Updating character with proper animations cycles needed for movments in #1
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parent
939cb592c7
commit
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5 changed files with 106 additions and 1448 deletions
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player/character/import/development_character_animations_v3.glb
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player/character/import/development_character_animations_v3.glb
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@ -3,13 +3,13 @@
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importer="scene"
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importer="scene"
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importer_version=1
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importer_version=1
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type="PackedScene"
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type="PackedScene"
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uid="uid://br4bdx1kfh8qy"
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uid="uid://cexo45qdhy12x"
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path="res://.godot/imported/development_character_animations.glb-43ced304d97bfd7b18b8317dafb683a6.scn"
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path="res://.godot/imported/development_character_animations_v3.glb-7d6f158eb2e380eec4db880a3d70075a.scn"
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[deps]
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[deps]
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source_file="res://player/character/import/development_character_animations.glb"
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source_file="res://player/character/import/development_character_animations_v3.glb"
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dest_files=["res://.godot/imported/development_character_animations.glb-43ced304d97bfd7b18b8317dafb683a6.scn"]
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dest_files=["res://.godot/imported/development_character_animations_v3.glb-7d6f158eb2e380eec4db880a3d70075a.scn"]
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[params]
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[params]
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@ -19,7 +19,7 @@ nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=2
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.1
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meshes/lightmap_texel_size=0.1
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skins/use_named_skins=true
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skins/use_named_skins=true
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animation/import=true
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animation/import=true
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@ -27,7 +27,7 @@ animation/fps=30
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import_script/path=""
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import_script/path=""
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_subresources={
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_subresources={
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"animations": {
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"animations": {
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"CHAR_idle": {
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"CHAR_idle_bored": {
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"save_to_file/enabled": false,
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"save_to_file/path": "",
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@ -39,7 +39,25 @@ _subresources={
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"save_to_file/path": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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"settings/loop_mode": 1
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},
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},
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"CHAR_run_backward": {
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"CHAR_run backward": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_sitting_ground_idle": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_strafe_left_walk": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_strafe_right_walk": {
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"save_to_file/enabled": false,
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"save_to_file/path": "",
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@ -57,16 +75,25 @@ _subresources={
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"save_to_file/path": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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"settings/loop_mode": 1
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},
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},
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"CHAR_walk_strafe_right": {
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"idle_bored": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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"settings/loop_mode": 1
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},
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},
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"Char_walk_strafe_left": {
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"run": {
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"save_to_file/enabled": false,
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"settings/loop_mode": 1
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"save_to_file/keep_custom_tracks": "",
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},
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"save_to_file/path": "",
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"run backward": {
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"settings/loop_mode": 1
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},
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"strafe_left_walk": {
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"settings/loop_mode": 1
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},
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"strafe_right_walk": {
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"settings/loop_mode": 1
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},
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"stting_ground": {
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"settings/loop_mode": 1
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},
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"walk": {
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"settings/loop_mode": 1
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"settings/loop_mode": 1
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}
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}
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}
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}
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