extends Control signal refresh_control_define_input signal cancel_define_input var type_event:int var action = null var last_event = null var last_last_event = null var focus_ok:bool = false var detect_two_event: bool = false func _ready(): type_event = 0 func set_disabled(state:bool): $Window/v/h/Ok.disabled = state func get_action(): return action func get_type_event(): return type_event func set_param(typeevent:int, _action): var comment = "" if typeevent == 1: comment = "OPTION_DEFINE_INPUT/MESSAGE_KEY" elif typeevent == 2: comment = "OPTION_DEFINE_INPUT/MESSAGE_MOUSE" else: comment = "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD" type_event = typeevent action = _action last_event = null last_last_event = null focus_ok = false detect_two_event = false $Window/v/result.set_text("") $Window/v/label.set_text(comment) set_disabled(true) func _on_cancel_pressed(): $Window.hide() emit_signal("cancel_define_input") func _on_ok_pressed(): $Window.hide() if last_last_event != null: Common.set_input_plus(action, last_event, last_last_event, self.type_event == 2) else: Common.set_input(action, last_event, self.type_event == 2) # if self.type_event == 2: # for curaction in InputMap.get_actions(): # var text:String = curaction # if text == action: # for z in InputMap.action_get_events(curaction): # if z is InputEventMouseButton: # InputMap.action_erase_event(text, z) # InputMap.action_add_event(action, last_event) emit_signal("refresh_control_define_input") func _on_window_window_input(event): if event.is_pressed() == false: return if focus_ok: return if (event is InputEventKey) && (self.type_event == 1): #last_last_event = last_event last_event = event $Window/v/result.set_text( Common.get_string_input(event) ) elif event is InputEventMouseButton and self.type_event == 2: last_last_event = last_event last_event = event if last_last_event: if last_last_event.get_button_index() == last_event.get_button_index(): detect_two_event = false last_last_event = null elif Input.is_mouse_button_pressed( last_last_event.get_button_index() ): detect_two_event = true else: detect_two_event = false last_last_event = null else: detect_two_event = false last_last_event = null if detect_two_event == false: $Window/v/result.set_text( Common.get_string_input(event) ) else: $Window/v/result.set_text( tr(Common.get_string_input(event)) + " + " + tr(Common.get_string_input(last_last_event))) elif event is InputEventJoypadButton and self.type_event == 3: #last_last_event = last_event last_event = event $Window/v/result.set_text( Common.get_string_input(event) ) if last_event != null: set_disabled(false) func _on_ok_mouse_entered(): focus_ok = true func _on_ok_mouse_exited(): focus_ok = false