godot-third-person-basic-scene/PlayerB/Character/IK/LookAtIK.tres

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[gd_resource type="SkeletonModificationStack3D" load_steps=9 format=3 uid="uid://yvsq4x1ber8r"]
[sub_resource type="SkeletonModification3DLookAt" id="SkeletonModification3DLookAt_a3lcm"]
bone_name = "Spine2"
bone_index = 3
target_nodepath = NodePath("../../LookAtObject")
additional_rotation = Vector3(90, 180, 0)
[sub_resource type="SkeletonModificationStack3D" id="SkeletonModificationStack3D_5lshw"]
enabled = true
modification_count = 1
modifications/0 = SubResource("SkeletonModification3DLookAt_a3lcm")
[sub_resource type="SkeletonModification3DStackHolder" id="SkeletonModification3DStackHolder_gp1fd"]
held_modification_stack = SubResource("SkeletonModificationStack3D_5lshw")
[sub_resource type="SkeletonModification3DLookAt" id="SkeletonModification3DLookAt_vsnnr"]
bone_name = "Head"
bone_index = 5
target_nodepath = NodePath("../../LookAtObject")
additional_rotation = Vector3(90, 180, 0)
[sub_resource type="SkeletonModificationStack3D" id="SkeletonModificationStack3D_ckejl"]
enabled = true
modification_count = 1
modifications/0 = SubResource("SkeletonModification3DLookAt_vsnnr")
[sub_resource type="SkeletonModification3DStackHolder" id="SkeletonModification3DStackHolder_3kai3"]
held_modification_stack = SubResource("SkeletonModificationStack3D_ckejl")
[sub_resource type="SkeletonModificationStack3D" id="SkeletonModificationStack3D_nbt4i"]
enabled = true
modification_count = 2
modifications/0 = SubResource("SkeletonModification3DStackHolder_gp1fd")
modifications/1 = SubResource("SkeletonModification3DStackHolder_3kai3")
[sub_resource type="SkeletonModification3DStackHolder" id="SkeletonModification3DStackHolder_c7scx"]
held_modification_stack = SubResource("SkeletonModificationStack3D_nbt4i")
[resource]
resource_local_to_scene = true
modification_count = 1
modifications/0 = SubResource("SkeletonModification3DStackHolder_c7scx")