mirror of
https://port.numenaute.org/aleajactaest/bazar_alea.git
synced 2024-11-23 15:46:22 +00:00
split network and main
This commit is contained in:
parent
efbdb34abd
commit
93fc0f44b2
5 changed files with 330 additions and 214 deletions
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@ -15,6 +15,10 @@ run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.1", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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Multi="*res://scenes/multi.gd"
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[input]
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ui_left={
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@ -20,7 +20,9 @@ func _on_button_pressed():
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if $VBoxContainer/TextEdit.get_text() != "":
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self.hide()
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#get_parent().get_node("CharacterBody3D").set_enable_event(true)
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get_parent().connect_enet($VBoxContainer/TextEdit.get_text(), listen_ip, listen_port)
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#get_parent().connect_enet($VBoxContainer/TextEdit.get_text(), listen_ip, listen_port)
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Multi.set_username($VBoxContainer/TextEdit.get_text())
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#Multi.connect_server()
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func check_testedit():
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@ -36,8 +38,10 @@ func check_testedit():
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$VBoxContainer/Button.set_disabled(true)
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return
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$VBoxContainer/Button.set_disabled(false)
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Multi.set_ip(listen_ip)
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Multi.set_port(listen_port)
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func _on_text_edit_text_changed(value:String):
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func _on_text_edit_text_changed(_value:String):
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check_testedit()
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@ -2,231 +2,91 @@ extends Node3D
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# The player name.
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var player_name: String
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var connected:bool = false
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var enet:ENetConnection
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var dataEnet:ENetPacketPeer
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var errorEnet:Error
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var id = 0
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var maxplayer = 0
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var listen_ip:String
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var listen_port:int
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#var connected:bool = false
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#var errorEnet:Error
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#var id = 0
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#var maxplayer = 0
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#var listen_ip:String
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#var listen_port:int
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# Server confirm our account
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var account_confirmed:bool = false
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#var account_confirmed:bool = false
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const PLAYER = preload("res://scenes/player.tscn")
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var dtls := PacketPeerDTLS.new()
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var udp := PacketPeerUDP.new()
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func create_server_enet():
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print("------ create_server_enet")
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errorEnet = enet.create_host(10)
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if errorEnet != OK:
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print("ERROR ENET.create_host: ", errorEnet)
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return
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func connect_to_host():
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print("Connect to : " + listen_ip + " : " + str(listen_port))
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dataEnet = enet.connect_to_host(listen_ip, listen_port, 10)
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print(dataEnet)
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if not dataEnet:
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print("ERROR dataEnet == null: ")
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return
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elif not dataEnet.is_active():
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print("ERROR enet.connect_to_host: ", dataEnet.is_active())
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return
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func _ready():
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enet = ENetConnection.new()
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create_server_enet()
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_on_connexion_updated(Multi.Connexion.NONE)
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Multi.set_player_position(self.get_node("CharacterBody3D"))
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Multi.connexion_updated.connect(_on_connexion_updated)
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Multi.update_my_position.connect(_on_update_me)
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Multi.update_player_position.connect(_on_update_player)
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Multi.remove_player.connect(_on_remove_player)
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func decode_msg(data:PackedByteArray):
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print("==========================")
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var cmd = data.decode_u8(0)
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print("cmd:", cmd)
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var taille = data.decode_u8(1)
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print("taille:", taille)
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var str:String = ""
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var tmp = data.slice(2,taille+2)
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print("tmp:", tmp)
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str = tmp.get_string_from_utf8()
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print("str:", str)
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print("len str:", len(str))
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print("==========================")
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func _on_connexion_updated(new_state):
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if new_state == Multi.Connexion.NONE:
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self.get_node("CharacterBody3D").set_enable_event(false)
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$Panel/State.set_text("Not Connected")
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$Panel.show()
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if new_state == Multi.Connexion.ACCOUNT_REFUSED:
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self.get_node("CharacterBody3D").set_enable_event(false)
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$Panel/State.set_text("Account Refused")
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$Panel.show()
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$Window.show()
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elif new_state == Multi.Connexion.CONNECTING:
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self.get_node("CharacterBody3D").set_enable_event(false)
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$Panel/State.set_text("Connecting")
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$Panel.show()
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else:
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$Panel.hide()
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func send_account():
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var data:PackedByteArray = PackedByteArray()
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data.append(1)
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data.append(len(player_name))
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var packed_array = player_name.to_ascii_buffer()
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data += packed_array
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func _on_update_me(pos:Vector3):
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self.set_player_position(pos)
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self.get_node("CharacterBody3D").set_enable_event(true)
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print(player_name, " -> size:", data.size(), " / " , len(player_name) )
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errorEnet = dataEnet.send(1, data, 1)
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if errorEnet != OK:
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print("ERROR ENET: ", errorEnet)
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return
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func _on_update_player(id:int, pos:Vector3):
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var child = $Players.find_child(str(id), false, false)
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if child == null:
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print("Add player : ", id)
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var scene = preload("res://scenes/player.tscn")
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var instance = scene.instantiate()
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instance.set_name(str(id))
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$Players.add_child(instance)
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#maxplayer += 1
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var child2 = $Players.find_child(str(id), false, false)
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child2.set_global_position(pos)
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else:
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child.set_global_position(pos)
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func _on_remove_player(id:int):
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#print("Remove player : ", mid)
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var child = $Players.find_child(str(id), false, false)
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if child != null:
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print("Remove player : ", id)
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$Players.get_node(str(id)).queue_free()
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#
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#func decode_msg(data:PackedByteArray):
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# print("==========================")
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# var cmd = data.decode_u8(0)
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# print("cmd:", cmd)
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# var taille = data.decode_u8(1)
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# print("taille:", taille)
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# var str:String = ""
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# var tmp = data.slice(2,taille+2)
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# print("tmp:", tmp)
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#
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# str = tmp.get_string_from_utf8()
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#
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# print("str:", str)
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# print("len str:", len(str))
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#
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# print("==========================")
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func set_player_position(pos: Vector3):
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self.get_node("CharacterBody3D").set_global_position(pos)
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func get_player_position():
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if not account_confirmed:
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return
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#print("perso: ", id, " ", self.get_node("CharacterBody3D").get_position())
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var pos:PackedFloat64Array = PackedFloat64Array()
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var posRaw:Vector3 = self.get_node("CharacterBody3D").get_position()
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#posRaw.x = 123456789182729270e15
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#posRaw.y = 2.0
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#posRaw.z = 3.0
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pos.append(posRaw.x)
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#print("x:", pos.to_byte_array())
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pos.append(posRaw.y)
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#print("x+y:", pos.to_byte_array())
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pos.append(posRaw.z)
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#print("x+y+z:", pos.to_byte_array())
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var data:PackedByteArray = PackedByteArray()
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data += pos.to_byte_array()
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#data.append(len(player_name))
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#var packed_array = player_name.to_ascii_buffer()
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#data += packed_array
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#print(player_name, " -> size:", data.size(), " / " , len(player_name) )
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errorEnet = dataEnet.send(2, data, 1)
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if errorEnet == ERR_UNCONFIGURED:
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connect_to_host()
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elif errorEnet != OK:
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print("ERROR ENET: ", errorEnet)
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return
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func bad_acocunt():
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player_name = ""
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self.get_node("Window").open_windows()
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func get_event_received():
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var data = dataEnet.get_packet()
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#print("get: ", data)
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if data[0] == 1: # Return connexion
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if data[1] == 0: # OK
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id = data.decode_u64(2)
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var x = data.decode_double(2+8)
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var y = data.decode_double(2+16)
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var z = data.decode_double(2+24)
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# print("id:", id, " x:", x, " y:", y, " z:", z)
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self.set_player_position(Vector3(x, y, z))
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account_confirmed = true
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self.get_node("CharacterBody3D").set_enable_event(true)
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else: # KO
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bad_acocunt()
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elif data[0] == 3: # Get position
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if id == 0:
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return
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var nb = data[1]
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var pos = 2
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for i in nb:
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var mid = data.decode_u64(pos)
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var mx = data.decode_double(pos+8)
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var my = data.decode_double(pos+16)
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var mz = data.decode_double(pos+24)
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pos += 32
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if mid == id:
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#print("Me id:", mid, " x:", mx, " y:", my, " z:", mz)
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continue
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#print("-- id:", mid, " x:", mx, " y:", my, " z:", mz)
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var child = $Players.find_child(str(mid), false, false)
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if child == null:
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print("Add player : ", mid)
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if maxplayer > 3:
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continue
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var scene = preload("res://scenes/player.tscn")
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var instance = scene.instantiate()
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#var current_scene = scene.instance()
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#var GrabbedInstance = PLAYER.instance()
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instance.set_name(str(mid))
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$Players.add_child(instance)
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#$Players.add_child(scene)
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maxplayer += 1
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var child2 = $Players.find_child(str(mid), false, false)
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child2.set_global_position(Vector3(mx, my, mz))
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else:
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child.set_global_position(Vector3(mx, my, mz))
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#print("Found:", $Players.get_child_count())
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var nbuserremove = data[pos]
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pos += 1
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for i in nbuserremove:
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var mid = data.decode_u64(pos)
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pos += 8
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if mid == id:
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print("Try to remove me :", mid)
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continue
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#print("Remove player : ", mid)
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var child = $Players.find_child(str(mid), false, false)
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if child != null:
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print("Remove player : ", mid)
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$Players.get_node(str(mid)).queue_free()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if not dataEnet:
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return
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#print("state:", dataEnet.get_state())
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get_player_position()
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if dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
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var event = enet.service()
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if event[0] == ENetConnection.EVENT_RECEIVE:
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#print("get: ", dataEnet.get_packet())
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get_event_received()
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if player_name != "" and not account_confirmed:
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send_account()
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elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
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var event = enet.service()
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if event[0] == ENetConnection.EVENT_RECEIVE:
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pass
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elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTED:
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var _event = enet.service()
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print("STATE_DISCONNECTED")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_CONNECT:
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var _event = enet.service()
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print("STATE_ACKNOWLEDGING_CONNECT")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_PENDING:
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var _event = enet.service()
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print("STATE_CONNECTION_PENDING")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_SUCCEEDED:
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var _event = enet.service()
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print("STATE_CONNECTION_SUCCEEDED")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECT_LATER:
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var _event = enet.service()
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print("STATE_DISCONNECT_LATER")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTING:
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var _event = enet.service()
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print("STATE_DISCONNECTING")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_DISCONNECT:
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var _event = enet.service()
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print("STATE_ACKNOWLEDGING_DISCONNECT")
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elif dataEnet.get_state() == ENetPacketPeer.STATE_ZOMBIE:
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var _event = enet.service()
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print("STATE_ZOMBIE")
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else:
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var _event = enet.service()
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func connect_enet(_name:String, _listen_ip:String, _listen_port:int):
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player_name = _name
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listen_ip = _listen_ip
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listen_port = _listen_port
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connect_to_host()
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print("My name:" + player_name)
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@ -93,6 +93,25 @@ layout_mode = 2
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disabled = true
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text = "OK"
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[node name="Panel" type="Panel" parent="."]
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offset_right = 199.0
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offset_bottom = 40.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="State" type="Label" parent="Panel"]
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layout_mode = 1
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anchors_preset = -1
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anchor_right = 0.994
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anchor_bottom = 0.75
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offset_right = -0.0279999
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offset_bottom = 10.0
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grow_horizontal = 2
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grow_vertical = 2
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text = "Not connected"
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horizontal_alignment = 1
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vertical_alignment = 1
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[connection signal="focus_entered" from="Window" to="Window" method="_on_focus_entered"]
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[connection signal="focus_exited" from="Window" to="Window" method="_on_focus_exited"]
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[connection signal="mouse_entered" from="Window" to="Window" method="_on_mouse_entered"]
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229
client/scenes/multi.gd
Normal file
229
client/scenes/multi.gd
Normal file
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@ -0,0 +1,229 @@
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extends Node
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@export var listen_ip:String = "127.0.0.1":
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set = set_ip
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func set_ip(value):
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listen_ip = value
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disconnect_server()
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@export var listen_port:int = 33333:
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set = set_port
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func set_port(value:int):
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listen_port = value
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disconnect_server()
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@export var username:String = "":
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set = set_username
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func set_username(value):
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username = value
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disconnect_server()
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@export var player_position:Node = null :
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set = set_player_position
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func set_player_position(value):
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player_position = value
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enum Connexion{
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NONE,
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ACCOUNT_REFUSED,
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CONNECTING,
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CONNECTED,
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}
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@export var state_connexion:Connexion
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@export var id:int = 0
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signal connexion_updated(new_state)
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signal update_my_position(pos)
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signal update_player_position(id, pos)
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signal remove_player(id)
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var enet:ENetConnection
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var dataEnet:ENetPacketPeer
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var errorEnet:Error
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func update_state(value):
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state_connexion = value
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connexion_updated.emit(state_connexion)
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func disconnect_server():
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update_state(Connexion.NONE)
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func create_server_enet():
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print("------ create_server_enet")
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enet = ENetConnection.new()
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errorEnet = enet.create_host(10)
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if errorEnet != OK:
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print("ERROR ENET.create_host: ", errorEnet)
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return
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func connect_to_host():
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print("Connect to : " + listen_ip + " : " + str(listen_port))
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dataEnet = enet.connect_to_host(listen_ip, listen_port, 10)
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print(dataEnet)
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if not dataEnet:
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print("ERROR dataEnet == null: ")
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return
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elif not dataEnet.is_active():
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print("ERROR enet.connect_to_host: ", dataEnet.is_active())
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return
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update_state(Connexion.CONNECTING)
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func connect_server():
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if username == "":
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return
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if player_position == null:
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return
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create_server_enet()
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connect_to_host()
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func _ready():
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print("------ Multi initliazed")
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update_state(Connexion.NONE)
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func bad_account():
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set_username("")
|
||||
update_state(Connexion.ACCOUNT_REFUSED)
|
||||
|
||||
|
||||
func get_event_received():
|
||||
var data = dataEnet.get_packet()
|
||||
#print("get: ", data)
|
||||
if data[0] == 1: # Return connexion
|
||||
if data[1] == 0: # OK
|
||||
id = data.decode_u64(2)
|
||||
var x = data.decode_double(2+8)
|
||||
var y = data.decode_double(2+16)
|
||||
var z = data.decode_double(2+24)
|
||||
# print("id:", id, " x:", x, " y:", y, " z:", z)
|
||||
update_my_position.emit(Vector3(x, y, z))
|
||||
#self.set_player_position(Vector3(x, y, z))
|
||||
update_state(Connexion.CONNECTED)
|
||||
else: # KO
|
||||
bad_account()
|
||||
elif data[0] == 3: # Get position
|
||||
if id == 0:
|
||||
return
|
||||
var nb = data[1]
|
||||
var pos = 2
|
||||
for i in nb:
|
||||
var mid = data.decode_u64(pos)
|
||||
var mx = data.decode_double(pos+8)
|
||||
var my = data.decode_double(pos+16)
|
||||
var mz = data.decode_double(pos+24)
|
||||
pos += 32
|
||||
if mid == id:
|
||||
#print("Me id:", mid, " x:", mx, " y:", my, " z:", mz)
|
||||
continue
|
||||
update_player_position.emit(mid, Vector3(mx, my, mz))
|
||||
var nbuserremove = data[pos]
|
||||
pos += 1
|
||||
for i in nbuserremove:
|
||||
var mid = data.decode_u64(pos)
|
||||
pos += 8
|
||||
if mid == id:
|
||||
print("Try to remove me :", mid)
|
||||
continue
|
||||
remove_player.emit(mid)
|
||||
|
||||
|
||||
func send_account():
|
||||
var data:PackedByteArray = PackedByteArray()
|
||||
|
||||
data.append(1)
|
||||
data.append(len(username))
|
||||
var packed_array = username.to_ascii_buffer()
|
||||
data += packed_array
|
||||
|
||||
print(username, " -> size:", data.size(), " / " , len(username) )
|
||||
errorEnet = dataEnet.send(1, data, 1)
|
||||
if errorEnet != OK:
|
||||
print("ERROR ENET: ", errorEnet)
|
||||
return
|
||||
|
||||
|
||||
func get_player_position():
|
||||
if state_connexion != Connexion.CONNECTED:
|
||||
return
|
||||
var pos:PackedFloat64Array = PackedFloat64Array()
|
||||
var posRaw:Vector3 = player_position.get_position()
|
||||
pos.append(posRaw.x)
|
||||
pos.append(posRaw.y)
|
||||
pos.append(posRaw.z)
|
||||
var data:PackedByteArray = PackedByteArray()
|
||||
data += pos.to_byte_array()
|
||||
errorEnet = dataEnet.send(2, data, 1)
|
||||
if errorEnet == ERR_UNCONFIGURED:
|
||||
update_state(Connexion.NONE)
|
||||
elif errorEnet != OK:
|
||||
print("ERROR ENET: ", errorEnet)
|
||||
return
|
||||
|
||||
|
||||
func _process(_delta):
|
||||
if state_connexion == Connexion.ACCOUNT_REFUSED:
|
||||
return
|
||||
elif state_connexion == Connexion.NONE:
|
||||
connect_server()
|
||||
return
|
||||
get_player_position()
|
||||
if state_connexion == Connexion.CONNECTING:
|
||||
send_account()
|
||||
if dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTED:
|
||||
var event = enet.service()
|
||||
if event[0] == ENetConnection.EVENT_RECEIVE:
|
||||
get_event_received()
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTING:
|
||||
var event = enet.service()
|
||||
if event[0] == ENetConnection.EVENT_RECEIVE:
|
||||
pass
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTED:
|
||||
var _event = enet.service()
|
||||
print("STATE_DISCONNECTED")
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_CONNECT:
|
||||
var _event = enet.service()
|
||||
print("STATE_ACKNOWLEDGING_CONNECT")
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_PENDING:
|
||||
var _event = enet.service()
|
||||
print("STATE_CONNECTION_PENDING")
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_CONNECTION_SUCCEEDED:
|
||||
var _event = enet.service()
|
||||
print("STATE_CONNECTION_SUCCEEDED")
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECT_LATER:
|
||||
var _event = enet.service()
|
||||
print("STATE_DISCONNECT_LATER")
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_DISCONNECTING:
|
||||
var _event = enet.service()
|
||||
print("STATE_DISCONNECTING")
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_ACKNOWLEDGING_DISCONNECT:
|
||||
var _event = enet.service()
|
||||
print("STATE_ACKNOWLEDGING_DISCONNECT")
|
||||
elif dataEnet.get_state() == ENetPacketPeer.STATE_ZOMBIE:
|
||||
var _event = enet.service()
|
||||
print("STATE_ZOMBIE")
|
||||
else:
|
||||
var _event = enet.service()
|
Loading…
Reference in a new issue