godot-third-person-basic-scene/maps/materials/microvegetation_aa.tres

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Text

[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://wo61a5d3t1d4"]
[ext_resource type="Shader" path="res://maps/shaders/micro_vegetation_aa.gdshader" id="1_ywck6"]
[ext_resource type="Texture2D" uid="uid://cehbwyp8bn5gs" path="res://maps/textures/microvegetation_ab/microvegetation_ab_basecolor.png" id="2_mkmwg"]
[ext_resource type="Texture2D" uid="uid://c71frnwn0tsrc" path="res://maps/textures/microvegetation_ab/microvegetation_ab_normal.png" id="3_6uywa"]
[ext_resource type="Texture2D" uid="uid://djk4q6if4q1xv" path="res://maps/textures/microvegetation_ab/microvegetation_ab_roughness.png" id="4_57qui"]
[resource]
resource_name = "micro_vegetation_aa"
render_priority = 0
shader = ExtResource( "1_ywck6" )
shader_param/albedo = Color(1, 1, 1, 1)
shader_param/point_size = 1.0
shader_param/roughness = 1.0
shader_param/metallic_texture_channel = Plane(0, 0, 1, 0)
shader_param/roughness_texture_channel = null
shader_param/alpha_scissor_threshold = 0.936
shader_param/specular = 0.5
shader_param/metallic = 0.0
shader_param/normal_scale = 1.0
shader_param/speed = 1.0
shader_param/minStrength = 0.139
shader_param/maxStrength = 0.187
shader_param/interval = 3.5
shader_param/detail = 1.0
shader_param/distortion = 0.0
shader_param/direction = Vector2(1, 0)
shader_param/heightOffset = 0.107
shader_param/uv1_scale = Vector3(1, 1, 1)
shader_param/uv1_offset = Vector3(0, 0, 0)
shader_param/uv2_scale = Vector3(1, 1, 1)
shader_param/uv2_offset = Vector3(0, 0, 0)
shader_param/texture_albedo = ExtResource( "2_mkmwg" )
shader_param/texture_roughness = ExtResource( "4_57qui" )
shader_param/texture_normal = ExtResource( "3_6uywa" )