Adding basic grid world triplanar texture for better scale vizualisation
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parent
d264aa459a
commit
9912e8a018
6 changed files with 204 additions and 1 deletions
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[gd_scene load_steps=2 format=3 uid="uid://dhqay3umgle6c"]
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[gd_scene load_steps=3 format=3 uid="uid://dhqay3umgle6c"]
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[ext_resource type="Material" uid="uid://cdijyqa881tvv" path="res://maps/simple_grid.material" id="1_ympm1"]
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[sub_resource type="BoxMesh" id="BoxMesh_k23th"]
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material = ExtResource( "1_ympm1" )
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[node name="basic_setup" type="Node3D"]
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BIN
maps/simple_grid.material
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BIN
maps/simple_grid.material
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BIN
maps/simple_grid.png
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BIN
maps/simple_grid.png
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36
maps/simple_grid.png.import
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36
maps/simple_grid.png.import
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path.s3tc="res://.godot/imported/simple_grid.png-dfe958715033e9782a84577745ca44ba.s3tc.stex"
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path.etc2="res://.godot/imported/simple_grid.png-dfe958715033e9782a84577745ca44ba.etc2.stex"
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metadata={
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"imported_formats": ["s3tc", "etc2"],
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"vram_texture": true
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}
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[deps]
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compress/lossy_quality=0.7
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compress/normal_map=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/size_limit=0
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detect_3d/compress_to=0
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129
maps/simple_grid.svg
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129
maps/simple_grid.svg
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sodipodi:docname="simple_grid.svg"
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inkscape:export-filename="/home/yann/Documents/Games/godot4/godot-third-person-basic-scene/maps/simple_grid.png"
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xmlns:svg="http://www.w3.org/2000/svg">
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</svg>
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After Width: | Height: | Size: 6.1 KiB |
35
maps/simple_grid.svg.import
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35
maps/simple_grid.svg.import
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type="StreamTexture2D"
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svg/scale=1.0
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