godot-third-person-basic-scene/maps/materials/ashtarie-bench_flower-side.tres

22 lines
959 B
Text

[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://h7isf7si1v6q"]
[ext_resource type="Shader" path="res://maps/shaders/ashtarie-bench_flower.gdshader" id="1_i81qr"]
[ext_resource type="Texture2D" uid="uid://7uol8n12o25s" path="res://maps/textures/patterns/vegetal_009.png" id="2_q832q"]
[resource]
resource_local_to_scene = true
resource_name = "bench_plant"
render_priority = 0
shader = ExtResource( "1_i81qr" )
shader_param/base_color = Color(0.494118, 0.141176, 0.117647, 1)
shader_param/decor_color = Color(0.862745, 0.6, 0.117647, 1)
shader_param/point_size = 1.0
shader_param/roughness = 0.5
shader_param/metallic_texture_channel = Plane(1, 0, 0, 0)
shader_param/specular = 0.5
shader_param/metallic = 0.0
shader_param/uv1_scale = Vector3(1, 1, 1)
shader_param/uv1_offset = Vector3(0, 0.01, 0)
shader_param/uv2_scale = Vector3(1, 1, 1)
shader_param/uv2_offset = Vector3(0, 0, 0)
shader_param/texture_albedo = ExtResource( "2_q832q" )