Adding placeholder animations for fly and fly_idle
This commit is contained in:
parent
93c6ac4ce0
commit
ba2bd328c5
3 changed files with 95 additions and 83 deletions
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@ -1,87 +1,87 @@
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bones/142/rotation = Quaternion(-0.325961, 0.00475511, 0.0387496, 0.944577)
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bones/145/rotation = Quaternion(-0.237806, 0.00343965, 0.0366949, 0.970613)
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bones/159/rotation = Quaternion(-0.315993, -0.586415, 0.514309, 0.54014)
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bones/162/position = Vector3(0.199882, -0.0479143, 1.18909)
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bones/162/rotation = Quaternion(-0.259727, 0.320276, -0.659829, 0.628164)
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[node name="AnimationPlayer" parent="." index="1"]
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autoplay = "CHAR_idle_bored"
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Binary file not shown.
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@ -3,13 +3,13 @@
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dhlhlgct1tb1l"
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path="res://.godot/imported/development_character_animations_v6.glb-cc2c6c2bb3c36dab020ca5909050bae4.scn"
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uid="uid://dqy6r22nywdf8"
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[deps]
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source_file="res://player/character/import/development_character_animations_v6.glb"
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dest_files=["res://.godot/imported/development_character_animations_v6.glb-cc2c6c2bb3c36dab020ca5909050bae4.scn"]
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source_file="res://player/character/import/development_character_animations_v7.glb"
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[params]
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import_script/path=""
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_subresources={
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"animations": {
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"CHAR_fly": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_fly_idle": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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"save_to_file/path": "",
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"settings/loop_mode": 1
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},
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"CHAR_idle_bored": {
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"save_to_file/enabled": false,
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"save_to_file/keep_custom_tracks": "",
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