bad_account()
|
||||||
|
elif data[0] == 3: # Get position
|
||||||
|
if id == 0:
|
||||||
|
return
|
||||||
|
var nb = data[1]
|
||||||
|
var pos = 2
|
||||||
|
for i in nb:
|
||||||
|
var mid = data.decode_u64(pos)
|
||||||
|
var mx = data.decode_double(pos+8)
|
||||||
|
var my = data.decode_double(pos+16)
|
||||||
|
var mz = data.decode_double(pos+24)
|
||||||
|
pos += 32
|
||||||
|
if mid == id:
|
||||||
|
#print("Me id:", mid, " x:", mx, " y:", my, " z:", mz)
|
||||||
|
continue
|
||||||
|
update_player_position.emit(mid, Vector3(mx, my, mz))
|
||||||
|
var nbuserremove = data[pos]
|
||||||
|
pos += 1
|
||||||
|
for i in nbuserremove:
|
||||||
|
var mid = data.decode_u64(pos)
|
||||||
|
pos += 8
|
||||||
|
if mid == id:
|
||||||
|
print("Try to remove me :", mid)
|
||||||
|
continue
|
||||||
|
remove_player.emit(mid)
|
||||||
|
|
||||||
|
|
||||||
|
func send_account():
|
||||||
|
var data:PackedByteArray = PackedByteArray()
|
||||||
|
|
||||||
|
data.append(1)
|
||||||
|
data.append(len(username))
|
||||||
|
var packed_array = username.to_ascii_buffer()
|
||||||
|
data += packed_array
|
||||||
|
|
||||||
|
print(username, " -> size:", data.size(), " / " , len(username) )
|
||||||
|
errorEnet = dataEnet.send(1, data, 1)
|
||||||
|
if errorEnet != OK:
|
||||||
|
print("ERROR ENET: ", errorEnet)
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
func get_player_position():
|
||||||
|
if state_connexion != Connexion.CONNECTED:
|
||||||
|
return
|
||||||
|
var pos:PackedFloat64Array = PackedFloat64Array()
|
||||||
|
var posRaw:Vector3 = player_position.get_position()
|
||||||
|
pos.append(posRaw.x)
|
||||||
|
pos.append(posRaw.y)
|
||||||
|
pos.append(posRaw.z)
|
||||||
|
var data:PackedByteArray = PackedByteArray()
|
||||||
|
data += pos.to_byte_array()
|
||||||
|
errorEnet = dataEnet.send(2, data, 1)
|
||||||
|
if errorEnet == ERR_UNCONFIGURED:
|
||||||
|
update_state(Connexion.NONE)
|
||||||
|
elif errorEnet != OK:
|
||||||
|
print("ERROR ENET: ", errorEnet)
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
if state_connexion == Connexion.ACCOUNT_REFUSED:
|
||||||
|
return
|
||||||
|
elif state_connexion == Connexion.NONE:
|
||||||
|
connect_server()
|
||||||
|
return
|
||||||
|
get_player_position()
|
||||||
|
if state_connexion == Connexion.CONNECTING:
|
||||||
|
send_account()
|
||||||
|
if dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
|
||||||
|
var event = enet.service()
|
||||||
|
if event[0] == ENetConnection.EVENT_RECEIVE:
|
||||||
|
get_event_received()
|
||||||
|
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
|
||||||
|
var event = enet.service()
|
||||||
|
if event[0] == ENetConnection.EVENT_RECEIVE:
|
||||||
|
pass
|
||||||
|
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTED:
|
||||||
|
var _event = enet.service()
|
||||||
|
print("STATE_DISCONNECTED")
|
||||||
|
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_CONNECT:
|
||||||
|
var _event = enet.service()
|
||||||
|
print("STATE_ACKNOWLEDGING_CONNECT")
|
||||||
|
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_PENDING:
|
||||||
|
var _event = enet.service()
|
||||||
|
print("STATE_CONNECTION_PENDING")
|
||||||
|
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_SUCCEEDED:
|
||||||
|
var _event = enet.service()
|
||||||
|
print("STATE_CONNECTION_SUCCEEDED")
|
||||||
|
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECT_LATER:
|
||||||
|
var _event = enet.service()
|
||||||
|
print("STATE_DISCONNECT_LATER")
|
||||||
|
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTING:
|
||||||
|
var _event = enet.service()
|
||||||
|
print("STATE_DISCONNECTING")
|
||||||
|
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_DISCONNECT:
|
||||||
|
var _event = enet.service()
|
||||||
|
print("STATE_ACKNOWLEDGING_DISCONNECT")
|
||||||
|
elif dataEnet.get_state() == ENetPacketPeer.STATE_ZOMBIE:
|
||||||
|
var _event = enet.service()
|
||||||
|
print("STATE_ZOMBIE")
|
||||||
|
else:
|
||||||
|
var _event = enet.service()
|
Loading…
Reference in a new issue