49 lines
1.2 KiB
GDScript
49 lines
1.2 KiB
GDScript
extends Control
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signal update_theme
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$Window/VBoxContainer/Select.clear()
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var id = 0
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var selected = -1
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var near_selected = -1
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var current_locale = Themes.current_theme
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var root_language = current_locale.split('_')[0]
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for key in Themes.THEMES_CONTROL:
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if key == current_locale:
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selected = id
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else:
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var tmp = key.split("_")
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# print("tmp:" + tmp[0])
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if tmp[0] == root_language:
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if tmp.size() == 1:
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near_selected = id
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elif near_selected == -1:
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near_selected = id
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$Window/VBoxContainer/Select.add_item( key, id )
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id += 1
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if selected == -1 and near_selected != -1:
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selected = near_selected
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if selected == -1:
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# Your language not exist, create it just for the form
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var key = current_locale
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$Window/VBoxContainer/Select.add_item( key, id)
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selected = id
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$Window/VBoxContainer/Select.select(selected)
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func _on_quit_pressed():
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$Window.visible = false
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func _on_select_item_selected(index):
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var pos = 0
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for key in Themes.THEMES_CONTROL:
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if pos == $Window/VBoxContainer/Select.get_selected():
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Themes.current_theme = key
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emit_signal( "update_theme" )
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return
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pos += 1
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