Commit graph

18 commits

Author SHA1 Message Date
0f57d54f76 update to godot 4.0 2023-04-07 13:41:06 +02:00
YannK
caad5245c1 Adding a new interior map from Ryzom assets 2022-11-23 23:55:35 +01:00
807c08ed48 update godot version 4 beta 4 2022-11-06 14:13:09 +01:00
ad3b3f3f67 update godot 4.0 alpha 12 2022-09-05 21:56:40 +02:00
fa354fc980 update godot 4 alpha 11 2022-08-09 16:40:08 +02:00
yannk
229bd51674 Adding seats to test basic interaction with object - related to #15 2022-04-27 23:29:29 +02:00
yannk
2d1a57a2e2 Refining objects placement and Dispensaire preview 2022-03-15 11:40:40 +01:00
yannk
a6e6e6de1a Replacing placeholder for dispensaire ground by an actual sculpted mesh for tests 2022-03-08 17:29:22 +01:00
yannk
e7a10e84f7 Placing modular cliffs type 1 2022-03-08 13:32:21 +01:00
yannk
81ce84b775 Reexporting boat with volume exclusion for water - Create a second scene with the same boat to not delete anything important in the first one 2022-03-07 22:26:34 +01:00
yannk
b23f73088c Adding a tree model 2022-02-15 17:15:35 +01:00
yannk
0f3eee24ef Adding other types of microvegetation to check the mix/deployment 2022-02-15 17:13:43 +01:00
yannk
93278262d9 Adding simple Multimesh microvegetation for tests 2022-02-15 15:41:07 +01:00
yannk
c05644fb98 Adding quick boat dummy to check water vehicles 2022-02-06 16:38:45 +01:00
yannk
63c5b1f286 Adding dummy panel different from panel 2022-02-06 15:02:24 +01:00
yannk
efa65e57ca Adding dummy In-Game information panel 2022-02-06 14:32:04 +01:00
yannk
87dae1b4d9 Adding a water zone 2022-02-04 17:06:52 +01:00
yannk
faa6a4db90 Cleaning folders organization for clearer view of elements 2022-02-04 16:38:47 +01:00