Branch master was renamed to main.

godot-third-person-basic-scene/scenes/themes/themes.gd

49 lines
1.2 KiB
GDScript

extends Control
signal update_theme
# Called when the node enters the scene tree for the first time.
func _ready():
$Window/VBoxContainer/Select.clear()
var id = 0
var selected = -1
var near_selected = -1
var current_locale = Themes.current_theme
var root_language = current_locale.split('_')[0]
for key in Themes.THEMES_CONTROL:
if key == current_locale:
selected = id
else:
var tmp = key.split("_")
# print("tmp:" + tmp[0])
if tmp[0] == root_language:
if tmp.size() == 1:
near_selected = id
elif near_selected == -1:
near_selected = id
$Window/VBoxContainer/Select.add_item( key, id )
id += 1
if selected == -1 and near_selected != -1:
selected = near_selected
if selected == -1:
# Your language not exist, create it just for the form
var key = current_locale
$Window/VBoxContainer/Select.add_item( key, id)
selected = id
$Window/VBoxContainer/Select.select(selected)
func _on_quit_pressed():
$Window.visible = false
func _on_select_item_selected(_index):
var pos = 0
for key in Themes.THEMES_CONTROL:
if pos == $Window/VBoxContainer/Select.get_selected():
Themes.current_theme = key
emit_signal( "update_theme" )
return
pos += 1