Adding tabs and proper localization and scripts to dev tools

This commit is contained in:
yannk 2022-04-16 11:02:53 +02:00
parent 9f07705b62
commit e019d8bb3e
7 changed files with 63 additions and 15 deletions

View file

@ -307,6 +307,3 @@ msgstr "Nothing"
msgid "win_developper" msgid "win_developper"
msgstr "Developper" msgstr "Developper"
msgid "lab_dev_tools"
msgstr "Developper tools"

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@ -307,6 +307,3 @@ msgstr "Rien n'est sélectionné"
msgid "win_developper" msgid "win_developper"
msgstr "Développeur" msgstr "Développeur"
msgid "lab_dev_tools"
msgstr "Outils de développement"

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@ -299,6 +299,3 @@ msgstr ""
msgid "win_developper" msgid "win_developper"
msgstr "" msgstr ""
msgid "lab_dev_tools"
msgstr ""

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@ -0,0 +1,14 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_quit_pressed():
$Window.visible = false

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@ -1,9 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://cua4782cbjhla"] [gd_scene load_steps=2 format=3 uid="uid://cua4782cbjhla"]
[ext_resource type="Script" path="res://scenes/languages/languages.gd" id="1_irmml"] [ext_resource type="Script" path="res://scenes/developper/developper.gd" id="1_qf0rd"]
[node name="Control" type="Control"] [node name="Control" type="Control"]
script = ExtResource( "1_irmml" ) script = ExtResource( "1_qf0rd" )
[node name="Window" type="Window" parent="."] [node name="Window" type="Window" parent="."]
title = "win_developper" title = "win_developper"
@ -18,10 +18,18 @@ size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
metadata/_edit_use_custom_anchors = false metadata/_edit_use_custom_anchors = false
[node name="Label" type="Label" parent="Window/VBoxContainer"] [node name="VBoxContainer2" type="VBoxContainer" parent="Window/VBoxContainer"]
offset_right = 40.0 offset_right = 40.0
offset_bottom = 23.0 offset_bottom = 40.0
text = "lab_dev_tools"
[node name="TabBar" type="TabBar" parent="Window/VBoxContainer/VBoxContainer2"]
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 31.0
offset_bottom = 22.0
tab_count = 2
tab_0/title = "tab_sky"
tab_1/title = "tab_weather"
[node name="Quit" type="Button" parent="Window/VBoxContainer"] [node name="Quit" type="Button" parent="Window/VBoxContainer"]
offset_top = 35.0 offset_top = 35.0

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@ -2,7 +2,42 @@ extends Control
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass $Window/VBoxContainer/Select.clear()
var id = 0
var selected = -1
var near_selected = -1
var current_locale = TranslationServer.get_locale()
var root_language = current_locale.split('_')[0]
for key in TranslationServer.get_loaded_locales():
if key == TranslationServer.get_locale():
selected = id
else:
var tmp = key.split("_")
# print("tmp:" + tmp[0])
if tmp[0] == root_language:
if tmp.size() == 1:
near_selected = id
elif near_selected == -1:
near_selected = id
$Window/VBoxContainer/Select.add_item(TranslationServer.get_locale_name(key) + " [" + key + "]", id)
id += 1
if selected == -1 and near_selected != -1:
selected = near_selected
if selected == -1:
# Your language not exist, create it just for the form
var key = TranslationServer.get_locale()
$Window/VBoxContainer/Select.add_item(TranslationServer.get_locale_name(key) + " (" + key + " !)", id)
selected = id
$Window/VBoxContainer/Select.select(selected)
func _on_select_item_selected(_index):
var pos = 0
for key in TranslationServer.get_loaded_locales():
if pos == $Window/VBoxContainer/Select.get_selected():
TranslationServer.set_locale(key)
return
pos += 1
func _on_quit_pressed(): func _on_quit_pressed():