Updating character with proper animations cycles needed for movments in #1

This commit is contained in:
yannk 2022-02-02 18:01:50 +01:00
parent 939cb592c7
commit e8ce4f675c
5 changed files with 106 additions and 1448 deletions

File diff suppressed because one or more lines are too long

View file

@ -3,13 +3,13 @@
importer="scene" importer="scene"
importer_version=1 importer_version=1
type="PackedScene" type="PackedScene"
uid="uid://br4bdx1kfh8qy" uid="uid://cexo45qdhy12x"
path="res://.godot/imported/development_character_animations.glb-43ced304d97bfd7b18b8317dafb683a6.scn" path="res://.godot/imported/development_character_animations_v3.glb-7d6f158eb2e380eec4db880a3d70075a.scn"
[deps] [deps]
source_file="res://player/character/import/development_character_animations.glb" source_file="res://player/character/import/development_character_animations_v3.glb"
dest_files=["res://.godot/imported/development_character_animations.glb-43ced304d97bfd7b18b8317dafb683a6.scn"] dest_files=["res://.godot/imported/development_character_animations_v3.glb-7d6f158eb2e380eec4db880a3d70075a.scn"]
[params] [params]
@ -19,7 +19,7 @@ nodes/root_scale=1.0
meshes/ensure_tangents=true meshes/ensure_tangents=true
meshes/generate_lods=true meshes/generate_lods=true
meshes/create_shadow_meshes=true meshes/create_shadow_meshes=true
meshes/light_baking=2 meshes/light_baking=1
meshes/lightmap_texel_size=0.1 meshes/lightmap_texel_size=0.1
skins/use_named_skins=true skins/use_named_skins=true
animation/import=true animation/import=true
@ -27,7 +27,7 @@ animation/fps=30
import_script/path="" import_script/path=""
_subresources={ _subresources={
"animations": { "animations": {
"CHAR_idle": { "CHAR_idle_bored": {
"save_to_file/enabled": false, "save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "", "save_to_file/keep_custom_tracks": "",
"save_to_file/path": "", "save_to_file/path": "",
@ -39,7 +39,25 @@ _subresources={
"save_to_file/path": "", "save_to_file/path": "",
"settings/loop_mode": 1 "settings/loop_mode": 1
}, },
"CHAR_run_backward": { "CHAR_run backward": {
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "",
"settings/loop_mode": 1
},
"CHAR_sitting_ground_idle": {
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "",
"settings/loop_mode": 1
},
"CHAR_strafe_left_walk": {
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "",
"settings/loop_mode": 1
},
"CHAR_strafe_right_walk": {
"save_to_file/enabled": false, "save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "", "save_to_file/keep_custom_tracks": "",
"save_to_file/path": "", "save_to_file/path": "",
@ -57,16 +75,25 @@ _subresources={
"save_to_file/path": "", "save_to_file/path": "",
"settings/loop_mode": 1 "settings/loop_mode": 1
}, },
"CHAR_walk_strafe_right": { "idle_bored": {
"save_to_file/enabled": false,
"save_to_file/keep_custom_tracks": "",
"save_to_file/path": "",
"settings/loop_mode": 1 "settings/loop_mode": 1
}, },
"Char_walk_strafe_left": { "run": {
"save_to_file/enabled": false, "settings/loop_mode": 1
"save_to_file/keep_custom_tracks": "", },
"save_to_file/path": "", "run backward": {
"settings/loop_mode": 1
},
"strafe_left_walk": {
"settings/loop_mode": 1
},
"strafe_right_walk": {
"settings/loop_mode": 1
},
"stting_ground": {
"settings/loop_mode": 1
},
"walk": {
"settings/loop_mode": 1 "settings/loop_mode": 1
} }
} }