116 lines
3 KiB
GDScript
116 lines
3 KiB
GDScript
extends Control
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signal refresh_control_define_input
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signal cancel_define_input
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var type_event:int
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var action = null
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var last_event = null
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var last_last_event = null
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var focus_ok:bool = false
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var detect_two_event: bool = false
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func _ready():
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type_event = 0
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func set_disabled(state:bool):
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$Window/v/h/Ok.disabled = state
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func get_action():
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return action
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func get_type_event():
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return type_event
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func set_param(typeevent:int, _action):
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var comment = ""
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if typeevent == 1:
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comment = "OPTION_DEFINE_INPUT/MESSAGE_KEY"
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elif typeevent == 2:
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comment = "OPTION_DEFINE_INPUT/MESSAGE_MOUSE"
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elif typeevent == 3:
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comment = "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD"
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elif typeevent == 4:
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comment = "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD"
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else:
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comment = "OPTION_DEFINE_INPUT/DISABLED"
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type_event = typeevent
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action = _action
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last_event = null
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last_last_event = null
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focus_ok = false
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detect_two_event = false
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$Window/v/result.set_text("")
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$Window/v/label.set_text(comment)
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set_disabled(true)
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func _on_cancel_pressed():
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$Window.hide()
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emit_signal("cancel_define_input")
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func _on_ok_pressed():
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$Window.hide()
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Common.set_input_plus(action, last_event, last_last_event, self.type_event == 2)
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emit_signal("refresh_control_define_input")
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func _on_window_window_input(event):
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if event.is_pressed() == false:
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return
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if focus_ok:
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return
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if (event is InputEventKey) && (self.type_event == 1):
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#last_last_event = last_event
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last_event = event
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$Window/v/result.set_text( Common.get_string_input(event) )
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elif event is InputEventMouseButton and self.type_event == 2:
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last_last_event = last_event
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last_event = event
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if last_last_event:
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if last_last_event.get_button_index() == last_event.get_button_index():
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detect_two_event = false
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last_last_event = null
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elif Input.is_mouse_button_pressed( last_last_event.get_button_index() ):
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detect_two_event = true
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else:
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detect_two_event = false
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last_last_event = null
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else:
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detect_two_event = false
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last_last_event = null
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if detect_two_event == false:
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$Window/v/result.set_text( Common.get_string_input(event) )
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else:
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$Window/v/result.set_text( tr(Common.get_string_input(event)) + " + " + tr(Common.get_string_input(last_last_event)))
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elif event is InputEventJoypadButton and self.type_event == 3:
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#last_last_event = last_event
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last_event = event
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$Window/v/result.set_text( Common.get_string_input(event) )
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elif event is InputEventJoypadMotion and self.type_event == 4:
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#last_last_event = last_event
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if not last_event:
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last_event = event
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elif last_event.get_axis() != event.get_axis():
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last_last_event = last_event
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last_event = event
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if last_last_event != null:
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$Window/v/result.set_text( "Axe:" + str(event.get_axis()) + " & " + str(last_last_event.get_axis()))
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else:
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$Window/v/result.set_text( "move all axes" )
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if last_event != null:
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if self.type_event != 4 or last_last_event != null:
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set_disabled(false)
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func _on_ok_mouse_entered():
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focus_ok = true
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func _on_ok_mouse_exited():
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focus_ok = false
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