extends Node2D class_name ExampleEmitter2D @export var Speed := 1.0 var _loop_emitter : EventAudioAPI.AudioEmitter2D func _init(): EventAudio.log_lookups = true EventAudio.log_registrations = true EventAudio.log_deaths = true func _process(delta: float): var screen_width := get_viewport_rect().size.x var step := Speed * screen_width * delta var new_position := global_position new_position.x += step if new_position.x < 0: new_position.x = 0 Speed = -Speed elif new_position.x >= screen_width: new_position.x = screen_width Speed = -Speed global_position = new_position func _input(event: InputEvent): if not event is InputEventKey or not event.is_pressed(): return if event.keycode == KEY_1: EventAudio.play_2d("hit", self) if event.keycode == KEY_2: EventAudio.play_2d("hit+large", self) if event.keycode == KEY_3: EventAudio.play_2d("hit+nonexistent", self) if event.keycode == KEY_4: EventAudio.play_2d("random_shoot", self) if event.keycode == KEY_5: if _loop_emitter: EventAudio.stop(_loop_emitter) _loop_emitter = null else: _loop_emitter = EventAudio.play_2d("loop", self)