[gd_scene load_steps=3 format=3 uid="uid://cegbfvlakd2rw"] [ext_resource type="Script" path="res://addons/AMSG/Components/PlayerNetworkingComponent.gd" id="1_88p3o"] [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_rxj2q"] properties/0/path = NodePath(":sync_camera_h_transform") properties/0/spawn = true properties/0/sync = true properties/1/path = NodePath(":sync_camera_v_transform") properties/1/spawn = true properties/1/sync = true properties/2/path = NodePath(":sync_view_mode") properties/2/spawn = true properties/2/sync = true properties/3/path = NodePath(":sync_CameraHOffset") properties/3/spawn = true properties/3/sync = true properties/4/path = NodePath(":sync_position") properties/4/spawn = true properties/4/sync = true properties/5/path = NodePath(":sync_mesh_rotation") properties/5/spawn = true properties/5/sync = true properties/6/path = NodePath(":sync_direction") properties/6/spawn = true properties/6/sync = true properties/7/path = NodePath(":sync_input_is_moving") properties/7/spawn = true properties/7/sync = true properties/8/path = NodePath(":sync_gait") properties/8/spawn = true properties/8/sync = true properties/9/path = NodePath(":sync_rotation_mode") properties/9/spawn = true properties/9/sync = true properties/10/path = NodePath(":sync_stance") properties/10/spawn = true properties/10/sync = true properties/11/path = NodePath(":sync_movement_state") properties/11/spawn = true properties/11/sync = true properties/12/path = NodePath(":sync_movement_action") properties/12/spawn = true properties/12/sync = true properties/13/path = NodePath(":sync_velocity") properties/13/spawn = true properties/13/sync = true [node name="Networking" type="Node"] script = ExtResource("1_88p3o") [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_rxj2q")