godot-third-person-basic-scene/scripts/user_settings.gd

28 lines
802 B
GDScript

extends Node
var cfg_path = "user://settings.cfg"
@onready var configuration = get_settings()
# Called when the node enters the scene tree for the first time.
func _ready():
pass
func save():
var file = ConfigFile.new()
for section in configuration.keys():
for key in configuration[section].keys():
file.set_value(section, key, configuration[section][key])
file.save(cfg_path)
func get_settings():
var cfg = {}
var config = ConfigFile.new()
var cfg_file_content = config.load(cfg_path)
if cfg_file_content != OK:
return cfg
for section in config.get_sections():
print ("Config section : %s" % section)
for parameter in config.get_section_keys(section):
print("Config parameter : %s" % parameter)
cfg[section] = {parameter:config.get_value(section, parameter)}
return cfg