Adding horizontal pan of camera
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2 changed files with 18 additions and 1 deletions
15
camera.gd
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15
camera.gd
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@ -0,0 +1,15 @@
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extends Node3D
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var camera_rotation_horizontal = 0
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var starting_point = Vector2(DisplayServer.window_get_size().x / 2, DisplayServer.window_get_size().y / 2)
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func _ready():
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# Place the mouse à the center of the screen
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get_viewport().warp_mouse(starting_point)
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func _input(event):
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# If right mouse button is pressed and mouse moves, pan horizontally camera
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if Input.is_mouse_button_pressed( 2 ):
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if event is InputEventMouseMotion:
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$horizontal_root.rotate_y( event.relative.x *0.01 )
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://cs8rlcwr3gu"]
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[gd_scene load_steps=4 format=3 uid="uid://cs8rlcwr3gu"]
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[ext_resource type="PackedScene" uid="uid://b13h30ye7lv3t" path="res://character/character.tscn" id="1_718i0"]
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[ext_resource type="PackedScene" uid="uid://b13h30ye7lv3t" path="res://character/character.tscn" id="1_718i0"]
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[ext_resource type="Script" path="res://camera.gd" id="2_1s82i"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_w6qjk"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_w6qjk"]
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radius = 0.220923
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radius = 0.220923
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@ -17,6 +18,7 @@ transform = Transform3D(0.999787, 0, 0, 0, 0.589349, 0, 0, 0, 0.371542, 0, 0.836
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shape = SubResource( "CapsuleShape3D_w6qjk" )
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shape = SubResource( "CapsuleShape3D_w6qjk" )
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[node name="camera_root" type="Node3D" parent="."]
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[node name="camera_root" type="Node3D" parent="."]
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script = ExtResource( "2_1s82i" )
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[node name="horizontal_root" type="Node3D" parent="camera_root"]
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[node name="horizontal_root" type="Node3D" parent="camera_root"]
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