Adding fog test in natural zone

This commit is contained in:
yannk 2022-03-16 13:18:54 +01:00
parent 2d1a57a2e2
commit fabbf2992b
4 changed files with 38 additions and 3 deletions

View file

@ -22,8 +22,8 @@ sky_material = SubResource( "PhysicalSkyMaterial_615c2" )
[sub_resource type="Environment" id="Environment_n5kgx"]
background_mode = 2
sky = SubResource( "Sky_fa16p" )
volumetric_fog_density = 0.3695
volumetric_fog_albedo = Color(0.945098, 0.721569, 1, 1)
volumetric_fog_enabled = true
volumetric_fog_density = 0.0
volumetric_fog_emission = Color(0.407843, 0.415686, 0.439216, 1)
volumetric_fog_detail_spread = 1.60766

File diff suppressed because one or more lines are too long

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

View file

@ -0,0 +1,26 @@
[remap]
importer="3d_texture"
type="StreamTexture3D"
uid="uid://mnqonf3lhid4"
path="res://.godot/imported/ta-brumes-02_01.png-2ac6b2368ed6c7bbfb12796b1035f33f.stex3d"
metadata={
"vram_texture": false
}
[deps]
source_file="res://maps/textures/ta-brumes-02_01.png"
dest_files=["res://.godot/imported/ta-brumes-02_01.png-2ac6b2368ed6c7bbfb12796b1035f33f.stex3d"]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/bptc_ldr=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
slices/horizontal=8
slices/vertical=8