[gd_scene load_steps=45 format=3 uid="uid://dsdvjuk7muqkf"] [ext_resource type="Script" path="res://addons/AMSG/Components/AnimationBlend.gd" id="1_iikhh"] [ext_resource type="AnimationNodeStateMachinePlayback" uid="uid://b8p1518kwrou2" path="res://addons/AMSG/Components/StandingStateMachine.tres" id="2_oomli"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_mb2kt"] animation = &"TurnLeft" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2rfjg"] animation = &"TurnRight" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v6381"] animation = &"Falling" [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_nojly"] sync = true [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_85ljr"] sync = true [sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_2agtf"] filter_enabled = true filters = ["Armature/Skeleton3D:Hips", "Armature/Skeleton3D:LeftFoot", "Armature/Skeleton3D:LeftLeg", "Armature/Skeleton3D:LeftToeBase", "Armature/Skeleton3D:LeftUpLeg", "Armature/Skeleton3D:RightFoot", "Armature/Skeleton3D:RightLeg", "Armature/Skeleton3D:RightToeBase", "Armature/Skeleton3D:RightUpLeg"] sync = true [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_3twx3"] sync = true xfade_time = 0.3 input_0/name = "stand" input_0/auto_advance = false input_0/reset = true input_1/name = "crouch" input_1/auto_advance = false input_1/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_id6x0"] animation = &"CrouchIdle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_cri6g"] animation = &"CrouchWalkingForward" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_urt4k"] advance_mode = 2 advance_condition = &"idle" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6juuf"] xfade_time = 0.2 switch_mode = 1 advance_mode = 2 advance_condition = &"walking" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_611fp"] xfade_time = 0.2 switch_mode = 1 advance_mode = 2 advance_condition = &"idle" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_2xodt"] states/CrouchIdle/node = SubResource("AnimationNodeAnimation_id6x0") states/CrouchIdle/position = Vector2(321, 100) states/CrouchWalkingForward/node = SubResource("AnimationNodeAnimation_cri6g") states/CrouchWalkingForward/position = Vector2(560, 100) states/Start/position = Vector2(157, 100) transitions = ["Start", "CrouchIdle", SubResource("AnimationNodeStateMachineTransition_urt4k"), "CrouchIdle", "CrouchWalkingForward", SubResource("AnimationNodeStateMachineTransition_6juuf"), "CrouchWalkingForward", "CrouchIdle", SubResource("AnimationNodeStateMachineTransition_611fp")] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_u8pjd"] animation = &"Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4dxpj"] animation = &"Jogbackward" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_mk3d0"] input_0/name = "Forward" input_0/auto_advance = false input_0/reset = true input_1/name = "Backward" input_1/auto_advance = false input_1/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6bsh6"] animation = &"JogForward" [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_r61ry"] graph_offset = Vector2(-467, 62.6111) nodes/Backward/node = SubResource("AnimationNodeAnimation_4dxpj") nodes/Backward/position = Vector2(-100, 220) nodes/FB/node = SubResource("AnimationNodeTransition_mk3d0") nodes/FB/position = Vector2(140, 140) nodes/Forward/node = SubResource("AnimationNodeAnimation_6bsh6") nodes/Forward/position = Vector2(-100, 100) node_connections = [&"output", 0, &"FB", &"FB", 0, &"Forward", &"FB", 1, &"Backward"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pgipy"] animation = &"Run" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_hwdqf"] animation = &"RunToStop" [sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_3wh8r"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_xw0ge"] graph_offset = Vector2(-348.252, 95.8945) nodes/StopAnim/node = SubResource("AnimationNodeAnimation_hwdqf") nodes/StopAnim/position = Vector2(-260, 180) nodes/StopSeek/node = SubResource("AnimationNodeTimeSeek_3wh8r") nodes/StopSeek/position = Vector2(-60, 160) node_connections = [&"output", 0, &"StopSeek", &"StopSeek", 0, &"StopAnim"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_dxjg6"] animation = &"WalkingBackward" [sub_resource type="AnimationNodeTransition" id="AnimationNodeTransition_tyxgb"] input_0/name = "Forward" input_0/auto_advance = false input_0/reset = true input_1/name = "Backward" input_1/auto_advance = false input_1/reset = true [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3y4dp"] animation = &"Walk" [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_3e37y"] graph_offset = Vector2(-388, 64) nodes/Backward/node = SubResource("AnimationNodeAnimation_dxjg6") nodes/Backward/position = Vector2(-100, 180) nodes/FB/node = SubResource("AnimationNodeTransition_tyxgb") nodes/FB/position = Vector2(140, 100) nodes/Forward/node = SubResource("AnimationNodeAnimation_3y4dp") nodes/Forward/position = Vector2(-60, 60) node_connections = [&"output", 0, &"FB", &"FB", 0, &"Forward", &"FB", 1, &"Backward"] [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wnbtw"] xfade_time = 0.2 switch_mode = 2 advance_mode = 2 advance_condition = &"idle" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rvsaa"] advance_mode = 2 advance_condition = &"stop" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_s0egl"] xfade_time = 0.2 switch_mode = 1 advance_mode = 2 advance_condition = &"sprinting" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xf5i1"] advance_mode = 2 advance_condition = &"idle" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nbs2g"] xfade_time = 0.2 switch_mode = 1 advance_mode = 2 advance_condition = &"walking" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rs3n0"] advance_mode = 2 advance_condition = &"stop" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6gab4"] xfade_time = 0.2 switch_mode = 1 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6m5a2"] xfade_time = 0.2 switch_mode = 1 advance_mode = 2 advance_condition = &"walking" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_hy2h2"] xfade_time = 0.2 switch_mode = 1 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2tyel"] xfade_time = 0.2 switch_mode = 1 advance_mode = 2 advance_condition = &"sprinting" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7h1qf"] advance_mode = 2 advance_condition = &"stop" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4twgu"] xfade_time = 0.2 switch_mode = 1 advance_mode = 2 advance_condition = &"running" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_ieguh"] states/Idle/node = SubResource("AnimationNodeAnimation_u8pjd") states/Idle/position = Vector2(137, 278) states/Jog/node = SubResource("AnimationNodeBlendTree_r61ry") states/Jog/position = Vector2(687.227, 134) states/Run/node = SubResource("AnimationNodeAnimation_pgipy") states/Run/position = Vector2(881, 296) states/Start/position = Vector2(22, 278) states/Stopping/node = SubResource("AnimationNodeBlendTree_xw0ge") states/Stopping/position = Vector2(505, 327) states/Walk/node = SubResource("AnimationNodeBlendTree_3e37y") states/Walk/position = Vector2(216.227, 134) transitions = ["Stopping", "Idle", SubResource("AnimationNodeStateMachineTransition_wnbtw"), "Run", "Stopping", SubResource("AnimationNodeStateMachineTransition_rvsaa"), "Idle", "Run", SubResource("AnimationNodeStateMachineTransition_s0egl"), "Start", "Idle", SubResource("AnimationNodeStateMachineTransition_xf5i1"), "Idle", "Walk", SubResource("AnimationNodeStateMachineTransition_nbs2g"), "Walk", "Stopping", SubResource("AnimationNodeStateMachineTransition_rs3n0"), "Walk", "Jog", SubResource("AnimationNodeStateMachineTransition_6gab4"), "Jog", "Walk", SubResource("AnimationNodeStateMachineTransition_6m5a2"), "Run", "Jog", SubResource("AnimationNodeStateMachineTransition_hy2h2"), "Jog", "Run", SubResource("AnimationNodeStateMachineTransition_2tyel"), "Jog", "Stopping", SubResource("AnimationNodeStateMachineTransition_7h1qf"), "Idle", "Jog", SubResource("AnimationNodeStateMachineTransition_4twgu")] graph_offset = Vector2(-45.773, 131) [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_ml0kl"] graph_offset = Vector2(-389.513, 396.941) nodes/crouch/node = SubResource("AnimationNodeTransition_3twx3") nodes/crouch/position = Vector2(100, 180) nodes/crouching/node = SubResource("AnimationNodeStateMachine_2xodt") nodes/crouching/position = Vector2(-100, 420) nodes/standing/node = SubResource("AnimationNodeStateMachine_ieguh") nodes/standing/position = Vector2(-120, 40) node_connections = [&"output", 0, &"crouch", &"crouch", 0, &"standing", &"crouch", 1, &"crouching"] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_5nmia"] resource_local_to_scene = true graph_offset = Vector2(288.5, 1094.06) nodes/AnimTurnLeft/node = SubResource("AnimationNodeAnimation_mb2kt") nodes/AnimTurnLeft/position = Vector2(500, 1540) nodes/AnimTurnRight/node = SubResource("AnimationNodeAnimation_2rfjg") nodes/AnimTurnRight/position = Vector2(500, 1660) nodes/FallAnimation/node = SubResource("AnimationNodeAnimation_v6381") nodes/FallAnimation/position = Vector2(1060, 1600) nodes/InAir/node = SubResource("AnimationNodeBlend2_nojly") nodes/InAir/position = Vector2(1280, 1380) nodes/RightOrLeft/node = SubResource("AnimationNodeBlend2_85ljr") nodes/RightOrLeft/position = Vector2(720, 1560) nodes/Turn/node = SubResource("AnimationNodeBlend2_2agtf") nodes/Turn/position = Vector2(980, 1400) nodes/VelocityDirection/node = SubResource("AnimationNodeBlendTree_ml0kl") nodes/VelocityDirection/position = Vector2(680, 1400) nodes/output/position = Vector2(1540, 1400) node_connections = [&"output", 0, &"InAir", &"InAir", 0, &"Turn", &"InAir", 1, &"FallAnimation", &"RightOrLeft", 0, &"AnimTurnLeft", &"RightOrLeft", 1, &"AnimTurnRight", &"Turn", 0, &"VelocityDirection", &"Turn", 1, &"RightOrLeft"] [sub_resource type="AnimationNodeStateMachinePlayback" id="AnimationNodeStateMachinePlayback_wc2uc"] [node name="AnimationTree" type="AnimationTree"] tree_root = SubResource("AnimationNodeBlendTree_5nmia") anim_player = NodePath("../Character/AnimationPlayer") parameters/InAir/blend_amount = 0.0 parameters/RightOrLeft/blend_amount = 0.0 parameters/Turn/blend_amount = 0.0 parameters/VelocityDirection/crouch/current_state = "" parameters/VelocityDirection/crouch/transition_request = "" parameters/VelocityDirection/crouch/current_index = -1 parameters/VelocityDirection/crouching/playback = SubResource("AnimationNodeStateMachinePlayback_wc2uc") parameters/VelocityDirection/crouching/conditions/idle = false parameters/VelocityDirection/crouching/conditions/walking = false parameters/VelocityDirection/standing/playback = ExtResource("2_oomli") parameters/VelocityDirection/standing/conditions/idle = true parameters/VelocityDirection/standing/conditions/running = false parameters/VelocityDirection/standing/conditions/sprinting = false parameters/VelocityDirection/standing/conditions/stop = false parameters/VelocityDirection/standing/conditions/walking = false parameters/VelocityDirection/standing/Jog/FB/current_state = "" parameters/VelocityDirection/standing/Jog/FB/transition_request = "" parameters/VelocityDirection/standing/Jog/FB/current_index = -1 parameters/VelocityDirection/standing/Stopping/StopSeek/seek_request = -1.0 parameters/VelocityDirection/standing/Walk/FB/current_state = "" parameters/VelocityDirection/standing/Walk/FB/transition_request = "" parameters/VelocityDirection/standing/Walk/FB/current_index = -1 script = ExtResource("1_iikhh")