extends Control signal refresh_control_define_input signal cancel_define_input var type_event:int var action = null var last_event = null var last_last_event = null var focus_ok:bool = false var detect_two_event: bool = false func _ready(): type_event = 0 func set_disabled(state:bool): $Window/v/h/Ok.disabled = state func get_action(): return action func get_type_event(): return type_event func set_param(typeevent:int, _action): var comment = "" if typeevent == 1: comment = "OPTION_DEFINE_INPUT/MESSAGE_KEY" elif typeevent == 2: comment = "OPTION_DEFINE_INPUT/MESSAGE_MOUSE" elif typeevent == 3: comment = "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD" elif typeevent == 4: comment = "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD" else: comment = "OPTION_DEFINE_INPUT/DISABLED" type_event = typeevent action = _action last_event = null last_last_event = null focus_ok = false detect_two_event = false $Window/v/result.set_text("") $Window/v/label.set_text(comment) set_disabled(true) func _on_cancel_pressed(): $Window.hide() emit_signal("cancel_define_input") func _on_ok_pressed(): $Window.hide() Common.set_input_plus(action, last_event, last_last_event, self.type_event == 2) emit_signal("refresh_control_define_input") func _on_window_window_input(event): if event.is_pressed() == false: return if focus_ok: return if (event is InputEventKey) && (self.type_event == 1): #last_last_event = last_event last_event = event $Window/v/result.set_text( Common.get_string_input(event) ) elif event is InputEventMouseButton and self.type_event == 2: last_last_event = last_event last_event = event if last_last_event: if last_last_event.get_button_index() == last_event.get_button_index(): detect_two_event = false last_last_event = null elif Input.is_mouse_button_pressed( last_last_event.get_button_index() ): detect_two_event = true else: detect_two_event = false last_last_event = null else: detect_two_event = false last_last_event = null if detect_two_event == false: $Window/v/result.set_text( Common.get_string_input(event) ) else: $Window/v/result.set_text( tr(Common.get_string_input(event)) + " + " + tr(Common.get_string_input(last_last_event))) elif event is InputEventJoypadButton and self.type_event == 3: #last_last_event = last_event last_event = event $Window/v/result.set_text( Common.get_string_input(event) ) elif event is InputEventJoypadMotion and self.type_event == 4: #last_last_event = last_event if not last_event: last_event = event elif last_event.get_axis() != event.get_axis(): last_last_event = last_event last_event = event if last_last_event != null: $Window/v/result.set_text( "Axe:" + str(event.get_axis()) + " & " + str(last_last_event.get_axis())) else: $Window/v/result.set_text( "move all axes" ) if last_event != null: if self.type_event != 4 or last_last_event != null: set_disabled(false) func _on_ok_mouse_entered(): focus_ok = true func _on_ok_mouse_exited(): focus_ok = false