update camera usage on fps
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parent
4a05c059fd
commit
804a11d1ca
1 changed files with 22 additions and 10 deletions
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@ -93,25 +93,41 @@ func switch_state(new_state):
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#$carpet.hide()
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#$carpet.hide()
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camera_fps.rotate_x( -player_rotate_x )
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camera_fps.rotate_x( -player_rotate_x )
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player_rotate_x = 0
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player_rotate_x = 0
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camera_fps = $camera_root/Camera3D_FPS_WALK
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if get_viewport().get_camera_3d() == camera_fps:
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camera_fps = $camera_root/Camera3D_FPS_WALK
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camera_fps.make_current()
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else:
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camera_fps = $camera_root/Camera3D_FPS_WALK
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StatePlayer.WALK:
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StatePlayer.WALK:
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print("switch camera WALK")
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print("switch camera WALK")
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#$carpet.hide()
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#$carpet.hide()
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camera_fps.rotate_x( -player_rotate_x )
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camera_fps.rotate_x( -player_rotate_x )
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player_rotate_x = 0
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player_rotate_x = 0
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camera_fps = $camera_root/Camera3D_FPS_WALK
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if get_viewport().get_camera_3d() == camera_fps:
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camera_fps = $camera_root/Camera3D_FPS_WALK
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camera_fps.make_current()
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else:
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camera_fps = $camera_root/Camera3D_FPS_WALK
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StatePlayer.FLY:
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StatePlayer.FLY:
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print("switch camera FLY")
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print("switch camera FLY")
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#$carpet.show()
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#$carpet.show()
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camera_fps.rotate_x( -player_rotate_x )
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camera_fps.rotate_x( -player_rotate_x )
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player_rotate_x = 0
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player_rotate_x = 0
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camera_fps = $camera_root/Camera3D_FPS_FLY
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if get_viewport().get_camera_3d() == camera_fps:
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camera_fps = $camera_root/Camera3D_FPS_FLY
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camera_fps.make_current()
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else:
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camera_fps = $camera_root/Camera3D_FPS_FLY
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StatePlayer.SWIM:
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StatePlayer.SWIM:
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print("switch camera SWIM")
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print("switch camera SWIM")
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#$carpet.hide()
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#$carpet.hide()
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camera_fps.rotate_x( -player_rotate_x )
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camera_fps.rotate_x( -player_rotate_x )
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player_rotate_x = 0
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player_rotate_x = 0
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camera_fps = $camera_root/Camera3D_FPS_SWIM
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if get_viewport().get_camera_3d() == camera_fps:
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camera_fps = $camera_root/Camera3D_FPS_SWIM
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camera_fps.make_current()
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else:
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camera_fps = $camera_root/Camera3D_FPS_SWIM
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func search_animation( obj:Node , root:String = "/") -> bool:
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func search_animation( obj:Node , root:String = "/") -> bool:
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@ -198,12 +214,8 @@ func _input(event):
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elif Input.is_action_just_pressed("switch_state_player"):
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elif Input.is_action_just_pressed("switch_state_player"):
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match state_player:
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match state_player:
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StatePlayer.WALK:
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StatePlayer.WALK:
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print("FLY")
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#state_player = StatePlayer.FLY
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switch_state(StatePlayer.FLY)
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switch_state(StatePlayer.FLY)
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StatePlayer.FLY:
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StatePlayer.FLY:
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print("SWIM")
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#state_player = StatePlayer.WALK
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switch_state(StatePlayer.WALK)
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switch_state(StatePlayer.WALK)
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# If right mouse button is pressed and mouse moves, pan horizontally camera
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# If right mouse button is pressed and mouse moves, pan horizontally camera
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@ -235,14 +247,14 @@ func _input(event):
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$camera_root/horizontal_root/vertical_root.rotate_x( event.relative.y * 0.01 )
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$camera_root/horizontal_root/vertical_root.rotate_x( event.relative.y * 0.01 )
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camera_rotate_x = new_camera_rotate_x
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camera_rotate_x = new_camera_rotate_x
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else:
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else:
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player_rotate_y += event.relative.x *0.01
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if player_rotate_y > PI:
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if player_rotate_y > PI:
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player_rotate_y -= TAU
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player_rotate_y -= TAU
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elif player_rotate_y <= -PI:
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elif player_rotate_y <= -PI:
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player_rotate_y += TAU
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player_rotate_y += TAU
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camera_rotate_y = player_rotate_y
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camera_rotate_y = player_rotate_y
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rotate_y( -event.relative.x *0.01 )
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player_rotate_y += event.relative.x *0.01
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rotate_y( -event.relative.x *0.01 )
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var new_camera_rotate_x = player_rotate_x + event.relative.y * 0.01
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var new_camera_rotate_x = player_rotate_x + event.relative.y * 0.01
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if new_camera_rotate_x <= PI_2 and new_camera_rotate_x >= - PI_2:
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if new_camera_rotate_x <= PI_2 and new_camera_rotate_x >= - PI_2:
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camera_fps.rotate_x( event.relative.y * 0.01 )
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camera_fps.rotate_x( event.relative.y * 0.01 )
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