Adding fog test in natural zone
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4 changed files with 38 additions and 3 deletions
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@ -22,8 +22,8 @@ sky_material = SubResource( "PhysicalSkyMaterial_615c2" )
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[sub_resource type="Environment" id="Environment_n5kgx"]
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[sub_resource type="Environment" id="Environment_n5kgx"]
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background_mode = 2
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background_mode = 2
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sky = SubResource( "Sky_fa16p" )
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sky = SubResource( "Sky_fa16p" )
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volumetric_fog_density = 0.3695
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volumetric_fog_enabled = true
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volumetric_fog_albedo = Color(0.945098, 0.721569, 1, 1)
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volumetric_fog_density = 0.0
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volumetric_fog_emission = Color(0.407843, 0.415686, 0.439216, 1)
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volumetric_fog_emission = Color(0.407843, 0.415686, 0.439216, 1)
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volumetric_fog_detail_spread = 1.60766
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volumetric_fog_detail_spread = 1.60766
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maps/textures/ta-brumes-02_01.png
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maps/textures/ta-brumes-02_01.png
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maps/textures/ta-brumes-02_01.png.import
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maps/textures/ta-brumes-02_01.png.import
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@ -0,0 +1,26 @@
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[remap]
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importer="3d_texture"
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type="StreamTexture3D"
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uid="uid://mnqonf3lhid4"
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path="res://.godot/imported/ta-brumes-02_01.png-2ac6b2368ed6c7bbfb12796b1035f33f.stex3d"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://maps/textures/ta-brumes-02_01.png"
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dest_files=["res://.godot/imported/ta-brumes-02_01.png-2ac6b2368ed6c7bbfb12796b1035f33f.stex3d"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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slices/horizontal=8
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slices/vertical=8
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