90 lines
6 KiB
Text
90 lines
6 KiB
Text
[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
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[ext_resource type="PackedScene" uid="uid://cixovgo1t2l8i" path="res://player/character/import/development_character_animations_v8.glb" id="1_c1shc"]
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[node name="development_character_animations_v8" instance=ExtResource( "1_c1shc" )]
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[node name="Skeleton3D" parent="char_grp/rig" index="0"]
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bones/2/position = Vector3(-0.15192, 0.141193, 0.458639)
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bones/2/rotation = Quaternion(-0.519517, -0.442971, 0.636258, 0.359241)
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bones/3/rotation = Quaternion(-1.91462e-08, 0.0551514, -1.20863e-07, 0.998478)
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bones/7/position = Vector3(0.0914858, 0.0759587, 0.657651)
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bones/7/rotation = Quaternion(-0.271758, 0.626496, -0.507842, 0.525117)
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bones/10/position = Vector3(-0.100232, 0.070909, 0.658184)
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bones/10/rotation = Quaternion(-0.269356, -0.603459, 0.515835, 0.54516)
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bones/13/position = Vector3(0.133484, 0.149241, 0.456913)
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bones/13/rotation = Quaternion(-0.502103, 0.436597, -0.652123, 0.363333)
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bones/16/rotation = Quaternion(2.94007e-09, -4.13647e-05, -1.54702e-08, 1)
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bones/18/position = Vector3(0.176787, -0.0261384, 1.00934)
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bones/18/rotation = Quaternion(-0.463397, 0.418158, -0.389542, 0.677247)
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bones/21/rotation = Quaternion(-2.10322e-07, -0.040541, -2.75302e-07, 0.999178)
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bones/23/position = Vector3(-0.224224, -0.0374793, 1.04974)
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bones/23/rotation = Quaternion(-0.422459, -0.330855, 0.405728, 0.739898)
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bones/24/rotation = Quaternion(-0.067789, -0.0294414, -0.0321138, 0.996748)
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bones/27/rotation = Quaternion(-0.574211, 0.0203224, 0.0987876, 0.812471)
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bones/30/rotation = Quaternion(-0.663777, 0.0235976, 0.0521688, 0.745736)
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bones/32/rotation = Quaternion(-0.361751, 0.00527711, 0.0430036, 0.931267)
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bones/35/rotation = Quaternion(-0.474577, -0.0113585, 0.030631, 0.879608)
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bones/38/rotation = Quaternion(-0.781749, -0.00433087, 0.0929099, 0.616618)
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bones/40/rotation = Quaternion(-0.357714, 0.00928431, 0.0423253, 0.932826)
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bones/43/rotation = Quaternion(-0.508272, -0.0129833, 0.0348485, 0.860393)
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bones/46/rotation = Quaternion(-0.788088, 0.00548673, 0.0939959, 0.608319)
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bones/48/rotation = Quaternion(-0.396174, 0.00236768, 0.0475975, 0.916938)
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bones/51/rotation = Quaternion(-0.529658, 0.0176954, 0.0583603, 0.846016)
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bones/54/rotation = Quaternion(-0.686348, 0.000695461, 0.0817067, 0.722669)
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bones/56/rotation = Quaternion(-0.325638, 0.000781161, 0.0388156, 0.944697)
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bones/59/rotation = Quaternion(0.0583021, -0.0664381, 0.18425, 0.978897)
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bones/62/rotation = Quaternion(-0.325608, 0.006726, -0.0201309, 0.945267)
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bones/64/rotation = Quaternion(-0.476819, 0.0786276, -0.0477728, 0.874174)
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bones/65/position = Vector3(-0.224224, -0.0374793, 1.04974)
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bones/65/rotation = Quaternion(-0.422458, -0.330855, 0.405728, 0.739898)
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bones/68/rotation = Quaternion(-1.07016e-07, -0.0289177, 2.38612e-07, 0.999582)
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bones/70/position = Vector3(0.0125341, -0.0113273, 1.3694)
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bones/71/rotation = Quaternion(-0.030377, 0.00768932, 0.00157884, 0.999508)
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bones/73/position = Vector3(-0.169314, -0.0399844, 1.15969)
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bones/73/rotation = Quaternion(-0.469426, -0.259913, 0.519085, 0.665308)
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bones/76/position = Vector3(0.14906, -0.0284767, 1.12907)
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bones/76/rotation = Quaternion(-0.514091, 0.35404, -0.475604, 0.619812)
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bones/79/position = Vector3(-1.91301e-05, 0.0170883, 0.882974)
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bones/79/rotation = Quaternion(0.0097308, -0.701742, -0.712346, 0.00508848)
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bones/80/rotation = Quaternion(-0.0911941, -0.00258285, 0.000984978, 0.995829)
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bones/81/rotation = Quaternion(0.080616, 0.00590208, 0.00270844, 0.996724)
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bones/85/rotation = Quaternion(-0.562449, 0.324106, 0.455498, 0.609203)
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bones/86/rotation = Quaternion(-0.539888, -0.0493987, 0.199217, 0.81633)
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bones/90/rotation = Quaternion(0.105174, 0.00605959, 0.0129845, 0.994351)
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bones/92/rotation = Quaternion(-0.558722, -0.301251, -0.453266, 0.625802)
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bones/94/rotation = Quaternion(-0.508332, 0.0333607, -0.240729, 0.826157)
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bones/104/rotation = Quaternion(0.105475, -3.10003e-08, -0.0774747, 0.991399)
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bones/107/rotation = Quaternion(0.0980113, -0.0899481, -0.0867249, 0.98731)
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bones/108/rotation = Quaternion(-0.0310007, 0.0719017, 0.355743, 0.931298)
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bones/110/rotation = Quaternion(0.470828, 0.517658, -0.563252, 0.439429)
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bones/111/rotation = Quaternion(0.00477382, 0.990276, 0.139034, 0.000545604)
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bones/113/rotation = Quaternion(0.0834683, -2.99962e-08, 0.0769499, 0.993535)
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bones/116/rotation = Quaternion(0.0726204, 0.130697, 0.0872612, 0.984901)
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bones/117/rotation = Quaternion(0.0219061, -0.0761316, -0.353842, 0.931944)
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bones/119/rotation = Quaternion(0.474683, -0.474536, 0.557822, 0.488187)
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bones/120/rotation = Quaternion(0.00478841, -0.989589, -0.143844, 0.000650865)
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bones/123/position = Vector3(0.176787, -0.0261384, 1.00934)
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bones/123/rotation = Quaternion(-0.463398, 0.418158, -0.389543, 0.677247)
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bones/124/rotation = Quaternion(-0.0372554, -0.0374979, 0.122351, 0.991078)
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bones/127/rotation = Quaternion(0.0189979, 0.0622678, -0.039629, 0.997091)
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bones/130/rotation = Quaternion(-0.352984, -0.0533485, -0.00972456, 0.934057)
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bones/132/rotation = Quaternion(-0.300365, -0.0452239, -0.0234475, 0.952463)
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bones/135/rotation = Quaternion(-0.541706, 0.00703879, -0.0505262, 0.839019)
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bones/138/rotation = Quaternion(-0.727666, -0.0050635, -0.0876433, 0.680291)
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bones/140/rotation = Quaternion(-0.340549, -0.00194645, -0.041411, 0.939312)
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bones/143/rotation = Quaternion(-0.55521, 0.0120764, -0.0438172, 0.830467)
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bones/146/rotation = Quaternion(-0.864959, 0.00479226, -0.103815, 0.490964)
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bones/148/rotation = Quaternion(-0.171698, -0.00446995, -0.0205173, 0.984926)
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bones/151/rotation = Quaternion(-0.55327, -0.021387, -0.0662289, 0.830089)
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bones/154/rotation = Quaternion(-0.69924, -0.000707518, -0.0840618, 0.709927)
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bones/156/rotation = Quaternion(-0.281124, -0.000329501, -0.0339629, 0.95907)
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bones/159/rotation = Quaternion(-0.533238, 0.00141206, -0.0644206, 0.843508)
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bones/162/rotation = Quaternion(-0.716109, 9.68884e-05, -0.0860518, 0.692664)
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bones/164/rotation = Quaternion(-0.38892, -0.00569121, -0.0466897, 0.92007)
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[node name="raferens" parent="char_grp/rig/Skeleton3D" index="0"]
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layers = 2
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[node name="AnimationPlayer" parent="." index="1"]
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autoplay = "CHAR_idle_bored"
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