Adding tabs and proper localization and scripts to dev tools
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parent
9f07705b62
commit
e019d8bb3e
7 changed files with 63 additions and 15 deletions
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@ -307,6 +307,3 @@ msgstr "Nothing"
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msgid "win_developper"
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msgid "win_developper"
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msgstr "Developper"
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msgstr "Developper"
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msgid "lab_dev_tools"
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msgstr "Developper tools"
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@ -307,6 +307,3 @@ msgstr "Rien n'est sélectionné"
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msgid "win_developper"
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msgid "win_developper"
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msgstr "Développeur"
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msgstr "Développeur"
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msgid "lab_dev_tools"
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msgstr "Outils de développement"
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Binary file not shown.
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@ -299,6 +299,3 @@ msgstr ""
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msgid "win_developper"
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msgid "win_developper"
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msgstr ""
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msgstr ""
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msgid "lab_dev_tools"
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msgstr ""
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14
scenes/developper/developper.gd
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14
scenes/developper/developper.gd
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@ -0,0 +1,14 @@
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_quit_pressed():
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$Window.visible = false
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@ -1,9 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://cua4782cbjhla"]
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[gd_scene load_steps=2 format=3 uid="uid://cua4782cbjhla"]
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[ext_resource type="Script" path="res://scenes/languages/languages.gd" id="1_irmml"]
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[ext_resource type="Script" path="res://scenes/developper/developper.gd" id="1_qf0rd"]
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[node name="Control" type="Control"]
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[node name="Control" type="Control"]
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script = ExtResource( "1_irmml" )
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script = ExtResource( "1_qf0rd" )
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[node name="Window" type="Window" parent="."]
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[node name="Window" type="Window" parent="."]
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title = "win_developper"
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title = "win_developper"
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@ -18,10 +18,18 @@ size_flags_horizontal = 3
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size_flags_vertical = 3
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size_flags_vertical = 3
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metadata/_edit_use_custom_anchors = false
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metadata/_edit_use_custom_anchors = false
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[node name="Label" type="Label" parent="Window/VBoxContainer"]
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[node name="VBoxContainer2" type="VBoxContainer" parent="Window/VBoxContainer"]
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offset_right = 40.0
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offset_right = 40.0
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offset_bottom = 23.0
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offset_bottom = 40.0
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text = "lab_dev_tools"
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[node name="TabBar" type="TabBar" parent="Window/VBoxContainer/VBoxContainer2"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = 31.0
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offset_bottom = 22.0
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tab_count = 2
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tab_0/title = "tab_sky"
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tab_1/title = "tab_weather"
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[node name="Quit" type="Button" parent="Window/VBoxContainer"]
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[node name="Quit" type="Button" parent="Window/VBoxContainer"]
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offset_top = 35.0
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offset_top = 35.0
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@ -2,7 +2,42 @@ extends Control
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass
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$Window/VBoxContainer/Select.clear()
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var id = 0
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var selected = -1
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var near_selected = -1
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var current_locale = TranslationServer.get_locale()
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var root_language = current_locale.split('_')[0]
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for key in TranslationServer.get_loaded_locales():
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if key == TranslationServer.get_locale():
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selected = id
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else:
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var tmp = key.split("_")
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# print("tmp:" + tmp[0])
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if tmp[0] == root_language:
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if tmp.size() == 1:
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near_selected = id
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elif near_selected == -1:
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near_selected = id
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$Window/VBoxContainer/Select.add_item(TranslationServer.get_locale_name(key) + " [" + key + "]", id)
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id += 1
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if selected == -1 and near_selected != -1:
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selected = near_selected
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if selected == -1:
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# Your language not exist, create it just for the form
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var key = TranslationServer.get_locale()
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$Window/VBoxContainer/Select.add_item(TranslationServer.get_locale_name(key) + " (" + key + " !)", id)
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selected = id
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$Window/VBoxContainer/Select.select(selected)
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func _on_select_item_selected(_index):
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var pos = 0
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for key in TranslationServer.get_loaded_locales():
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if pos == $Window/VBoxContainer/Select.get_selected():
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TranslationServer.set_locale(key)
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return
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pos += 1
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func _on_quit_pressed():
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func _on_quit_pressed():
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