activate function to edit control
This commit is contained in:
parent
4a29b547e5
commit
9ab0c999d8
18 changed files with 468 additions and 161 deletions
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@ -79,3 +79,37 @@ msgstr "OK"
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msgid "Cancel"
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msgstr "Cancel"
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msgid "CONTROL_SELECT_TYPE/TITLE"
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msgstr "Select type control"
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msgid "CONTROL_SELECT_TYPE/KEY"
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msgstr "Keyboard"
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msgid "CONTROL_SELECT_TYPE/MOUSE"
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msgstr "Button Mouse"
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msgid "CONTROL_SELECT_TYPE/JOYPAD"
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msgstr "Button Joypad"
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msgid "CONTROL_SELECT_TYPE/QUIT"
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msgstr "Cancel"
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msgid "OPTION_DEFINE_INPUT/TITLE"
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msgstr "Define input"
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msgid "OPTION_DEFINE_INPUT/CANCEL"
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msgstr "Cancel"
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msgid "OPTION_DEFINE_INPUT/OK"
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msgstr "OK"
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msgid "OPTION_DEFINE_INPUT/MESSAGE_KEY"
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msgstr "Please select your key"
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msgid "OPTION_DEFINE_INPUT/MESSAGE_MOUSE"
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msgstr "Please select your button mouse"
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msgid "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD"
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msgstr "Please select your button joypad"
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@ -48,7 +48,7 @@ msgid "EDIT_CONTROL/TITLE"
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msgstr "Modifier les contrôles"
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msgid "EDIT_CONTROL/SORT_BY_INPUT"
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msgstr "Trié par rapport aux entrées"
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msgstr "Trier par rapport aux entrées"
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msgid "EDIT_CONTROL/RELOAD_SYSTEM_CONFIG"
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msgstr "Recharger la configuration système"
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@ -75,7 +75,40 @@ msgid "POPUP_CONFIRM_QUIT/MESSAGE"
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msgstr "Voulez-vous fermer le jeux ?"
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msgid "OK"
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msgstr "Oui"
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msgstr "Valider"
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msgid "Cancel"
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msgstr "Annuler"
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msgid "CONTROL_SELECT_TYPE/TITLE"
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msgstr "Sélectionner le type de contrôle"
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msgid "CONTROL_SELECT_TYPE/KEY"
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msgstr "Clavier"
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msgid "CONTROL_SELECT_TYPE/MOUSE"
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msgstr "Bouton de souris"
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msgid "CONTROL_SELECT_TYPE/JOYPAD"
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msgstr "Bouton de manette"
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msgid "CONTROL_SELECT_TYPE/QUIT"
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msgstr "Sortir"
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msgid "OPTION_DEFINE_INPUT/TITLE"
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msgstr "Définir votre entrée"
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msgid "OPTION_DEFINE_INPUT/CANCEL"
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msgstr "Annuler"
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msgid "OPTION_DEFINE_INPUT/OK"
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msgstr "Valider"
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msgid "OPTION_DEFINE_INPUT/MESSAGE_KEY"
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msgstr "Merci d'appuyer sur une touche"
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msgid "OPTION_DEFINE_INPUT/MESSAGE_MOUSE"
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msgstr "Merci d'appuyer sur un bouton de la souris"
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msgid "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD"
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msgstr "Merci d'appuyer sur un bouton de votre manette de jeux"
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Binary file not shown.
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@ -70,3 +70,37 @@ msgstr ""
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msgid "Cancel"
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msgstr ""
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msgid "CONTROL_SELECT_TYPE/TITLE"
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msgstr ""
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msgid "CONTROL_SELECT_TYPE/KEY"
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msgstr ""
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msgid "CONTROL_SELECT_TYPE/MOUSE"
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msgstr ""
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msgid "CONTROL_SELECT_TYPE/JOYPAD"
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msgstr ""
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msgid "CONTROL_SELECT_TYPE/QUIT"
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msgstr ""
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msgid "OPTION_DEFINE_INPUT/TITLE"
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msgstr ""
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msgid "OPTION_DEFINE_INPUT/CANCEL"
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msgstr ""
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msgid "OPTION_DEFINE_INPUT/OK"
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msgstr ""
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msgid "OPTION_DEFINE_INPUT/MESSAGE_KEY"
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msgstr ""
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msgid "OPTION_DEFINE_INPUT/MESSAGE_MOUSE"
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msgstr ""
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msgid "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD"
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msgstr ""
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File diff suppressed because one or more lines are too long
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@ -18,6 +18,7 @@ config/features=PackedStringArray("4.0", "Vulkan Clustered")
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[autoload]
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Themes="*res://scripts/themes.gd"
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Common="*res://scripts/common.gd"
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[input]
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@ -6,10 +6,10 @@ signal del_pressed( command, control, eventInput )
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var command:String
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var eventInput
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func set_param( command:String, control:String, param_comment:String, eventInput ):
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self.command = command
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func set_param( _command:String, control:String, param_comment:String, _eventInput ):
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self.command = _command
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$Label.text = control
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self.eventInput = eventInput
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self.eventInput = _eventInput
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if param_comment.length() > 0:
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$Comment.text = param_comment
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$Empty.visible = false
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@ -1,6 +1,6 @@
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extends Control
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signal reload_control
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#signal reload_control
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var control_system_conf = {}
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@ -10,11 +10,11 @@ func _init():
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func _ready():
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pass
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$SelectType.connect("refresh_select_type_control", refresh.bind() )
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func reload_system_config():
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pass
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func refresh():
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configure_control()
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func reload_control_system():
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@ -37,7 +37,7 @@ func reload_control_system():
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if not foundAction:
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InputMap.erase_action(keyInput)
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continue
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var listInput = InputMap.get_action_list(keyInput)
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var listInput = InputMap.action_get_events(keyInput)
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for eventInput in listInput:
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var foundEvent:bool = false
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var vis = get_dict_inputevent(eventInput)
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@ -47,6 +47,7 @@ func reload_control_system():
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break
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if not foundEvent:
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InputMap.action_erase_event(keyInput, eventInput)
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configure_control()
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func compare_dict_inputevent(ref, cmp):
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@ -84,16 +85,16 @@ func get_dict_inputevent(event):
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func generate_inputevent(param):
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if param['type'] == 'InputEventKey':
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var ele:InputEventKey = InputEventKey.new()
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ele.set_physical_scancode(param['physical_scancode'])
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ele.set_scancode(param['scancode'])
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ele.set_echo(param['echo'])
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if OS.get_ime_selection():
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ele.set_keycode(param['keycode'])
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ele.set_physical_keycode(param['physical_keycode'])
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ele.set_unicode(param['unicode'])
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ele.set_alt(param['alt'])
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ele.set_command(param['command'])
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ele.set_control(param['control'])
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ele.set_metakey(param['meta'])
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ele.set_shift(param['shift'])
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ele.set_echo(param['echo'])
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ele.set_alt_pressed(param['alt'])
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ele.set_command_pressed(param['command'])
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ele.set_ctrl_pressed(param['control'])
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ele.set_meta_pressed(param['meta'])
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ele.set_shift_pressed(param['shift'])
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ele.set_store_command(param['storing_command'])
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return ele
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elif param['type'] == 'InputEventMouseButton':
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var ele:InputEventMouseButton = InputEventMouseButton.new()
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@ -116,101 +117,7 @@ func get_hash_inputevent(event):
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head = 'j'
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else:
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head ='z'
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return head + str(get_string_input(event))
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func get_string_input_mousse_button(event:InputEventMouseButton):
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match event.get_button_index():
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1:
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return "BUTTON_LEFT"
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3:
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return "BUTTON_MIDDLE"
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2:
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return "BUTTON_RIGHT"
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4:
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return "BUTTON_WHEEL_UP"
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5:
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return "BUTTON_WHEEL_DOWN"
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6:
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return "BUTTON_WHEEL_LEFT"
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7:
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return "BUTTON_WHEEL_RIGHT"
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8:
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return "BUTTON_XBUTTON1"
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9:
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return "BUTTON_XBUTTON2"
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_:
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return "MOUSSE BUTTON: " + str(event.get_button_index())
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func get_string_input_joypad_button(event:InputEventJoypadButton):
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match event.get_button_index():
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0:
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return "JOY_BUTTON_A"
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1:
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return "JOY_BUTTON_B"
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2:
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return "JOY_BUTTON_X"
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3:
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return "JOY_BUTTON_Y"
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4:
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return "JOY_BUTTON_BACK"
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5:
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return "JOY_BUTTON_GUIDE"
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6:
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return "JOY_BUTTON_START"
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7:
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return "JOY_BUTTON_LEFT_STICK"
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8:
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return "JOY_BUTTON_RIGHT_STICK"
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9:
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return "JOY_BUTTON_LEFT_SHOULDER"
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10:
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return "JOY_BUTTON_RIGHT_SHOULDER"
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11:
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return "JOY_BUTTON_DPAD_UP"
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12:
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return "JOY_BUTTON_DPAD_DOWN"
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13:
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return "JOY_BUTTON_DPAD_LEFT"
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14:
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return "JOY_BUTTON_DPAD_RIGHT"
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_:
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return "JOYPAD BUTTON: " + str(event.get_button_index())
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func get_string_input_keyboard(event:InputEventKey):
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var option:String = ""
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if event.is_ctrl_pressed():
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option += "Control+"
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if event.is_shift_pressed():
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option += "Shift+"
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if event.is_alt_pressed():
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option += "Alt+"
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if event.is_meta_pressed():
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option += "MetaKey+"
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# if event.is_command_pressed():
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# option += "Command+"
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if event.keycode == 0:
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if event.physical_keycode > 0:
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return option + OS.get_keycode_string(event.physical_keycode)
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else:
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print("Error Event unknown keycode:" , event.keycode, ", physical_keycode:", event.physical_keycode)
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return option + OS.get_keycode_string(event.keycode)
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func get_string_input(event):
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if event is InputEventKey:
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return get_string_input_keyboard(event) # OS.get_scancode_string(event.get_scancode_with_modifiers())
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elif event is InputEventMouseButton:
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return get_string_input_mousse_button(event)
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elif event is InputEventJoypadButton:
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return get_string_input_joypad_button(event)
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else:
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return str(event)
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return head + str(Common.get_string_input(event))
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func load_current_control():
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func configure_control():
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print("update list control")
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if $Window/VBox/Menu/SortByInput.is_pressed():
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configure_control_sort_by_input()
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else:
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@ -253,65 +159,51 @@ func configure_control_sort_by_input():
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lastevent = zhash
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if z is InputEventKey:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate() #.instance()
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item.set_param(action, "Key: " + get_string_input_keyboard(z), action, z)
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#item.connect( "del_pressed", self, "_on_input_box_del_pressed" )
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item.set_param(action, "Key: " + Common.get_string_input_keyboard(z), action, z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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#print(action,':', z, z.get_scancode_with_modifiers(),' - ', z.get_scancode(), ' - ', z.unicode , ' - ', OS.get_scancode_string(z.get_scancode_with_modifiers()))
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$Window/VBox/Input/Control.add_child( item )
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#$Window/VBox/Test.add_child( item )
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elif z is InputEventMouseButton:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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#item.set_label(action, "Mouse Button: " + str(z.get_button_index()))
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item.set_param(action, "Mouse Button: " + get_string_input_mousse_button(z), action, z)
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#item.connect( "del_pressed", self, "_on_input_box_del_pressed" )
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item.set_param(action, "Mouse Button: " + Common.get_string_input_mousse_button(z), action, z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/VBox/Input/Control.add_child( item )
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#print(action,':', z, z.get_button_mask(), ' - ', z.get_factor(), ' - ' , z.get_button_index() )
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elif z is InputEventJoypadButton:
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#print(action,':', z, z.get_button_index() )
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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#item.set_label(action, "Joypad Button: " + str(z.get_button_index()))
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item.set_param(action, "Joypad Button: " + get_string_input_joypad_button(z), action, z)
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#item.connect( "del_pressed", self, "_on_input_box_del_pressed" )
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item.set_param(action, "Joypad Button: " + Common.get_string_input_joypad_button(z), action, z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/VBox/Input/Control.add_child( item )
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for action in InputMap.get_actions():
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var separator = HSeparator.new()
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$Window/VBox/Input/Control.add_child( separator )
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var control_box = preload( "res://scenes/controls/control_function.tscn" ).instantiate()
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#control_box.set_label(key)
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control_box.set_param(action, action, true)
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control_box.connect( "add_pressed", _on_control_box_add_pressed.bind() )
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$Window/VBox/Input/Control.add_child( control_box )
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func configure_control_sort_by_categories():
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print("configure_control_sort_by_categories")
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for child in $Window/VBox/Input/Control.get_children():
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child.queue_free()
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for action in InputMap.get_actions():
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var control_box = preload( "res://scenes/controls/control_function.tscn" ).instantiate()
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#control_box.set_label(key)
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control_box.set_param(action, action, false)
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control_box.connect( "add_pressed", _on_control_box_add_pressed.bind() )
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$Window/VBox/Input/Control.add_child( control_box )
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var a = InputMap.action_get_events(action)
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for z in a:
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#print(action,':', z)
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if z is InputEventKey:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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item.set_param(action, "Key: " + get_string_input_keyboard(z), "", z)
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item.set_param(action, "Key: " + Common.get_string_input_keyboard(z), "", z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/VBox/Input/Control.add_child( item )
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elif z is InputEventMouseButton:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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#item.set_label(action, "Mouse Button: " + str(z.get_button_index()))
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item.set_param(action, "Mouse Button: " + get_string_input_mousse_button(z), "", z)
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item.set_param(action, "Mouse Button: " + Common.get_string_input_mousse_button(z), "", z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/VBox/Input/Control.add_child( item )
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elif z is InputEventJoypadButton:
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var item = preload( "res://scenes/controls/control_input.tscn" ).instantiate()
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item.set_param(action, "Joypad Button: " + get_string_input_joypad_button(z), "", z)
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item.set_param(action, "Joypad Button: " + Common.get_string_input_joypad_button(z), "", z)
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item.connect( "del_pressed", _on_input_box_del_pressed.bind() )
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$Window/VBox/Input/Control.add_child( item )
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var separator = HSeparator.new()
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@ -331,11 +223,12 @@ func _on_sort_by_input_pressed():
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func _on_input_box_del_pressed(command, control, inputevent):
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print("Del:" + command + " " + control)
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emit_signal("reload_control")
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InputMap.action_erase_event(command, inputevent)
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configure_control()
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func _on_control_box_add_pressed(action, command):
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print("Start Add:" + command)
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# get_input(action, "Appuyer sur votre touche")
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$SelectType.set_param(action, "signal_refresh" )
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$SelectType/Window.popup_centered()
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$SelectType/Window.visible = true
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://cl8xk8w3jmta0"]
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[gd_scene load_steps=3 format=3 uid="uid://cl8xk8w3jmta0"]
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[ext_resource type="Script" path="res://scenes/controls/controls.gd" id="1_2c8s6"]
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[ext_resource type="PackedScene" uid="uid://bhidap7eniou8" path="res://scenes/controls/select_type_control.tscn" id="2_ps0mu"]
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[node name="Control" type="Control"]
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visible = false
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@ -70,7 +71,9 @@ size_flags_horizontal = 6
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size_flags_vertical = 8
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text = "EDIT_CONTROL/QUIT"
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[node name="SelectType" parent="." instance=ExtResource( "2_ps0mu" )]
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[connection signal="close_requested" from="Window" to="." method="_on_quit_pressed"]
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[connection signal="pressed" from="Window/VBox/Menu/SortByInput" to="." method="_on_sort_by_input_pressed"]
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[connection signal="pressed" from="Window/VBox/Menu/Reload" to="." method="reload_system_config"]
|
||||
[connection signal="pressed" from="Window/VBox/Menu/Reload" to="." method="reload_control_system"]
|
||||
[connection signal="pressed" from="Window/VBox/Quit" to="." method="_on_quit_pressed"]
|
||||
|
|
57
scenes/controls/option_define_input.gd
Normal file
57
scenes/controls/option_define_input.gd
Normal file
|
@ -0,0 +1,57 @@
|
|||
extends Control
|
||||
|
||||
signal refresh_control_define_input
|
||||
|
||||
var type_event:int
|
||||
var action = null
|
||||
var last_event = null
|
||||
|
||||
|
||||
func _ready():
|
||||
type_event = 0
|
||||
|
||||
|
||||
func set_disabled(state:bool):
|
||||
$Window/v/h/Ok.disabled = state
|
||||
|
||||
|
||||
func set_param(typeevent:int, _action):
|
||||
var comment = ""
|
||||
if typeevent == 1:
|
||||
comment = "OPTION_DEFINE_INPUT/MESSAGE_KEY"
|
||||
elif typeevent == 2:
|
||||
comment = "OPTION_DEFINE_INPUT/MESSAGE_MOUSE"
|
||||
else:
|
||||
comment = "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD"
|
||||
type_event = typeevent
|
||||
action = _action
|
||||
last_event = null
|
||||
$Window/v/result.set_text("")
|
||||
$Window/v/label.set_text(comment)
|
||||
set_disabled(true)
|
||||
|
||||
|
||||
func _on_cancel_pressed():
|
||||
$Window.hide()
|
||||
|
||||
|
||||
func _on_ok_pressed():
|
||||
$Window.hide()
|
||||
InputMap.action_add_event(action, last_event)
|
||||
emit_signal("refresh_control_define_input")
|
||||
|
||||
|
||||
func _on_window_window_input(event):
|
||||
if event.is_pressed() == false:
|
||||
return
|
||||
if (event is InputEventKey) && (self.type_event == 1):
|
||||
last_event = event
|
||||
$Window/v/result.set_text( Common.get_string_input(event) )
|
||||
elif event is InputEventMouseButton and self.type_event == 2:
|
||||
last_event = event
|
||||
$Window/v/result.set_text( Common.get_string_input(event) )
|
||||
elif event is InputEventJoypadButton and self.type_event == 3:
|
||||
last_event = event
|
||||
$Window/v/result.set_text( Common.get_string_input(event) )
|
||||
if last_event != null:
|
||||
set_disabled(false)
|
55
scenes/controls/option_define_input.tscn
Normal file
55
scenes/controls/option_define_input.tscn
Normal file
|
@ -0,0 +1,55 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://cvmel2sx7qfvy"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/controls/option_define_input.gd" id="1_pgm2r"]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( "1_pgm2r" )
|
||||
|
||||
[node name="Window" type="Window" parent="."]
|
||||
title = "OPTION_DEFINE_INPUT/TITLE"
|
||||
position = Vector2i(30, 70)
|
||||
visible = false
|
||||
|
||||
[node name="v" type="VBoxContainer" parent="Window"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
__meta__ = {
|
||||
"_edit_use_custom_anchors": false
|
||||
}
|
||||
|
||||
[node name="label" type="Label" parent="Window/v"]
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 26.0
|
||||
text = "OPTION_DEFINE_INPUT/MESSAGE_KEY"
|
||||
|
||||
[node name="result" type="Label" parent="Window/v"]
|
||||
offset_top = 30.0
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 53.0
|
||||
|
||||
[node name="h" type="HBoxContainer" parent="Window/v"]
|
||||
offset_top = 57.0
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 88.0
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="Cancel" type="Button" parent="Window/v/h"]
|
||||
offset_right = 255.0
|
||||
offset_bottom = 31.0
|
||||
size_flags_horizontal = 6
|
||||
text = "OPTION_DEFINE_INPUT/CANCEL"
|
||||
|
||||
[node name="Ok" type="Button" parent="Window/v/h"]
|
||||
offset_left = 259.0
|
||||
offset_right = 476.0
|
||||
offset_bottom = 31.0
|
||||
size_flags_horizontal = 6
|
||||
text = "OPTION_DEFINE_INPUT/OK"
|
||||
|
||||
[connection signal="window_input" from="Window" to="." method="_on_window_window_input"]
|
||||
[connection signal="pressed" from="Window/v/h/Cancel" to="." method="_on_cancel_pressed"]
|
||||
[connection signal="pressed" from="Window/v/h/Ok" to="." method="_on_ok_pressed"]
|
47
scenes/controls/select_type_control.gd
Normal file
47
scenes/controls/select_type_control.gd
Normal file
|
@ -0,0 +1,47 @@
|
|||
extends Control
|
||||
|
||||
|
||||
signal refresh_select_type_control
|
||||
|
||||
var action = null
|
||||
var signalrefresh = null
|
||||
|
||||
func _ready():
|
||||
$DefineInput.connect("refresh_control_define_input", refresh.bind() )
|
||||
|
||||
|
||||
func refresh():
|
||||
emit_signal("refresh_select_type_control")
|
||||
|
||||
|
||||
func set_param(_action, _signalrefresh):
|
||||
self.action = _action
|
||||
self.signalrefresh = _signalrefresh
|
||||
|
||||
|
||||
func _on_quit_pressed():
|
||||
$Window.visible = false
|
||||
|
||||
|
||||
func get_input(typevent) -> void:
|
||||
$Window.visible = false
|
||||
if typevent == 1:
|
||||
$DefineInput.set_param(typevent, self.action)
|
||||
elif typevent == 2:
|
||||
$DefineInput.set_param(typevent, self.action)
|
||||
else:
|
||||
$DefineInput.set_param(typevent, self.action)
|
||||
$DefineInput/Window.popup_centered()
|
||||
$DefineInput/Window.visible = true
|
||||
|
||||
|
||||
func _on_key_pressed():
|
||||
get_input(1)
|
||||
|
||||
|
||||
func _on_mouse_pressed():
|
||||
get_input(2)
|
||||
|
||||
|
||||
func _on_joypad_pressed():
|
||||
get_input(3)
|
55
scenes/controls/select_type_control.tscn
Normal file
55
scenes/controls/select_type_control.tscn
Normal file
|
@ -0,0 +1,55 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://bhidap7eniou8"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/controls/select_type_control.gd" id="1_7tgwh"]
|
||||
[ext_resource type="PackedScene" uid="uid://cvmel2sx7qfvy" path="res://scenes/controls/option_define_input.tscn" id="2_44t37"]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( "1_7tgwh" )
|
||||
|
||||
[node name="Window" type="Window" parent="."]
|
||||
title = "CONTROL_SELECT_TYPE/TITLE"
|
||||
position = Vector2i(30, 70)
|
||||
size = Vector2i(300, 100)
|
||||
visible = false
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Window"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
__meta__ = {
|
||||
"_edit_use_custom_anchors": false
|
||||
}
|
||||
|
||||
[node name="Key" type="Button" parent="Window/VBoxContainer"]
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 31.0
|
||||
text = "CONTROL_SELECT_TYPE/KEY"
|
||||
|
||||
[node name="Mouse" type="Button" parent="Window/VBoxContainer"]
|
||||
offset_top = 41.0
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 72.0
|
||||
text = "CONTROL_SELECT_TYPE/MOUSE"
|
||||
|
||||
[node name="Joypad" type="Button" parent="Window/VBoxContainer"]
|
||||
offset_top = 82.0
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 113.0
|
||||
text = "CONTROL_SELECT_TYPE/JOYPAD"
|
||||
|
||||
[node name="Quit" type="Button" parent="Window/VBoxContainer"]
|
||||
offset_top = 123.0
|
||||
offset_right = 1024.0
|
||||
offset_bottom = 154.0
|
||||
text = "CONTROL_SELECT_TYPE/QUIT"
|
||||
|
||||
[node name="DefineInput" parent="." instance=ExtResource( "2_44t37" )]
|
||||
|
||||
[connection signal="close_requested" from="Window" to="." method="_on_quit_pressed"]
|
||||
[connection signal="pressed" from="Window/VBoxContainer/Key" to="." method="_on_key_pressed"]
|
||||
[connection signal="pressed" from="Window/VBoxContainer/Mouse" to="." method="_on_mouse_pressed"]
|
||||
[connection signal="pressed" from="Window/VBoxContainer/Joypad" to="." method="_on_joypad_pressed"]
|
||||
[connection signal="pressed" from="Window/VBoxContainer/Quit" to="." method="_on_quit_pressed"]
|
|
@ -36,7 +36,6 @@ visible = false
|
|||
anchor_right = 1.0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
theme_override_constants/separation = 10
|
||||
alignment = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
|
|
|
@ -39,7 +39,7 @@ func _on_quit_pressed():
|
|||
$Window.visible = false
|
||||
|
||||
|
||||
func _on_select_item_selected(index):
|
||||
func _on_select_item_selected(_index):
|
||||
var pos = 0
|
||||
for key in Themes.THEMES_CONTROL:
|
||||
if pos == $Window/VBoxContainer/Select.get_selected():
|
||||
|
|
96
scripts/common.gd
Normal file
96
scripts/common.gd
Normal file
|
@ -0,0 +1,96 @@
|
|||
extends Node
|
||||
|
||||
|
||||
|
||||
func get_string_input_mousse_button(event:InputEventMouseButton) -> String:
|
||||
match event.get_button_index():
|
||||
1:
|
||||
return "BUTTON_LEFT"
|
||||
3:
|
||||
return "BUTTON_MIDDLE"
|
||||
2:
|
||||
return "BUTTON_RIGHT"
|
||||
4:
|
||||
return "BUTTON_WHEEL_UP"
|
||||
5:
|
||||
return "BUTTON_WHEEL_DOWN"
|
||||
6:
|
||||
return "BUTTON_WHEEL_LEFT"
|
||||
7:
|
||||
return "BUTTON_WHEEL_RIGHT"
|
||||
8:
|
||||
return "BUTTON_XBUTTON1"
|
||||
9:
|
||||
return "BUTTON_XBUTTON2"
|
||||
_:
|
||||
return "MOUSSE BUTTON: " + str(event.get_button_index())
|
||||
|
||||
|
||||
func get_string_input_joypad_button(event:InputEventJoypadButton) -> String:
|
||||
match event.get_button_index():
|
||||
0:
|
||||
return "JOY_BUTTON_A"
|
||||
1:
|
||||
return "JOY_BUTTON_B"
|
||||
2:
|
||||
return "JOY_BUTTON_X"
|
||||
3:
|
||||
return "JOY_BUTTON_Y"
|
||||
4:
|
||||
return "JOY_BUTTON_BACK"
|
||||
5:
|
||||
return "JOY_BUTTON_GUIDE"
|
||||
6:
|
||||
return "JOY_BUTTON_START"
|
||||
7:
|
||||
return "JOY_BUTTON_LEFT_STICK"
|
||||
8:
|
||||
return "JOY_BUTTON_RIGHT_STICK"
|
||||
9:
|
||||
return "JOY_BUTTON_LEFT_SHOULDER"
|
||||
10:
|
||||
return "JOY_BUTTON_RIGHT_SHOULDER"
|
||||
11:
|
||||
return "JOY_BUTTON_DPAD_UP"
|
||||
12:
|
||||
return "JOY_BUTTON_DPAD_DOWN"
|
||||
13:
|
||||
return "JOY_BUTTON_DPAD_LEFT"
|
||||
14:
|
||||
return "JOY_BUTTON_DPAD_RIGHT"
|
||||
_:
|
||||
return "JOYPAD BUTTON: " + str(event.get_button_index())
|
||||
|
||||
|
||||
func get_string_input_keyboard(event:InputEventKey) -> String:
|
||||
var option:String = ""
|
||||
|
||||
if event.is_ctrl_pressed():
|
||||
option += "Control+"
|
||||
if event.is_shift_pressed():
|
||||
option += "Shift+"
|
||||
if event.is_alt_pressed():
|
||||
option += "Alt+"
|
||||
if event.is_meta_pressed():
|
||||
option += "MetaKey+"
|
||||
# if event.is_command_pressed():
|
||||
# option += "Command+"
|
||||
|
||||
if event.keycode == 0:
|
||||
if event.physical_keycode > 0:
|
||||
return option + OS.get_keycode_string(event.physical_keycode)
|
||||
else:
|
||||
print("Error Event unknown keycode:" , event.keycode, ", physical_keycode:", event.physical_keycode)
|
||||
|
||||
return option + OS.get_keycode_string(event.keycode)
|
||||
|
||||
|
||||
func get_string_input(event) -> String:
|
||||
if event is InputEventKey:
|
||||
return get_string_input_keyboard(event) # OS.get_scancode_string(event.get_scancode_with_modifiers())
|
||||
elif event is InputEventMouseButton:
|
||||
return get_string_input_mousse_button(event)
|
||||
elif event is InputEventJoypadButton:
|
||||
return get_string_input_joypad_button(event)
|
||||
else:
|
||||
return str(event)
|
Loading…
Reference in a new issue