120 lines
2.8 KiB
GDScript
120 lines
2.8 KiB
GDScript
extends Node
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var debug:bool = true
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func get_time_text() -> String:
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var time = Time.get_datetime_dict_from_system()
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return "%s/%02d/%02d %02d:%02d:%02d" % [
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time['year'], time['month'], time['day'],
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time['hour'], time['minute'], time['second'],
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]
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func msg_debug(text):
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if debug:
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var frame = get_stack()[1]
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print("%s DEBUG [%s:%d] %s" % [get_time_text(), frame.source, frame.line, text] )
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func msg_info(text):
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var frame = get_stack()[1]
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print("%s INFO [%s:%d] %s" % [get_time_text(), frame.source, frame.line, text] )
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func msg_error(text):
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var frame = get_stack()[1]
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print("%s ERROR [%s:%d] %s" % [get_time_text(), frame.source, frame.line, text] )
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func get_string_input_mousse_button(event:InputEventMouseButton) -> String:
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match event.get_button_index():
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1:
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return "BUTTON_LEFT"
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3:
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return "BUTTON_MIDDLE"
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2:
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return "BUTTON_RIGHT"
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4:
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return "BUTTON_WHEEL_UP"
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5:
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return "BUTTON_WHEEL_DOWN"
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6:
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return "BUTTON_WHEEL_LEFT"
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7:
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return "BUTTON_WHEEL_RIGHT"
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8:
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return "BUTTON_XBUTTON1"
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9:
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return "BUTTON_XBUTTON2"
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_:
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return "MOUSSE BUTTON: " + str(event.get_button_index())
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func get_string_input_joypad_button(event:InputEventJoypadButton) -> String:
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match event.get_button_index():
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0:
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return "JOY_BUTTON_A"
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1:
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return "JOY_BUTTON_B"
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2:
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return "JOY_BUTTON_X"
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3:
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return "JOY_BUTTON_Y"
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4:
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return "JOY_BUTTON_BACK"
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5:
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return "JOY_BUTTON_GUIDE"
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6:
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return "JOY_BUTTON_START"
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7:
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return "JOY_BUTTON_LEFT_STICK"
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8:
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return "JOY_BUTTON_RIGHT_STICK"
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9:
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return "JOY_BUTTON_LEFT_SHOULDER"
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10:
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return "JOY_BUTTON_RIGHT_SHOULDER"
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11:
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return "JOY_BUTTON_DPAD_UP"
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12:
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return "JOY_BUTTON_DPAD_DOWN"
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13:
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return "JOY_BUTTON_DPAD_LEFT"
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14:
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return "JOY_BUTTON_DPAD_RIGHT"
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_:
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return "JOYPAD BUTTON: " + str(event.get_button_index())
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func get_string_input_keyboard(event:InputEventKey) -> String:
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var option:String = ""
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if event.is_ctrl_pressed():
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option += "Control+"
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if event.is_shift_pressed():
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option += "Shift+"
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if event.is_alt_pressed():
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option += "Alt+"
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if event.is_meta_pressed():
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option += "MetaKey+"
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# if event.is_command_pressed():
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# option += "Command+"
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if event.keycode == 0:
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if event.physical_keycode > 0:
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return option + OS.get_keycode_string(event.physical_keycode)
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else:
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print("Error Event unknown keycode:" , event.keycode, ", physical_keycode:", event.physical_keycode)
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return option + OS.get_keycode_string(event.keycode)
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func get_string_input(event) -> String:
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if event is InputEventKey:
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return get_string_input_keyboard(event) # OS.get_scancode_string(event.get_scancode_with_modifiers())
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elif event is InputEventMouseButton:
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return get_string_input_mousse_button(event)
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elif event is InputEventJoypadButton:
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return get_string_input_joypad_button(event)
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else:
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return str(event)
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