diff --git a/player/character/character.tscn b/player/character/character.tscn index 6e25bd2..76e7de2 100644 --- a/player/character/character.tscn +++ b/player/character/character.tscn @@ -1,85 +1,87 @@ [gd_scene load_steps=2 format=3 uid="uid://cjklxedjnvc1c"] -[ext_resource type="PackedScene" uid="uid://dkr4eyvpsp6x4" path="res://player/character/import/development_character_animations_v5.glb" id="1_6yfat"] +[ext_resource type="PackedScene" uid="uid://dhlhlgct1tb1l" path="res://player/character/import/development_character_animations_v6.glb" id="1_3c3lm"] -[node name="character" instance=ExtResource( "1_6yfat" )] +[node name="character" instance=ExtResource( "1_3c3lm" )] [node name="Skeleton3D" parent="char_grp/rig" index="0"] -bones/2/position = Vector3(0.23264, 0.436839, 0.737705) -bones/2/rotation = Quaternion(-0.227485, -0.243937, -0.819417, 0.466156) -bones/5/position = Vector3(0.339212, 0.382206, 0.761074) -bones/5/rotation = Quaternion(-0.330067, -0.071465, -0.401491, 0.851325) -bones/6/rotation = Quaternion(0.0593454, 0.000650846, -0.104178, 0.992786) -bones/9/rotation = Quaternion(-0.416635, 0.0249494, -0.00320144, 0.908726) -bones/12/rotation = Quaternion(-0.311085, 4.23034e-05, -0.0373726, 0.949647) -bones/14/rotation = Quaternion(-0.00593613, -8.70283e-05, -0.000712437, 0.999982) -bones/17/rotation = Quaternion(-0.44966, -0.0099666, -0.0630088, 0.890919) -bones/20/rotation = Quaternion(-0.199999, 0.00110804, -0.024004, 0.979501) -bones/22/rotation = Quaternion(-0.0223777, -0.000582808, -0.00267434, 0.999746) -bones/25/rotation = Quaternion(-0.36483, -0.012265, -0.0635809, 0.92882) -bones/28/rotation = Quaternion(-0.240661, -0.00167425, -0.028986, 0.970175) -bones/30/rotation = Quaternion(-0.0693674, -0.000381123, -0.00844244, 0.997555) -bones/33/rotation = Quaternion(0.133083, -0.0340969, -0.155055, 0.978306) -bones/36/rotation = Quaternion(-0.206389, -0.0331784, -0.000668676, 0.977907) -bones/38/rotation = Quaternion(-0.0802781, -0.00792135, 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-bones/150/rotation = Quaternion(-0.15456, 0.0323566, -0.128348, 0.979077) -bones/155/rotation = Quaternion(-0.570723, 0.361285, 0.270919, 0.685821) -bones/157/rotation = Quaternion(-0.256941, -0.0543047, 0.0963609, 0.960077) -bones/160/rotation = Quaternion(-0.107099, 0.00580499, 0.0258546, 0.993895) +bones/2/position = Vector3(0.000475859, -0.0113901, 1.37001) +bones/3/rotation = Quaternion(-0.030377, 0.00768932, 0.00157884, 0.999508) +bones/5/position = Vector3(-0.208843, -0.0361614, 1.03164) +bones/5/rotation = Quaternion(-0.440024, -0.360322, 0.385434, 0.726628) +bones/6/rotation = Quaternion(1.24162e-07, -0.0289177, 2.77174e-07, 0.999582) +bones/10/position = Vector3(-1.91301e-05, 0.0170883, 0.882974) +bones/10/rotation = Quaternion(0.0097308, -0.701742, -0.712346, 0.00508848) +bones/11/rotation = Quaternion(-0.0911941, -0.00258285, 0.000984978, 0.995829) +bones/12/rotation = Quaternion(0.080616, 0.00590208, 0.00270844, 0.996724) +bones/16/rotation = Quaternion(-0.562449, 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0.0006509) +bones/51/rotation = Quaternion(0.0834681, -3.02306e-08, 0.0769496, 0.993535) +bones/54/position = Vector3(0.194203, -0.0272268, 1.02495) +bones/54/rotation = Quaternion(-0.445372, 0.390831, -0.410612, 0.693032) +bones/55/rotation = Quaternion(-0.0372555, -0.0374979, 0.122351, 0.991078) +bones/58/rotation = Quaternion(-0.541706, 0.00703882, -0.0505262, 0.839019) +bones/61/rotation = Quaternion(-0.727666, -0.00506352, -0.0876433, 0.680291) +bones/63/rotation = Quaternion(-0.340549, -0.00194646, -0.041411, 0.939312) +bones/66/rotation = Quaternion(-0.55521, 0.0120764, -0.0438172, 0.830467) +bones/69/rotation = Quaternion(-0.864959, 0.00479228, -0.103815, 0.490964) +bones/71/rotation = Quaternion(-0.171698, -0.00446994, -0.0205173, 0.984926) +bones/74/rotation = Quaternion(-0.55327, -0.021387, -0.0662289, 0.830089) +bones/77/rotation = Quaternion(-0.69924, -0.00070756, -0.0840618, 0.709928) +bones/79/rotation = Quaternion(-0.281124, -0.000329497, -0.0339629, 0.95907) 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0.496952, 0.655418) +bones/109/position = Vector3(0.0914856, 0.0759585, 0.657652) +bones/109/rotation = Quaternion(-0.271757, 0.626496, -0.507842, 0.525117) +bones/112/position = Vector3(-0.15192, 0.141192, 0.45864) +bones/112/rotation = Quaternion(-0.519517, -0.442971, 0.636258, 0.359241) +bones/115/rotation = Quaternion(9.07769e-10, 0.0551515, 3.5838e-08, 0.998478) +bones/117/position = Vector3(-0.208843, -0.0361613, 1.03164) +bones/117/rotation = Quaternion(-0.440024, -0.360322, 0.385434, 0.726628) +bones/118/rotation = Quaternion(-0.067789, -0.0294414, -0.0321137, 0.996748) +bones/121/rotation = Quaternion(0.0583021, -0.0664381, 0.18425, 0.978897) +bones/124/rotation = Quaternion(-0.325608, 0.00672599, -0.0201309, 0.945267) +bones/126/rotation = Quaternion(-0.476819, 0.0786276, -0.0477728, 0.874173) +bones/129/rotation = Quaternion(-0.508272, -0.0129833, 0.0348485, 0.860393) +bones/132/rotation = Quaternion(-0.788088, 0.00548676, 0.0939959, 0.608319) +bones/134/rotation = Quaternion(-0.396174, 0.00236772, 0.0475975, 0.916938) +bones/137/rotation = Quaternion(-0.574211, 0.0203224, 0.0987876, 0.812471) +bones/140/rotation = Quaternion(-0.663777, 0.0235976, 0.0521688, 0.745736) +bones/142/rotation = Quaternion(-0.361751, 0.00527712, 0.0430036, 0.931268) +bones/145/rotation = Quaternion(-0.474577, -0.0113585, 0.0306311, 0.879608) +bones/148/rotation = Quaternion(-0.781749, -0.0043309, 0.0929099, 0.616618) +bones/150/rotation = Quaternion(-0.357714, 0.00928428, 0.0423253, 0.932826) +bones/153/rotation = Quaternion(-0.529658, 0.0176954, 0.0583603, 0.846016) +bones/156/rotation = Quaternion(-0.686348, 0.000695412, 0.0817067, 0.722669) +bones/158/rotation = Quaternion(-0.325638, 0.000781165, 0.0388156, 0.944697) +bones/159/position = Vector3(-0.100232, 0.0709087, 0.658185) +bones/159/rotation = Quaternion(-0.269356, -0.603458, 0.515835, 0.54516) +bones/162/position = Vector3(0.156536, -0.029385, 1.14195) +bones/162/rotation = Quaternion(-0.492611, 0.329333, -0.498554, 0.632707) [node name="AnimationPlayer" parent="." index="1"] autoplay = "CHAR_idle_bored" diff --git a/player/character/import/development_character_animations_v5.glb b/player/character/import/development_character_animations_v6.glb similarity index 55% rename from player/character/import/development_character_animations_v5.glb rename to player/character/import/development_character_animations_v6.glb index 4b60aec..ef7d1c2 100644 Binary files a/player/character/import/development_character_animations_v5.glb and b/player/character/import/development_character_animations_v6.glb differ diff --git a/player/character/import/development_character_animations_v5.glb.import b/player/character/import/development_character_animations_v6.glb.import similarity index 90% rename from player/character/import/development_character_animations_v5.glb.import rename to player/character/import/development_character_animations_v6.glb.import index 91e479d..ce3e6af 100644 --- a/player/character/import/development_character_animations_v5.glb.import +++ b/player/character/import/development_character_animations_v6.glb.import @@ -3,13 +3,13 @@ importer="scene" importer_version=1 type="PackedScene" -uid="uid://dkr4eyvpsp6x4" -path="res://.godot/imported/development_character_animations_v5.glb-f9531219ff2b770d9d03efe496c5388b.scn" +uid="uid://dhlhlgct1tb1l" +path="res://.godot/imported/development_character_animations_v6.glb-cc2c6c2bb3c36dab020ca5909050bae4.scn" [deps] -source_file="res://player/character/import/development_character_animations_v5.glb" -dest_files=["res://.godot/imported/development_character_animations_v5.glb-f9531219ff2b770d9d03efe496c5388b.scn"] +source_file="res://player/character/import/development_character_animations_v6.glb" +dest_files=["res://.godot/imported/development_character_animations_v6.glb-cc2c6c2bb3c36dab020ca5909050bae4.scn"] [params]