444 lines
20 KiB
Text
444 lines
20 KiB
Text
[gd_scene load_steps=54 format=3 uid="uid://dc6663xbsik21"]
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[ext_resource type="PackedScene" uid="uid://bq0bttof5t0c8" path="res://PlayerB/Character/mixamo_character.tscn" id="1_ihvpu"]
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[ext_resource type="PackedScene" uid="uid://bfkejs88xm680" path="res://addons/PoseWarping/MotionWarping.tscn" id="2_0jifq"]
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[ext_resource type="Script" path="res://addons/AMSG/Components/PlayerGameplayComponent.gd" id="3_jj2if"]
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[ext_resource type="PackedScene" uid="uid://cegbfvlakd2rw" path="res://addons/AMSG/Components/Networking.tscn" id="4_8jv5v"]
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[ext_resource type="PackedScene" path="res://PlayerB/Player/flashlight/Flashlight.tscn" id="5_euvsl"]
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[ext_resource type="Script" path="res://PlayerB/Player/Status.gd" id="6_8h4hk"]
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[ext_resource type="Texture2D" uid="uid://dpkisrpco54qj" path="res://PlayerB/Player/UI/Debug/circle.png" id="7_n2d8i"]
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[ext_resource type="Texture2D" uid="uid://ijv6wr22hov8" path="res://PlayerB/Player/UI/Debug/direction.png" id="8_t071y"]
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[ext_resource type="Texture2D" uid="uid://ck5riwbh478s4" path="res://PlayerB/Player/UI/Debug/velocity.png" id="9_464xm"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_twcy5"]
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animation = &"TurnLeft"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a2hmg"]
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animation = &"TurnRight"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_x26ck"]
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animation = &"Falling"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_1l4w4"]
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sync = true
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_rgrah"]
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sync = true
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_nh7d2"]
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filter_enabled = true
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filters = ["Armature/Skeleton3D:Hips", "Armature/Skeleton3D:LeftFoot", "Armature/Skeleton3D:LeftLeg", "Armature/Skeleton3D:LeftToeBase", "Armature/Skeleton3D:LeftUpLeg", "Armature/Skeleton3D:RightFoot", "Armature/Skeleton3D:RightLeg", "Armature/Skeleton3D:RightToeBase", "Armature/Skeleton3D:RightUpLeg"]
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sync = true
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[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_ap4r3"]
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sync = true
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xfade_time = 0.3
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input_0/name = "stand"
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input_0/auto_advance = false
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input_0/reset = true
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input_1/name = "crouch"
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input_1/auto_advance = false
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input_1/reset = true
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_154hg"]
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animation = &"CrouchIdle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_0bv1y"]
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animation = &"CrouchWalkingForward"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_urt4k"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6juuf"]
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xfade_time = 0.2
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switch_mode = 1
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advance_condition = &"walking"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_611fp"]
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xfade_time = 0.2
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switch_mode = 1
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advance_condition = &"idle"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_w0g24"]
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states/CrouchIdle/node = SubResource("AnimationNodeAnimation_154hg")
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states/CrouchIdle/position = Vector2(321, 100)
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states/CrouchWalkingForward/node = SubResource("AnimationNodeAnimation_0bv1y")
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states/CrouchWalkingForward/position = Vector2(560, 100)
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states/Start/position = Vector2(157, 100)
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transitions = ["Start", "CrouchIdle", SubResource("AnimationNodeStateMachineTransition_urt4k"), "CrouchIdle", "CrouchWalkingForward", SubResource("AnimationNodeStateMachineTransition_6juuf"), "CrouchWalkingForward", "CrouchIdle", SubResource("AnimationNodeStateMachineTransition_611fp")]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5ouea"]
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animation = &"Idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_q0w1d"]
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animation = &"Jogbackward"
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[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_5puiv"]
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input_0/name = "Forward"
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input_0/auto_advance = false
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input_0/reset = true
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input_1/name = "Backward"
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input_1/auto_advance = false
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input_1/reset = true
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2fd4a"]
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animation = &"JogForward"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_fipxh"]
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graph_offset = Vector2(-467, 62.6111)
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nodes/Backward/node = SubResource("AnimationNodeAnimation_q0w1d")
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nodes/Backward/position = Vector2(-100, 220)
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nodes/FB/node = SubResource("AnimationNodeTransition_5puiv")
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nodes/FB/position = Vector2(140, 140)
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nodes/Forward/node = SubResource("AnimationNodeAnimation_2fd4a")
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nodes/Forward/position = Vector2(-100, 100)
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node_connections = [&"output", 0, &"FB", &"FB", 0, &"Forward", &"FB", 1, &"Backward"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_j4dou"]
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animation = &"Run"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_o6ga8"]
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animation = &"RunToStop"
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[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_mnurx"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_rd7gb"]
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graph_offset = Vector2(-348.252, 95.8945)
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nodes/StopAnim/node = SubResource("AnimationNodeAnimation_o6ga8")
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nodes/StopAnim/position = Vector2(-260, 180)
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nodes/StopSeek/node = SubResource("AnimationNodeTimeSeek_mnurx")
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nodes/StopSeek/position = Vector2(-60, 160)
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node_connections = [&"output", 0, &"StopSeek", &"StopSeek", 0, &"StopAnim"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fgiyf"]
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animation = &"WalkingBackward"
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[sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_s7sc4"]
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input_0/name = "Forward"
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input_0/auto_advance = false
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input_0/reset = true
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input_1/name = "Backward"
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input_1/auto_advance = false
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input_1/reset = true
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_msank"]
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animation = &"Walk"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_8bvke"]
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graph_offset = Vector2(-440, 10)
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nodes/Backward/node = SubResource("AnimationNodeAnimation_fgiyf")
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nodes/Backward/position = Vector2(-100, 180)
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nodes/FB/node = SubResource("AnimationNodeTransition_s7sc4")
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nodes/FB/position = Vector2(140, 100)
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nodes/Forward/node = SubResource("AnimationNodeAnimation_msank")
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nodes/Forward/position = Vector2(-60, 60)
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node_connections = [&"output", 0, &"FB", &"FB", 0, &"Forward", &"FB", 1, &"Backward"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wnbtw"]
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xfade_time = 0.2
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switch_mode = 2
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advance_condition = &"idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rvsaa"]
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advance_mode = 2
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advance_condition = &"stop"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_s0egl"]
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xfade_time = 0.2
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switch_mode = 1
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advance_mode = 2
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advance_condition = &"sprinting"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xf5i1"]
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advance_mode = 2
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advance_condition = &"idle"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nbs2g"]
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xfade_time = 0.2
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switch_mode = 1
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advance_mode = 2
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advance_condition = &"walking"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rs3n0"]
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advance_mode = 2
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advance_condition = &"stop"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6gab4"]
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xfade_time = 0.2
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switch_mode = 1
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advance_mode = 2
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advance_condition = &"running"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6m5a2"]
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xfade_time = 0.2
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switch_mode = 1
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advance_mode = 2
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advance_condition = &"walking"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hy2h2"]
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xfade_time = 0.2
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switch_mode = 1
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advance_mode = 2
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advance_condition = &"running"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2tyel"]
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xfade_time = 0.2
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switch_mode = 1
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advance_mode = 2
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advance_condition = &"sprinting"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7h1qf"]
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advance_mode = 2
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advance_condition = &"stop"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4twgu"]
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xfade_time = 0.2
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switch_mode = 1
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advance_mode = 2
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advance_condition = &"running"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_5xtv7"]
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states/Idle/node = SubResource("AnimationNodeAnimation_5ouea")
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states/Idle/position = Vector2(137, 278)
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states/Jog/node = SubResource("AnimationNodeBlendTree_fipxh")
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states/Jog/position = Vector2(687.227, 134)
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states/Run/node = SubResource("AnimationNodeAnimation_j4dou")
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states/Run/position = Vector2(881, 296)
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states/Start/position = Vector2(22, 278)
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states/Stopping/node = SubResource("AnimationNodeBlendTree_rd7gb")
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states/Stopping/position = Vector2(505, 327)
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states/Walk/node = SubResource("AnimationNodeBlendTree_8bvke")
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states/Walk/position = Vector2(216.227, 134)
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transitions = ["Stopping", "Idle", SubResource("AnimationNodeStateMachineTransition_wnbtw"), "Run", "Stopping", SubResource("AnimationNodeStateMachineTransition_rvsaa"), "Idle", "Run", SubResource("AnimationNodeStateMachineTransition_s0egl"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_xf5i1"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_nbs2g"), "Walk", "Stopping", SubResource("AnimationNodeStateMachineTransition_rs3n0"), "Walk", "Jog", SubResource("AnimationNodeStateMachineTransition_6gab4"), "Jog", "Walk", SubResource("AnimationNodeStateMachineTransition_6m5a2"), "Run", "Jog", SubResource("AnimationNodeStateMachineTransition_hy2h2"), "Jog", "Run", SubResource("AnimationNodeStateMachineTransition_2tyel"), "Jog", "Stopping", SubResource("AnimationNodeStateMachineTransition_7h1qf"), "Idle", "Jog", SubResource("AnimationNodeStateMachineTransition_4twgu")]
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graph_offset = Vector2(-96.7391, 96.49)
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_512i8"]
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graph_offset = Vector2(-407.883, 86.6913)
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nodes/crouch/node = SubResource("AnimationNodeTransition_ap4r3")
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nodes/crouch/position = Vector2(100, 180)
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nodes/crouching/node = SubResource("AnimationNodeStateMachine_w0g24")
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nodes/crouching/position = Vector2(-120, 300)
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nodes/standing/node = SubResource("AnimationNodeStateMachine_5xtv7")
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nodes/standing/position = Vector2(-120, 40)
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node_connections = [&"output", 0, &"crouch", &"crouch", 0, &"standing", &"crouch", 1, &"crouching"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_j336j"]
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resource_local_to_scene = true
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graph_offset = Vector2(239.774, 470)
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nodes/AnimTurnLeft/node = SubResource("AnimationNodeAnimation_twcy5")
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nodes/AnimTurnLeft/position = Vector2(500, 1540)
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nodes/AnimTurnRight/node = SubResource("AnimationNodeAnimation_a2hmg")
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nodes/AnimTurnRight/position = Vector2(500, 1660)
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nodes/FallAnimation/node = SubResource("AnimationNodeAnimation_x26ck")
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nodes/FallAnimation/position = Vector2(1060, 1640)
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nodes/InAir/node = SubResource("AnimationNodeBlend2_1l4w4")
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nodes/InAir/position = Vector2(1280, 1380)
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nodes/RightOrLeft/node = SubResource("AnimationNodeBlend2_rgrah")
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nodes/RightOrLeft/position = Vector2(720, 1560)
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nodes/Turn/node = SubResource("AnimationNodeBlend2_nh7d2")
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nodes/Turn/position = Vector2(980, 1400)
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nodes/VelocityDirection/node = SubResource("AnimationNodeBlendTree_512i8")
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nodes/VelocityDirection/position = Vector2(680, 1400)
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nodes/output/position = Vector2(1540, 1400)
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node_connections = [&"output", 0, &"InAir", &"InAir", 0, &"Turn", &"InAir", 1, &"FallAnimation", &"RightOrLeft", 0, &"AnimTurnLeft", &"RightOrLeft", 1, &"AnimTurnRight", &"Turn", 0, &"VelocityDirection", &"Turn", 1, &"RightOrLeft"]
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[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_tgni3"]
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[sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_44upy"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ied37"]
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resource_local_to_scene = true
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radius = 0.375
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height = 1.0
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[node name="Character" instance=ExtResource("1_ihvpu")]
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[node name="MotionWarping" parent="." index="0" instance=ExtResource("2_0jifq")]
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[node name="CharacterMovementComponent" parent="." index="1"]
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script = ExtResource("3_jj2if")
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networking_path = NodePath("../Networking")
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OnePressJump = true
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UsingSprintToggle = false
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UsingCrouchToggle = true
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[node name="AnimationTree" parent="." index="2"]
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tree_root = SubResource("AnimationNodeBlendTree_j336j")
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parameters/VelocityDirection/crouch/current_state = "crouch"
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parameters/VelocityDirection/crouch/current_index = 1
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parameters/VelocityDirection/crouching/playback = SubResource("AnimationNodeStateMachinePlayback_tgni3")
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parameters/VelocityDirection/standing/playback = SubResource("AnimationNodeStateMachinePlayback_44upy")
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[node name="CameraComponent" parent="." index="3"]
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networking_path = NodePath("../Networking")
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[node name="Networking" parent="." index="4" instance=ExtResource("4_8jv5v")]
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character_movement_component = NodePath("../CharacterMovementComponent")
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[node name="CollisionShape3D" parent="." index="5"]
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shape = SubResource("CapsuleShape3D_ied37")
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[node name="Skeleton3D" parent="Armature" index="0"]
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bones/0/position = Vector3(-0.000172998, 0.901879, -0.00179914)
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bones/0/rotation = Quaternion(0.0129103, -0.477019, 0.0128396, 0.878704)
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bones/1/rotation = Quaternion(-0.034878, 0.0121777, 0.00603897, 0.999299)
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bones/2/rotation = Quaternion(0.00771038, 0.00387442, 0.0077534, 0.999933)
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bones/3/rotation = Quaternion(0.0679804, 0.00466348, 0.00750769, 0.997648)
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bones/4/rotation = Quaternion(0.259049, 0.120367, -0.0335045, 0.957749)
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bones/5/rotation = Quaternion(-0.00246286, 0.223138, -0.172693, 0.959365)
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bones/9/rotation = Quaternion(-0.465919, -0.528453, 0.588414, -0.396769)
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bones/10/rotation = Quaternion(0.520746, -0.203354, 0.188978, 0.807315)
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bones/11/rotation = Quaternion(9.19054e-05, 0.0274316, 0.655564, 0.754641)
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bones/12/rotation = Quaternion(-0.0908578, 0.331043, 0.131266, 0.930013)
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bones/13/rotation = Quaternion(0.68532, -6.03681e-05, -0.0820378, 0.723606)
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bones/14/rotation = Quaternion(0.816783, -0.000611766, -0.0982718, 0.568513)
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bones/15/rotation = Quaternion(0.818243, 0.00110579, -0.0972425, 0.566587)
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bones/17/rotation = Quaternion(0.217917, 0.0898311, 0.175515, 0.955844)
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bones/18/rotation = Quaternion(0.111987, -0.158249, -0.280048, 0.940207)
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bones/19/rotation = Quaternion(-0.0215223, -0.07977, -0.565562, 0.820556)
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bones/21/rotation = Quaternion(0.680469, 0.00849827, -0.0898124, 0.727203)
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bones/22/rotation = Quaternion(0.845186, -0.00222601, -0.10257, 0.524533)
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bones/23/rotation = Quaternion(0.811299, 0.00123152, -0.096296, 0.576645)
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bones/25/rotation = Quaternion(0.70653, -0.0227113, -0.0611423, 0.704671)
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bones/26/rotation = Quaternion(0.796127, -0.00109192, -0.096178, 0.597436)
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bones/27/rotation = Quaternion(0.787005, 0.00064355, -0.0937785, 0.609778)
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bones/29/rotation = Quaternion(0.734984, -0.0394802, -0.050487, 0.675049)
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bones/30/rotation = Quaternion(0.753528, 0.0265116, -0.0681514, 0.653336)
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bones/31/rotation = Quaternion(0.882855, 0.000936385, -0.105273, 0.457695)
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bones/33/rotation = Quaternion(0.502236, -0.498063, 0.599458, 0.374623)
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bones/34/rotation = Quaternion(0.370554, -0.0482472, -0.469022, 0.800238)
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bones/35/rotation = Quaternion(0.000238858, -0.0366692, -0.862701, 0.504384)
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bones/36/rotation = Quaternion(-0.113264, 0.1314, -0.0768276, 0.981836)
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bones/37/rotation = Quaternion(0.685333, 6.17094e-05, 0.0827409, 0.723514)
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bones/38/rotation = Quaternion(0.81459, 0.000966602, 0.0990885, 0.571511)
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bones/39/rotation = Quaternion(0.821818, -0.0017916, 0.0979961, 0.561256)
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bones/41/rotation = Quaternion(0.258103, -0.0464722, -0.166247, 0.950571)
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bones/42/rotation = Quaternion(0.0971873, -0.0337892, 0.319316, 0.942046)
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bones/43/rotation = Quaternion(0.102353, 0.051128, 0.496662, 0.86037)
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bones/45/rotation = Quaternion(0.68078, -0.0190739, 0.101264, 0.725204)
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bones/46/rotation = Quaternion(0.853091, 0.000644792, 0.103455, 0.511402)
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bones/47/rotation = Quaternion(0.803307, 7.36886e-05, 0.0971108, 0.587595)
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bones/49/rotation = Quaternion(0.723188, 0.0327217, 0.0549051, 0.687687)
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bones/50/rotation = Quaternion(0.758867, 0.00171341, 0.0930925, 0.644555)
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bones/51/rotation = Quaternion(0.799428, -0.002656, 0.0944829, 0.59328)
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bones/53/rotation = Quaternion(0.738816, 0.0655906, 0.0273769, 0.670149)
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bones/54/rotation = Quaternion(0.747741, 0.00140453, 0.0915433, 0.657648)
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bones/55/rotation = Quaternion(0.885414, -0.00156687, 0.10615, 0.452518)
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bones/57/rotation = Quaternion(-0.126738, 0.140515, 0.969622, 0.155006)
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bones/58/rotation = Quaternion(-0.378447, -0.0320807, -0.00808686, 0.925032)
|
|
bones/59/rotation = Quaternion(0.629739, 0.0424758, 0.115003, 0.767072)
|
|
bones/60/rotation = Quaternion(0.340454, 0.0167316, 0.00602515, 0.940093)
|
|
bones/62/rotation = Quaternion(0.156635, 0.280779, 0.931659, -0.169234)
|
|
bones/63/rotation = Quaternion(-0.307456, 0.043324, -0.0155887, 0.950448)
|
|
bones/64/rotation = Quaternion(0.442158, -0.046071, -0.0947431, 0.890729)
|
|
bones/65/rotation = Quaternion(0.352065, -0.016805, -0.00581727, 0.935807)
|
|
|
|
[node name="flashlight" parent="Armature" index="1" instance=ExtResource("5_euvsl")]
|
|
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.12407, 0.156779)
|
|
light_energy = 10.0
|
|
|
|
[node name="Status" type="Control" parent="." index="11"]
|
|
layout_mode = 3
|
|
anchors_preset = 15
|
|
anchor_right = 1.0
|
|
anchor_bottom = 1.0
|
|
grow_horizontal = 2
|
|
grow_vertical = 2
|
|
script = ExtResource("6_8h4hk")
|
|
|
|
[node name="Control" type="Control" parent="Status" index="0"]
|
|
layout_mode = 3
|
|
anchors_preset = 0
|
|
offset_left = 192.847
|
|
offset_top = 162.692
|
|
offset_right = 232.847
|
|
offset_bottom = 202.692
|
|
|
|
[node name="Circle" type="Sprite2D" parent="Status/Control" index="0"]
|
|
scale = Vector2(0.287, 0.287)
|
|
texture = ExtResource("7_n2d8i")
|
|
|
|
[node name="mesh" type="Sprite2D" parent="Status/Control" index="1"]
|
|
modulate = Color(1, 0.345098, 0.345098, 1)
|
|
scale = Vector2(0.287, 0.287)
|
|
texture = ExtResource("8_t071y")
|
|
offset = Vector2(112, 0)
|
|
|
|
[node name="Velocity" type="Sprite2D" parent="Status/Control" index="2"]
|
|
scale = Vector2(0.287, 0.287)
|
|
texture = ExtResource("9_464xm")
|
|
|
|
[node name="Direction" type="Sprite2D" parent="Status/Control" index="3"]
|
|
scale = Vector2(0.287, 0.287)
|
|
texture = ExtResource("8_t071y")
|
|
offset = Vector2(112, 0)
|
|
|
|
[node name="Label" type="Label" parent="Status" index="1"]
|
|
layout_mode = 0
|
|
offset_left = 500.618
|
|
offset_top = 234.989
|
|
offset_right = 540.618
|
|
offset_bottom = 248.989
|
|
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
|
|
|
[node name="Label2" type="Label" parent="Status" index="2"]
|
|
layout_mode = 0
|
|
offset_left = 500.618
|
|
offset_top = 263.497
|
|
offset_right = 540.618
|
|
offset_bottom = 277.497
|
|
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
|
|
|
[node name="Label3" type="Label" parent="Status" index="3"]
|
|
layout_mode = 0
|
|
offset_left = 500.618
|
|
offset_top = 291.052
|
|
offset_right = 540.618
|
|
offset_bottom = 305.052
|
|
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
|
|
|
[node name="Label4" type="Label" parent="Status" index="4"]
|
|
layout_mode = 0
|
|
offset_left = 500.618
|
|
offset_top = 319.561
|
|
offset_right = 540.618
|
|
offset_bottom = 333.561
|
|
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
|
|
|
[node name="InteractionLabel" type="Label" parent="Status" index="5"]
|
|
layout_mode = 0
|
|
anchor_top = 1.0
|
|
anchor_right = 1.0
|
|
anchor_bottom = 1.0
|
|
offset_top = -55.0
|
|
grow_horizontal = 2
|
|
grow_vertical = 0
|
|
theme_override_font_sizes/font_size = 16
|
|
text = "Press E to interact"
|
|
horizontal_alignment = 1
|
|
vertical_alignment = 1
|
|
|
|
[node name="RichTextLabel" type="RichTextLabel" parent="Status" index="6"]
|
|
visible = false
|
|
layout_mode = 0
|
|
offset_left = 29.0
|
|
offset_top = 354.0
|
|
offset_right = 400.0
|
|
offset_bottom = 803.0
|
|
text = " Controls
|
|
(W,A,S,D) Move In The Four Directions
|
|
|
|
(Shift) Sprint
|
|
|
|
(C) Long Press : Switch First/Third Person View
|
|
|
|
(C) One Press : Switch Camera Angle (Right Shoulder,Left Shoulder,Head(Center) )
|
|
|
|
(Space) Jump
|
|
|
|
(CTRL) Crouch/UnCrouch
|
|
|
|
(Q) Run (Temporarily)
|
|
|
|
(F) Interaction
|
|
|
|
(L) Flashlight"
|