godot-third-person-basic-scene/player/character/character.tscn

90 lines
6 KiB
Text

[gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"]
[ext_resource type="PackedScene" uid="uid://cixovgo1t2l8i" path="res://player/character/import/development_character_animations_v8.glb" id="1_c1shc"]
[node name="development_character_animations_v8" instance=ExtResource( "1_c1shc" )]
[node name="Skeleton3D" parent="char_grp/rig" index="0"]
bones/2/position = Vector3(-0.15192, 0.141193, 0.458639)
bones/2/rotation = Quaternion(-0.519517, -0.442971, 0.636258, 0.359241)
bones/3/rotation = Quaternion(-1.91462e-08, 0.0551514, -1.20863e-07, 0.998478)
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bones/7/rotation = Quaternion(-0.271758, 0.626496, -0.507842, 0.525117)
bones/10/position = Vector3(-0.100232, 0.070909, 0.658184)
bones/10/rotation = Quaternion(-0.269356, -0.603459, 0.515835, 0.54516)
bones/13/position = Vector3(0.133484, 0.149241, 0.456913)
bones/13/rotation = Quaternion(-0.502103, 0.436597, -0.652123, 0.363333)
bones/16/rotation = Quaternion(2.94007e-09, -4.13647e-05, -1.54702e-08, 1)
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bones/18/rotation = Quaternion(-0.463397, 0.418158, -0.389542, 0.677247)
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bones/23/rotation = Quaternion(-0.422459, -0.330855, 0.405728, 0.739898)
bones/24/rotation = Quaternion(-0.067789, -0.0294414, -0.0321138, 0.996748)
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bones/38/rotation = Quaternion(-0.781749, -0.00433087, 0.0929099, 0.616618)
bones/40/rotation = Quaternion(-0.357714, 0.00928431, 0.0423253, 0.932826)
bones/43/rotation = Quaternion(-0.508272, -0.0129833, 0.0348485, 0.860393)
bones/46/rotation = Quaternion(-0.788088, 0.00548673, 0.0939959, 0.608319)
bones/48/rotation = Quaternion(-0.396174, 0.00236768, 0.0475975, 0.916938)
bones/51/rotation = Quaternion(-0.529658, 0.0176954, 0.0583603, 0.846016)
bones/54/rotation = Quaternion(-0.686348, 0.000695461, 0.0817067, 0.722669)
bones/56/rotation = Quaternion(-0.325638, 0.000781161, 0.0388156, 0.944697)
bones/59/rotation = Quaternion(0.0583021, -0.0664381, 0.18425, 0.978897)
bones/62/rotation = Quaternion(-0.325608, 0.006726, -0.0201309, 0.945267)
bones/64/rotation = Quaternion(-0.476819, 0.0786276, -0.0477728, 0.874174)
bones/65/position = Vector3(-0.224224, -0.0374793, 1.04974)
bones/65/rotation = Quaternion(-0.422458, -0.330855, 0.405728, 0.739898)
bones/68/rotation = Quaternion(-1.07016e-07, -0.0289177, 2.38612e-07, 0.999582)
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bones/71/rotation = Quaternion(-0.030377, 0.00768932, 0.00157884, 0.999508)
bones/73/position = Vector3(-0.169314, -0.0399844, 1.15969)
bones/73/rotation = Quaternion(-0.469426, -0.259913, 0.519085, 0.665308)
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bones/76/rotation = Quaternion(-0.514091, 0.35404, -0.475604, 0.619812)
bones/79/position = Vector3(-1.91301e-05, 0.0170883, 0.882974)
bones/79/rotation = Quaternion(0.0097308, -0.701742, -0.712346, 0.00508848)
bones/80/rotation = Quaternion(-0.0911941, -0.00258285, 0.000984978, 0.995829)
bones/81/rotation = Quaternion(0.080616, 0.00590208, 0.00270844, 0.996724)
bones/85/rotation = Quaternion(-0.562449, 0.324106, 0.455498, 0.609203)
bones/86/rotation = Quaternion(-0.539888, -0.0493987, 0.199217, 0.81633)
bones/90/rotation = Quaternion(0.105174, 0.00605959, 0.0129845, 0.994351)
bones/92/rotation = Quaternion(-0.558722, -0.301251, -0.453266, 0.625802)
bones/94/rotation = Quaternion(-0.508332, 0.0333607, -0.240729, 0.826157)
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bones/107/rotation = Quaternion(0.0980113, -0.0899481, -0.0867249, 0.98731)
bones/108/rotation = Quaternion(-0.0310007, 0.0719017, 0.355743, 0.931298)
bones/110/rotation = Quaternion(0.470828, 0.517658, -0.563252, 0.439429)
bones/111/rotation = Quaternion(0.00477382, 0.990276, 0.139034, 0.000545604)
bones/113/rotation = Quaternion(0.0834683, -2.99962e-08, 0.0769499, 0.993535)
bones/116/rotation = Quaternion(0.0726204, 0.130697, 0.0872612, 0.984901)
bones/117/rotation = Quaternion(0.0219061, -0.0761316, -0.353842, 0.931944)
bones/119/rotation = Quaternion(0.474683, -0.474536, 0.557822, 0.488187)
bones/120/rotation = Quaternion(0.00478841, -0.989589, -0.143844, 0.000650865)
bones/123/position = Vector3(0.176787, -0.0261384, 1.00934)
bones/123/rotation = Quaternion(-0.463398, 0.418158, -0.389543, 0.677247)
bones/124/rotation = Quaternion(-0.0372554, -0.0374979, 0.122351, 0.991078)
bones/127/rotation = Quaternion(0.0189979, 0.0622678, -0.039629, 0.997091)
bones/130/rotation = Quaternion(-0.352984, -0.0533485, -0.00972456, 0.934057)
bones/132/rotation = Quaternion(-0.300365, -0.0452239, -0.0234475, 0.952463)
bones/135/rotation = Quaternion(-0.541706, 0.00703879, -0.0505262, 0.839019)
bones/138/rotation = Quaternion(-0.727666, -0.0050635, -0.0876433, 0.680291)
bones/140/rotation = Quaternion(-0.340549, -0.00194645, -0.041411, 0.939312)
bones/143/rotation = Quaternion(-0.55521, 0.0120764, -0.0438172, 0.830467)
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bones/148/rotation = Quaternion(-0.171698, -0.00446995, -0.0205173, 0.984926)
bones/151/rotation = Quaternion(-0.55327, -0.021387, -0.0662289, 0.830089)
bones/154/rotation = Quaternion(-0.69924, -0.000707518, -0.0840618, 0.709927)
bones/156/rotation = Quaternion(-0.281124, -0.000329501, -0.0339629, 0.95907)
bones/159/rotation = Quaternion(-0.533238, 0.00141206, -0.0644206, 0.843508)
bones/162/rotation = Quaternion(-0.716109, 9.68884e-05, -0.0860518, 0.692664)
bones/164/rotation = Quaternion(-0.38892, -0.00569121, -0.0466897, 0.92007)
[node name="raferens" parent="char_grp/rig/Skeleton3D" index="0"]
layers = 2
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "CHAR_idle_bored"