535 lines
20 KiB
GDScript
535 lines
20 KiB
GDScript
extends Control
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#signal reload_control
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var control_system_conf = {}
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func _init():
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load_control_system()
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func _ready():
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$SelectType.connect("refresh_select_type_control", refresh.bind() )
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$SelectType.connect("cancel_define_input", show_windows.bind() )
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$DefineInput.connect("refresh_control_define_input", define_mouse_camera_move.bind() )
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$DefineInput.connect("cancel_define_input", show_windows.bind())
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$Window/v/Tab/MOUSE/v/CameraPlayer/h2/ReverseHorizontal.set_pressed(Common.get_mouse_camera_player_reverse_horizontal())
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$Window/v/Tab/MOUSE/v/CameraPlayer/h2/ReverseVertical.set_pressed(Common.get_mouse_camera_player_reverse_vertical())
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$Window/v/Tab/MOUSE/v/CameraOnly/h2/ReverseHorizontal.set_pressed(Common.get_mouse_camera_only_reverse_horizontal())
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$Window/v/Tab/MOUSE/v/CameraOnly/h2/ReverseVertical.set_pressed(Common.get_mouse_camera_only_reverse_vertical())
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$Window/v/Tab/MOUSE/v/CameraPlayerMove/h2/ReverseHorizontal.set_pressed(Common.get_mouse_camera_player_move_reverse_horizontal())
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$Window/v/Tab/MOUSE/v/CameraPlayerMove/h2/ReverseVertical.set_pressed(Common.get_mouse_camera_player_move_reverse_vertical())
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func refresh():
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configure_control()
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show_windows()
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func reload_control_system():
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# Adding new Action
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for key in control_system_conf:
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if not InputMap.has_action(key):
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InputMap.add_action(key)
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# Adding new event
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for newevent in control_system_conf[key]:
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var ele = generate_inputevent(newevent)
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if not InputMap.action_has_event(key, ele):
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InputMap.action_add_event(key, ele)
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# Remove action/event not used
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for keyInput in InputMap.get_actions():
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var foundAction:bool = false
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for key in control_system_conf:
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if key == keyInput:
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foundAction = true
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break
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if not foundAction:
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InputMap.erase_action(keyInput)
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continue
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var listInput = InputMap.action_get_events(keyInput)
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for eventInput in listInput:
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var foundEvent:bool = false
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var vis = get_dict_inputevent(eventInput)
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for v in control_system_conf[keyInput]:
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if compare_dict_inputevent(v, vis):
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foundEvent = true
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break
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if not foundEvent:
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InputMap.action_erase_event(keyInput, eventInput)
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configure_control()
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func compare_dict_inputevent(ref, cmp):
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if ref.size() != cmp.size():
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return false
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for key in ref:
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if ref[key] != cmp[key]:
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return false
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return true
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func get_dict_inputevent(event):
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if event is InputEventKey:
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return {
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'type' : 'InputEventKey',
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'keycode' : event.get_keycode(),
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'physical_keycode' : event.get_physical_keycode(),
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'unicode' :event.get_unicode(),
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'echo' : event.is_echo(),
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'alt' : event.is_alt_pressed(),
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'command' : event.is_command_or_control_autoremap(),
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'control' : event.is_ctrl_pressed(),
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'meta' : event.is_meta_pressed(),
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'shift' : event.is_shift_pressed()
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}
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elif event is InputEventMouseButton:
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return { 'type' : 'InputEventMouseButton', 'value' : event.get_button_index() }
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elif event is InputEventJoypadButton:
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return { 'type' : 'InputEventJoypadButton', 'value' : event.get_button_index() }
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return { 'type' : 'Unknown'}
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func generate_inputevent(param):
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if param['type'] == 'InputEventKey':
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var ele:InputEventKey = InputEventKey.new()
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ele.set_keycode(param['keycode'])
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ele.set_physical_keycode(param['physical_keycode'])
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ele.set_unicode(param['unicode'])
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ele.set_echo(param['echo'])
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ele.set_alt_pressed(param['alt'])
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ele.set_command_pressed(param['command'])
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ele.set_ctrl_pressed(param['control'])
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ele.set_meta_pressed(param['meta'])
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ele.set_shift_pressed(param['shift'])
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return ele
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elif param['type'] == 'InputEventMouseButton':
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var ele:InputEventMouseButton = InputEventMouseButton.new()
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ele.set_button_index(param['value'])
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return ele
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elif param['type'] == 'InputEventJoypadButton':
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var ele:InputEventJoypadButton = InputEventJoypadButton.new()
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ele.set_button_index(param['value'])
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return ele
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return null
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func get_hash_inputevent(event):
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var head:String
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if event is InputEventKey:
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head = 'a'
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elif event is InputEventMouseButton:
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head = 'm'
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elif event is InputEventJoypadButton:
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head = 'j'
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else:
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head ='z'
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return head + str(Common.get_string_input(event))
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func load_current_control():
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var conf = {}
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for key in InputMap.get_actions():
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var a = InputMap.action_get_events(key)
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var beta = []
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for z in a:
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beta.append( get_dict_inputevent(z) )
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conf[key] = beta
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return conf
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func update_mouse_button_move_camera():
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Common.msg_debug("update_mouse_button_move_camera")
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$Window/v/Tab/MOUSE/v/CameraPlayer/h1/SelectButton.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW_MOUSE"))
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$Window/v/Tab/MOUSE/v/CameraOnly/h1/SelectButton.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_MOVE_ONLY_MOUSE"))
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$Window/v/Tab/MOUSE/v/CameraPlayerMove/h1/SelectButton.set_text(Common.get_input_plus("INPUT_ACTION_CAMERA_MOVE_PLAYER_MOUSE"))
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func update_joypad_motion():
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Common.msg_debug("update_joypad_motion")
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$Window/v/Tab/JOYPAD/v/CameraLeft/h1/CameraLeft.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_LEFT_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/CameraRight/h1/CameraRight.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_RIGHT_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/CameraForward/h1/CameraForward.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_FORWARD_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/CameraBack/h1/CameraBack.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_BACK_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/PlayerLeft/h1/PlayerLeft.set_text(Common.get_input_plus("INPUT_ACTION_PLAYER_LEFT_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/PlayerRight/h1/PlayerRight.set_text(Common.get_input_plus("INPUT_ACTION_PLAYER_RIGHT_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/PlayerForward/h1/PlayerForward.set_text(Common.get_input_plus("INPUT_ACTION_PLAYER_FORWARD_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/PlayerBack/h1/PlayerBack.set_text(Common.get_input_plus("INPUT_ACTION_PLAYER_BACK_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/FactorCameraHorizontale/FactorCameraHorizontale.set_value(Common.get_factor_camera_horizontale_joypad())
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$Window/v/Tab/JOYPAD/v/FactorCameraHorizontale/value.set_text(str(Common.get_factor_camera_horizontale_joypad()))
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$Window/v/Tab/JOYPAD/v/FactorCameraVerticale/FactorCameraVerticale.set_value(Common.get_factor_camera_verticale_joypad())
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$Window/v/Tab/JOYPAD/v/FactorCameraVerticale/value.set_text(str(Common.get_factor_camera_verticale_joypad()))
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$Window/v/Tab/JOYPAD/v/FactorPlayerHorizontale/FactorPlayerHorizontale.set_value(Common.get_factor_player_horizontale_joypad())
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$Window/v/Tab/JOYPAD/v/FactorPlayerHorizontale/value.set_text(str(Common.get_factor_player_horizontale_joypad()))
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$Window/v/Tab/JOYPAD/v/FactorPlayerVerticale/FactorPlayerVerticale.set_value(Common.get_factor_player_verticale_joypad())
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$Window/v/Tab/JOYPAD/v/FactorPlayerVerticale/value.set_text(str(Common.get_factor_player_verticale_joypad()))
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func configure_control():
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if $Window/v/Tab/CONTROL/Menu/ShowMethod.get_selected() == 0:
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$Window/v/Tab/CONTROL/Input.visible = false
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$Window/v/Tab/CONTROL/Tree.visible = true
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configure_control_by_group()
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elif $Window/v/Tab/CONTROL/Menu/ShowMethod.get_selected() == 1:
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$Window/v/Tab/CONTROL/Tree.visible = false
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$Window/v/Tab/CONTROL/Input.visible = true
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configure_control_sort_by_categories()
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else:
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$Window/v/Tab/CONTROL/Tree.visible = false
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$Window/v/Tab/CONTROL/Input.visible = true
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configure_control_sort_by_input()
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update_mouse_button_move_camera()
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update_joypad_motion()
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func configure_control_by_group():
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$Window/v/Tab/CONTROL/Tree.clear()
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var root = $Window/v/Tab/CONTROL/Tree.create_item()
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$Window/v/Tab/CONTROL/Tree.hide_root = true
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var child_action = $Window/v/Tab/CONTROL/Tree.create_item(root)
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child_action.set_text(0, tr("CONTROL_INPUT_ACTION"))
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var child_view = $Window/v/Tab/CONTROL/Tree.create_item(root)
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child_view.set_text(0, tr("CONTROL_INPUT_VIEW"))
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var child_other = $Window/v/Tab/CONTROL/Tree.create_item(root)
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child_other.set_text(0, tr("CONTROL_INPUT_OTHER"))
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for action in InputMap.get_actions():
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var text:String = action
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if text.ends_with("_PLUS"):
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pass
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elif text.find("INPUT_ACTION") == 0:
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var subchild:TreeItem = $Window/v/Tab/CONTROL/Tree.create_item(child_action)
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subchild.set_text(0, tr(text))
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var buttontxt : Texture2D = preload("res://scenes/controls/add.png")
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subchild.add_button(0, buttontxt, 0, false, "CONTROL_ADD_INPUT")
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subchild.set_meta("action", 0)
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subchild.set_meta("group", action)
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var a = InputMap.action_get_events(action)
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for z in a:
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var text2:String = tr(Common.get_string_input(z)) + Common.get_input_plus_event(action ,z)
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var subchild2:TreeItem = $Window/v/Tab/CONTROL/Tree.create_item(subchild)
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subchild2.set_text(0, tr(text2))
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var button2txt : Texture2D = preload("res://scenes/controls/trash.png")
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subchild2.add_button(0, button2txt, 0, false, "CONTROL_DEL_INPUT")
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subchild2.set_meta("action", 1)
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subchild2.set_meta("group", action)
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subchild2.set_meta("control", z)
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elif text.find("INPUT_VIEW") == 0:
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var subchild:TreeItem = $Window/v/Tab/CONTROL/Tree.create_item(child_view)
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subchild.set_text(0, tr(text))
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var buttontxt : Texture2D = preload("res://scenes/controls/add.png")
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subchild.add_button(0, buttontxt, 0, false, "CONTROL_ADD_INPUT")
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subchild.set_meta("action", 0)
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subchild.set_meta("group", action)
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var a = InputMap.action_get_events(action)
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for z in a:
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var text2:String = tr(Common.get_string_input(z)) + Common.get_input_plus_event(action ,z)
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var subchild2:TreeItem = $Window/v/Tab/CONTROL/Tree.create_item(subchild)
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subchild2.set_text(0, tr(text2))
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var button2txt : Texture2D = preload("res://scenes/controls/trash.png")
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subchild2.add_button(0, button2txt, 0, false, "CONTROL_DEL_INPUT")
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subchild2.set_meta("action", 1)
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subchild2.set_meta("group", action)
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subchild2.set_meta("control", z)
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else:
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var subchild:TreeItem = $Window/v/Tab/CONTROL/Tree.create_item(child_other)
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subchild.set_text(0, tr(text))
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var buttontxt : Texture2D = preload("res://scenes/controls/add.png")
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subchild.add_button(0, buttontxt, 0, false, "CONTROL_ADD_INPUT")
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subchild.set_meta("action", 0)
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subchild.set_meta("group", action)
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var a = InputMap.action_get_events(action)
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for z in a:
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var text2:String = tr(Common.get_string_input(z)) + Common.get_input_plus_event(action ,z)
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var subchild2:TreeItem = $Window/v/Tab/CONTROL/Tree.create_item(subchild)
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subchild2.set_text(0, tr(text2))
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var button2txt : Texture2D = preload("res://scenes/controls/trash.png")
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subchild2.add_button(0, button2txt, 0, false, "CONTROL_DEL_INPUT")
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subchild2.set_meta("action", 1)
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subchild2.set_meta("group", action)
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subchild2.set_meta("control", z)
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func __button_pressed():
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print("__button_pressed")
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func configure_control_sort_by_input():
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for child in $Window/v/Tab/CONTROL/Input/Control.get_children():
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child.queue_free()
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var def = {}
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for action in InputMap.get_actions():
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for z in InputMap.action_get_events(action):
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var id:String
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#var extra = ""
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var eventplus = null
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if String(action).ends_with("_MOUSE"):
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eventplus = Common.get_event_plus_ref(action, z)
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if eventplus != null:
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id = str(get_hash_inputevent(z) + "_" + get_hash_inputevent(eventplus)) + "__" + str(action) + "_" + str(eventplus)
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else:
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id = str(get_hash_inputevent(z)) + "__" + str(action)
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else:
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id = str(get_hash_inputevent(z)) + "__" + str(action)
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def[id] = { 'event': z, 'action': action, 'plus': eventplus }
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var defsorted = def.keys()
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defsorted.sort()
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var lastevent = null
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for id in defsorted:
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var z = def[id]['event']
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var eventplus = def[id]['plus']
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var action = def[id]['action']
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var text:String = action
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if text.ends_with("_PLUS"):
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continue
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var zhash # = get_dict_inputevent(z).hash()
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if String(action).ends_with("_MOUSE"):
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#thash = get_dict_inputevent(z).hash() + "_" + get_hash_inputevent(eventplus))
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if eventplus != null:
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zhash = get_dict_inputevent(z).hash() + get_dict_inputevent(eventplus).hash()
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else:
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zhash = get_dict_inputevent(z).hash()
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else:
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zhash = get_dict_inputevent(z).hash()
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#var zhash = thash.hash()
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if zhash != lastevent:
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var separator = HSeparator.new()
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$Window/v/Tab/CONTROL/Input/Control.add_child( separator )
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lastevent = zhash
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if z is InputEventKey:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate() #.instance()
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item.set_param(action, "Key: " + Common.get_string_input_keyboard(z), action, z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/v/Tab/CONTROL/Input/Control.add_child( item )
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elif z is InputEventMouseButton:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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var res:String
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if eventplus == null:
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res = tr(Common.get_string_input_mousse_button(z))
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else:
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res = tr(Common.get_string_input_mousse_button(z)) + " & " + tr(Common.get_string_input_mousse_button(eventplus))
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item.set_param(action, "Mouse Button: " + res, action, z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/v/Tab/CONTROL/Input/Control.add_child( item )
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elif z is InputEventJoypadButton:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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item.set_param(action, "Joypad Button: " + Common.get_string_input_joypad_button(z), action, z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/v/Tab/CONTROL/Input/Control.add_child( item )
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for action in InputMap.get_actions():
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var separator = HSeparator.new()
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$Window/v/Tab/CONTROL/Input/Control.add_child( separator )
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var control_box = preload( "res://scenes/controls/control_function.tscn" ).instantiate()
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control_box.set_param(action, action, true)
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control_box.connect( "add_pressed", _on_control_box_add_pressed.bind() )
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$Window/v/Tab/CONTROL/Input/Control.add_child( control_box )
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func configure_control_sort_by_categories():
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for child in $Window/v/Tab/CONTROL/Input/Control.get_children():
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child.queue_free()
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for action in InputMap.get_actions():
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var text:String = action
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if text.ends_with("_PLUS"):
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continue
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var control_box = preload( "res://scenes/controls/control_function.tscn" ).instantiate()
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control_box.set_param(action, action, false)
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control_box.connect( "add_pressed", _on_control_box_add_pressed.bind() )
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$Window/v/Tab/CONTROL/Input/Control.add_child( control_box )
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var a = InputMap.action_get_events(action)
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for z in a:
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if z is InputEventKey:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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item.set_param(action, "Key: " + Common.get_string_input_keyboard(z), "", z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/v/Tab/CONTROL/Input/Control.add_child( item )
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elif z is InputEventMouseButton:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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item.set_param(action, "Mouse Button: " + tr(Common.get_string_input_mousse_button(z)) + Common.get_input_plus_event(action ,z) , "", z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/v/Tab/CONTROL/Input/Control.add_child( item )
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elif z is InputEventJoypadButton:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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item.set_param(action, "Joypad Button: " + Common.get_string_input_joypad_button(z), "", z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/v/Tab/CONTROL/Input/Control.add_child( item )
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var separator = HSeparator.new()
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$Window/v/Tab/CONTROL/Input/Control.add_child( separator )
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func load_control_system():
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control_system_conf = load_current_control()
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func _on_quit_pressed():
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$Window.visible = false
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func _on_sort_by_input_pressed():
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configure_control()
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func _on_input_box_del_pressed(command, _control, inputevent):
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InputMap.action_erase_event(command, inputevent)
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configure_control()
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func _on_control_box_add_pressed(action, _command):
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$Window.hide()
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$SelectType.set_param(action, "signal_refresh" )
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$SelectType/Window.popup_centered()
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$SelectType/Window.visible = true
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func _on_option_button_item_selected(_index):
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configure_control()
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func _on_tree_button_pressed(item:TreeItem, _column, _id):
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if item.has_meta("action") and item.has_meta("group"):
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var action = item.get_meta("group")
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if item.get_meta("action") == 0:
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$Window.hide()
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$SelectType.set_param(action, "signal_refresh" )
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$SelectType/Window.popup_centered()
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$SelectType/Window.visible = true
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elif item.has_meta("control"):
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var control = item.get_meta("control")
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InputMap.action_erase_event(action, control)
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configure_control()
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func show_windows():
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Common.msg_debug("show_windows")
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$Window.visible = true
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func define_mouse_camera_move():
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configure_control()
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show_windows()
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func _on_select_mouse_button_camera_player_pressed():
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$Window.visible = false
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$DefineInput.set_param(2, "INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW_MOUSE")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_select_mouse_button_camera_only_pressed():
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$Window.visible = false
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$DefineInput.set_param(2, "INPUT_VIEW_CAMERA_MOVE_ONLY_MOUSE")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_select_mouse_button_camera_player_move_pressed():
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$Window.visible = false
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$DefineInput.set_param(2, "INPUT_ACTION_CAMERA_MOVE_PLAYER_MOUSE")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_camera_left_pressed():
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$Window.visible = false
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$DefineInput.set_param(4, "INPUT_VIEW_CAMERA_LEFT_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_camera_right_pressed():
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$Window.visible = false
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$DefineInput.set_param(5, "INPUT_VIEW_CAMERA_RIGHT_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_camera_forward_pressed():
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$Window.visible = false
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$DefineInput.set_param(6, "INPUT_VIEW_CAMERA_FORWARD_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_camera_back_pressed():
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$Window.visible = false
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$DefineInput.set_param(7, "INPUT_VIEW_CAMERA_BACK_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_player_left_pressed():
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$Window.visible = false
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$DefineInput.set_param(8, "INPUT_ACTION_PLAYER_LEFT_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_player_right_pressed():
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$Window.visible = false
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$DefineInput.set_param(9, "INPUT_ACTION_PLAYER_RIGHT_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_player_forward_pressed():
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$Window.visible = false
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$DefineInput.set_param(10, "INPUT_ACTION_PLAYER_FORWARD_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_player_back_pressed():
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$Window.visible = false
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$DefineInput.set_param(11, "INPUT_ACTION_PLAYER_BACK_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_camera_player_reverse_horizontal_toggled(button_pressed):
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Common.set_mouse_camera_player_reverse_horizontal(button_pressed)
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func _on_camera_player_reverse_vertical_toggled(button_pressed):
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Common.set_mouse_camera_player_reverse_vertical(button_pressed)
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func _on_camera_only_reverse_horizontal_toggled(button_pressed):
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Common.set_mouse_camera_only_reverse_horizontal(button_pressed)
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func _on_camera_only_reverse_vertical_toggled(button_pressed):
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Common.set_mouse_camera_only_reverse_vertical(button_pressed)
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func _on_camera_player_move_reverse_horizontal_toggled(button_pressed):
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Common.set_mouse_camera_player_move_reverse_horizontal(button_pressed)
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func _on_camera_player_move_reverse_vertical_toggled(button_pressed):
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Common.set_mouse_camera_player_move_reverse_vertical(button_pressed)
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func _on_factor_camera_horizontale_value_changed(value):
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$Window/v/Tab/JOYPAD/v/FactorCameraHorizontale/value.set_text(str(value))
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Common.set_factor_camera_horizontale_joypad(value)
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func _on_factor_camera_verticale_value_changed(value):
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$Window/v/Tab/JOYPAD/v/FactorCameraVerticale/value.set_text(str(value))
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Common.set_factor_camera_verticale_joypad(value)
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func _on_factor_player_horizontale_value_changed(value):
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$Window/v/Tab/JOYPAD/v/FactorPlayerHorizontale/value.set_text(str(value))
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Common.set_factor_player_horizontale_joypad(value)
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func _on_factor_player_verticale_value_changed(value):
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$Window/v/Tab/JOYPAD/v/FactorPlayerVerticale/value.set_text(str(value))
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Common.set_factor_player_verticale_joypad(value)
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func _on_window_visibility_changed():
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if $Window.visible:
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$Window/v/Quit.grab_focus()
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