godot-third-person-basic-scene/player/character/character.tscn
2022-02-04 00:32:39 +01:00

88 lines
5.9 KiB
Text

[gd_scene load_steps=2 format=3 uid="uid://ccctktndxnskh"]
[ext_resource type="PackedScene" uid="uid://cexo45qdhy12x" path="res://player/character/import/development_character_animations_v3.glb" id="1_2jxjm"]
[node name="character" instance=ExtResource( "1_2jxjm" )]
[node name="Skeleton3D" parent="char_grp/rig" index="0"]
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bones/2/rotation = Quaternion(-0.307525, 0.607371, -0.550181, 0.48356)
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bones/47/rotation = Quaternion(-0.487883, -0.308038, 0.533589, 0.618357)
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bones/53/rotation = Quaternion(1.75916e-08, -0.0408464, 2.62749e-07, 0.999165)
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bones/55/rotation = Quaternion(-0.412464, 0.410276, -0.4694, 0.664237)
bones/56/rotation = Quaternion(-2.78673e-07, -0.00463593, -6.10614e-08, 0.999989)
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bones/66/rotation = Quaternion(3.32551e-09, 0.000635834, -3.92964e-08, 1)
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bones/70/rotation = Quaternion(-0.44292, -0.369823, 0.446111, 0.684133)
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bones/156/rotation = Quaternion(-0.474798, 0.336839, -0.57185, 0.578009)
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bones/162/rotation = Quaternion(-0.019387, -0.688605, -0.724871, 0.00300917)
bones/163/rotation = Quaternion(-0.0188115, 0.0195966, 0.00214514, 0.999629)
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "CHAR_idle_bored"