Branch master was renamed to main.

godot-third-person-basic-scene/maps/objects/ramp-complex.tscn
2022-02-16 22:27:46 +01:00

61 lines
2.4 KiB
Text

[gd_scene load_steps=4 format=3 uid="uid://cveshwnu272vf"]
[ext_resource type="Material" uid="uid://cdijyqa881tvv" path="res://maps/materials/simple_grid_world.material" id="1_6ofch"]
[sub_resource type="BoxMesh" id="BoxMesh_k23th"]
material = ExtResource( "1_6ofch" )
[sub_resource type="BoxShape3D" id="BoxShape3D_6y272"]
[node name="ramp-complex" type="Node3D"]
[node name="ramp" type="MeshInstance3D" parent="."]
transform = Transform3D(3.39928, 0.0527074, 0, -2.1083, 0.0849819, 0, 0, 0, 2, 4.18627, 0.954236, 1.3169)
mesh = SubResource( "BoxMesh_k23th" )
skeleton = NodePath("../..")
[node name="collision" type="StaticBody3D" parent="ramp"]
[node name="shape" type="CollisionShape3D" parent="ramp/collision"]
shape = SubResource( "BoxShape3D_6y272" )
[node name="ramp2" type="MeshInstance3D" parent="."]
transform = Transform3D(4.76837e-07, 0, 2, -2.10782, 0.0849894, 1.19209e-07, -3.39957, -0.0526954, 2.38419e-07, -2.00083, 0.938409, -1.36431)
mesh = SubResource( "BoxMesh_k23th" )
skeleton = NodePath("../..")
[node name="collision" type="StaticBody3D" parent="ramp2"]
[node name="shape" type="CollisionShape3D" parent="ramp2/collision"]
shape = SubResource( "BoxShape3D_6y272" )
[node name="ramp-horizontal" type="MeshInstance3D" parent="."]
transform = Transform3D(5.56271, 0, 0, 0, 0.1, 0, 0, 0, 2, -0.230877, 2, 1.3273)
mesh = SubResource( "BoxMesh_k23th" )
skeleton = NodePath("../..")
[node name="collision" type="StaticBody3D" parent="ramp-horizontal"]
[node name="shape" type="CollisionShape3D" parent="ramp-horizontal/collision"]
shape = SubResource( "BoxShape3D_6y272" )
[node name="wall" type="MeshInstance3D" parent="."]
transform = Transform3D(5.33192, 0, 0, 0, 0, -4, 0, 0.1, 0, -0.413411, 2, 2.29982)
mesh = SubResource( "BoxMesh_k23th" )
skeleton = NodePath("../..")
[node name="collision" type="StaticBody3D" parent="wall"]
[node name="shape" type="CollisionShape3D" parent="wall/collision"]
shape = SubResource( "BoxShape3D_6y272" )
[node name="wall2" type="MeshInstance3D" parent="."]
transform = Transform3D(1.19209e-07, 0.1, 0, 0, 0, -4, -2, 8.9407e-09, 0, -3.06007, 2, 1.31887)
mesh = SubResource( "BoxMesh_k23th" )
skeleton = NodePath("../..")
[node name="collision" type="StaticBody3D" parent="wall2"]
[node name="shape" type="CollisionShape3D" parent="wall2/collision"]
transform = Transform3D(1, 0, 0, 0, 1, -6.77626e-21, 2.11758e-22, 0, 1, 0, 0, 0)
shape = SubResource( "BoxShape3D_6y272" )