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Quaternion(-0.788088, 0.00548673, 0.0939959, 0.608319) bones/48/rotation = Quaternion(-0.396174, 0.00236768, 0.0475975, 0.916938) bones/51/rotation = Quaternion(-0.529658, 0.0176954, 0.0583603, 0.846016) bones/54/rotation = Quaternion(-0.686348, 0.000695461, 0.0817067, 0.722669) bones/56/rotation = Quaternion(-0.325638, 0.000781161, 0.0388156, 0.944697) bones/59/rotation = Quaternion(0.0583021, -0.0664381, 0.18425, 0.978897) bones/62/rotation = Quaternion(-0.325608, 0.006726, -0.0201309, 0.945267) bones/64/rotation = Quaternion(-0.476819, 0.0786276, -0.0477728, 0.874174) bones/65/position = Vector3(-0.224224, -0.0374793, 1.04974) bones/65/rotation = Quaternion(-0.422458, -0.330855, 0.405728, 0.739898) bones/68/rotation = Quaternion(-1.07016e-07, -0.0289177, 2.38612e-07, 0.999582) bones/70/position = Vector3(0.0125341, -0.0113273, 1.3694) bones/71/rotation = Quaternion(-0.030377, 0.00768932, 0.00157884, 0.999508) bones/73/position = Vector3(-0.169314, -0.0399844, 1.15969) bones/73/rotation = Quaternion(-0.469426, -0.259913, 0.519085, 0.665308) bones/76/position = Vector3(0.14906, -0.0284767, 1.12907) bones/76/rotation = Quaternion(-0.514091, 0.35404, -0.475604, 0.619812) bones/79/position = Vector3(-1.91301e-05, 0.0170883, 0.882974) bones/79/rotation = Quaternion(0.0097308, -0.701742, -0.712346, 0.00508848) bones/80/rotation = Quaternion(-0.0911941, -0.00258285, 0.000984978, 0.995829) bones/81/rotation = Quaternion(0.080616, 0.00590208, 0.00270844, 0.996724) bones/85/rotation = Quaternion(-0.562449, 0.324106, 0.455498, 0.609203) bones/86/rotation = Quaternion(-0.539888, -0.0493987, 0.199217, 0.81633) bones/90/rotation = Quaternion(0.105174, 0.00605959, 0.0129845, 0.994351) bones/92/rotation = Quaternion(-0.558722, -0.301251, -0.453266, 0.625802) bones/94/rotation = Quaternion(-0.508332, 0.0333607, -0.240729, 0.826157) bones/104/rotation = Quaternion(0.105475, -3.10003e-08, -0.0774747, 0.991399) bones/107/rotation = Quaternion(0.0980113, -0.0899481, 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bones/132/rotation = Quaternion(-0.300365, -0.0452239, -0.0234475, 0.952463) bones/135/rotation = Quaternion(-0.541706, 0.00703879, -0.0505262, 0.839019) bones/138/rotation = Quaternion(-0.727666, -0.0050635, -0.0876433, 0.680291) bones/140/rotation = Quaternion(-0.340549, -0.00194645, -0.041411, 0.939312) bones/143/rotation = Quaternion(-0.55521, 0.0120764, -0.0438172, 0.830467) bones/146/rotation = Quaternion(-0.864959, 0.00479226, -0.103815, 0.490964) bones/148/rotation = Quaternion(-0.171698, -0.00446995, -0.0205173, 0.984926) bones/151/rotation = Quaternion(-0.55327, -0.021387, -0.0662289, 0.830089) bones/154/rotation = Quaternion(-0.69924, -0.000707518, -0.0840618, 0.709927) bones/156/rotation = Quaternion(-0.281124, -0.000329501, -0.0339629, 0.95907) bones/159/rotation = Quaternion(-0.533238, 0.00141206, -0.0644206, 0.843508) bones/162/rotation = Quaternion(-0.716109, 9.68884e-05, -0.0860518, 0.692664) bones/164/rotation = Quaternion(-0.38892, -0.00569121, -0.0466897, 0.92007) [node name="raferens" parent="char_grp/rig/Skeleton3D" index="0"] layers = 2 [node name="AnimationPlayer" parent="." index="1"] autoplay = "CHAR_idle_bored"