godot-third-person-basic-scene/player/character/character.tscn

87 lines
5.9 KiB
Text

[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
[ext_resource type="PackedScene" uid="uid://dhlhlgct1tb1l" path="res://player/character/import/development_character_animations_v6.glb" id="1_3c3lm"]
[node name="character" instance=ExtResource( "1_3c3lm" )]
[node name="Skeleton3D" parent="char_grp/rig" index="0"]
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bones/3/rotation = Quaternion(-0.030377, 0.00768932, 0.00157884, 0.999508)
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bones/6/rotation = Quaternion(1.24162e-07, -0.0289177, 2.77174e-07, 0.999582)
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bones/10/rotation = Quaternion(0.0097308, -0.701742, -0.712346, 0.00508848)
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bones/40/rotation = Quaternion(0.105475, -3.99246e-08, -0.0774747, 0.991399)
bones/46/rotation = Quaternion(0.0726204, 0.130697, 0.0872612, 0.984901)
bones/47/rotation = Quaternion(0.0219061, -0.0761316, -0.353842, 0.931944)
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bones/50/rotation = Quaternion(0.0047883, -0.989589, -0.143844, 0.0006509)
bones/51/rotation = Quaternion(0.0834681, -3.02306e-08, 0.0769496, 0.993535)
bones/54/position = Vector3(0.194203, -0.0272268, 1.02495)
bones/54/rotation = Quaternion(-0.445372, 0.390831, -0.410612, 0.693032)
bones/55/rotation = Quaternion(-0.0372555, -0.0374979, 0.122351, 0.991078)
bones/58/rotation = Quaternion(-0.541706, 0.00703882, -0.0505262, 0.839019)
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bones/90/rotation = Quaternion(-0.533238, 0.00141204, -0.0644206, 0.843508)
bones/93/rotation = Quaternion(-0.716109, 9.68776e-05, -0.0860518, 0.692664)
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bones/96/position = Vector3(0.133484, 0.14924, 0.456914)
bones/96/rotation = Quaternion(-0.502103, 0.436597, -0.652123, 0.363333)
bones/97/rotation = Quaternion(-6.03899e-08, -4.155e-05, 2.30399e-07, 1)
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bones/101/rotation = Quaternion(-0.445372, 0.390831, -0.410612, 0.693032)
bones/104/rotation = Quaternion(-2.72248e-07, -0.040541, -1.08628e-07, 0.999178)
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bones/106/rotation = Quaternion(-0.491492, -0.286184, 0.496952, 0.655418)
bones/109/position = Vector3(0.0914856, 0.0759585, 0.657652)
bones/109/rotation = Quaternion(-0.271757, 0.626496, -0.507842, 0.525117)
bones/112/position = Vector3(-0.15192, 0.141192, 0.45864)
bones/112/rotation = Quaternion(-0.519517, -0.442971, 0.636258, 0.359241)
bones/115/rotation = Quaternion(9.07769e-10, 0.0551515, 3.5838e-08, 0.998478)
bones/117/position = Vector3(-0.208843, -0.0361613, 1.03164)
bones/117/rotation = Quaternion(-0.440024, -0.360322, 0.385434, 0.726628)
bones/118/rotation = Quaternion(-0.067789, -0.0294414, -0.0321137, 0.996748)
bones/121/rotation = Quaternion(0.0583021, -0.0664381, 0.18425, 0.978897)
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bones/134/rotation = Quaternion(-0.396174, 0.00236772, 0.0475975, 0.916938)
bones/137/rotation = Quaternion(-0.574211, 0.0203224, 0.0987876, 0.812471)
bones/140/rotation = Quaternion(-0.663777, 0.0235976, 0.0521688, 0.745736)
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bones/158/rotation = Quaternion(-0.325638, 0.000781165, 0.0388156, 0.944697)
bones/159/position = Vector3(-0.100232, 0.0709087, 0.658185)
bones/159/rotation = Quaternion(-0.269356, -0.603458, 0.515835, 0.54516)
bones/162/position = Vector3(0.156536, -0.029385, 1.14195)
bones/162/rotation = Quaternion(-0.492611, 0.329333, -0.498554, 0.632707)
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "CHAR_idle_bored"