extends Interactable @export var light : NodePath @onready var light_node = get_node(light) @export var on : bool : get: return on set(state): on = state if light_node != null: set_light_energy() @export var energy_when_on = 1 @export var energy_when_off = 0 func _ready(): on = on #just initialize func interact(): on = !on func get_interaction_text(): return "Switch Light Off" if on else "Switch Light On" func set_light_energy(): light_node.set_param(Light3D.PARAM_ENERGY,energy_when_on if on else energy_when_off)