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21 lines
326 B
Text
21 lines
326 B
Text
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shader_type spatial;
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void fragment() {
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bool v = false;
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bool w = false;
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float b = 0.0;
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float g = 0.2;
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float r = 0.0;
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if ( mod(UV.x,0.005) > 0.0025 ) {
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v = true;
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};
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if ( mod(UV.y,0.005) > 0.0025 ) {
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w = true;
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};
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if ( ( v && ! w ) || ( !v && w ) ) {
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b = 0.0;
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g = 0.0;
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r = 0.2;
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}
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ALBEDO = vec3(r, g, b);
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}
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