godot-third-person-basic-scene/addons/AMSG/Components/Networking.tscn

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[gd_scene load_steps=3 format=3 uid="uid://cegbfvlakd2rw"]
[ext_resource type="Script" path="res://addons/AMSG/Components/PlayerNetworkingComponent.gd" id="1_88p3o"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_rxj2q"]
properties/0/path = NodePath(":sync_camera_h_transform")
properties/0/spawn = true
properties/0/sync = true
properties/1/path = NodePath(":sync_camera_v_transform")
properties/1/spawn = true
properties/1/sync = true
properties/2/path = NodePath(":sync_view_mode")
properties/2/spawn = true
properties/2/sync = true
properties/3/path = NodePath(":sync_CameraHOffset")
properties/3/spawn = true
properties/3/sync = true
properties/4/path = NodePath(":sync_position")
properties/4/spawn = true
properties/4/sync = true
properties/5/path = NodePath(":sync_mesh_rotation")
properties/5/spawn = true
properties/5/sync = true
properties/6/path = NodePath(":sync_direction")
properties/6/spawn = true
properties/6/sync = true
properties/7/path = NodePath(":sync_input_is_moving")
properties/7/spawn = true
properties/7/sync = true
properties/8/path = NodePath(":sync_gait")
properties/8/spawn = true
properties/8/sync = true
properties/9/path = NodePath(":sync_rotation_mode")
properties/9/spawn = true
properties/9/sync = true
properties/10/path = NodePath(":sync_stance")
properties/10/spawn = true
properties/10/sync = true
properties/11/path = NodePath(":sync_movement_state")
properties/11/spawn = true
properties/11/sync = true
properties/12/path = NodePath(":sync_movement_action")
properties/12/spawn = true
properties/12/sync = true
properties/13/path = NodePath(":sync_velocity")
properties/13/spawn = true
properties/13/sync = true
[node name="Networking" type="Node"]
script = ExtResource("1_88p3o")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_rxj2q")