godot-third-person-basic-scene/maps
2022-02-15 17:13:43 +01:00
..
imports Adding other types of microvegetation to check the mix/deployment 2022-02-15 17:13:43 +01:00
materials First test with ground shading 2022-02-15 00:50:11 +01:00
meshes/import Adding other types of microvegetation to check the mix/deployment 2022-02-15 17:13:43 +01:00
shaders First test with ground shading 2022-02-15 00:50:11 +01:00
textures First test with ground shading 2022-02-15 00:50:11 +01:00
waypoint adding waypoint 2022-02-05 14:15:04 +01:00
basic_setup.tscn Adding simple Multimesh microvegetation for tests 2022-02-15 15:41:07 +01:00
cave.tscn Cleaning folders organization for clearer view of elements 2022-02-04 16:38:47 +01:00
delta_boat.tscn Adding quick boat dummy to check water vehicles 2022-02-06 16:38:45 +01:00
moutain.tscn Correcting white material for mountain 2022-02-15 17:12:15 +01:00
natural_ground.tscn Adding simple Multimesh microvegetation for tests 2022-02-15 15:41:07 +01:00
obstacles.tscn Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2 2022-02-12 19:09:41 +01:00
panel.tscn Adding dummy panel different from panel 2022-02-06 15:02:24 +01:00
panel_dummy.tscn Adding dummy panel different from panel 2022-02-06 15:02:24 +01:00
ramp-complex.tscn Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2 2022-02-12 19:09:41 +01:00
ramp-moving.tscn Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2 2022-02-12 19:09:41 +01:00
ramp.tscn Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2 2022-02-12 19:09:41 +01:00
water-zone.gd adding script water-zone 2022-02-06 01:51:53 +01:00
water-zone.tscn Adding quick boat dummy to check water vehicles 2022-02-06 16:38:45 +01:00
water_space.tscn First test with ground shading 2022-02-15 00:50:11 +01:00