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https://port.numenaute.org/aleajactaest/bazar_alea.git
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59 lines
1.2 KiB
GDScript3
59 lines
1.2 KiB
GDScript3
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extends Window
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var focus_ok:bool = false
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var last_event = null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func _on_button_pressed():
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if $VBoxContainer/TextEdit.get_text() != "":
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self.hide()
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#get_parent().get_node("CharacterBody3D").set_enable_event(true)
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get_parent().connect_enet($VBoxContainer/TextEdit.get_text())
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func _on_text_edit_text_changed(value:String):
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if len(value) > 0:
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$VBoxContainer/Button.disabled = false
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else:
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$VBoxContainer/Button.disabled = true
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func _on_focus_entered():
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focus_ok = true
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func _on_focus_exited():
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focus_ok = false
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func _on_mouse_entered():
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focus_ok = true
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self.get_parent().CharacterBody3D.disabled = true
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func _on_mouse_exited():
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focus_ok = false
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self.get_parent().CharacterBody3D.disabled = false
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func open_windows():
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focus_ok = false
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get_parent().get_node("CharacterBody3D").set_enable_event(false)
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self.show()
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#func _on_window_input(event):
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# if event.is_pressed() == false:
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# return
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# if focus_ok:
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# return
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# if (event is InputEventKey) && (self.type_event == 1):
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# last_event = event
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