activate button control
This commit is contained in:
parent
eab25005a1
commit
692aac7930
7 changed files with 256 additions and 46 deletions
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@ -176,6 +176,9 @@ var save_camera_rotate_y:float
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var save_camera_position_y:float
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var save_zoom:float
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var input_view_camera_move_player_follow_mouse = false
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var input_view_camera_move_only_mouse = false
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var input_action_camera_move_player_mouse = false
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func save_position_camera():
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#Common.msg_debug("Save pos camera")
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@ -401,12 +404,49 @@ func get_distance_vector(obj1: Vector3, obj2: Vector3) -> float:
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return obj1.distance_to(obj2)
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func is_mouse_button_pressed(action):
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var pressed:bool = true
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var ext = String(action) + "_PLUS"
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Common.msg_debug("action:" + action)
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if InputMap.has_action(ext):
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if InputMap.action_get_events(ext).size() > 0:
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for a in InputMap.action_get_events(ext):
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Common.msg_debug(str(a))
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Common.msg_debug("Size:" + str(InputMap.action_get_events(ext).size()))
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pressed = Input.is_action_pressed(ext)
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var res = Input.is_action_pressed(action) and pressed
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Common.msg_debug("action:" + action + " -> " + str(res) + " / " + str(Input.is_action_pressed(action)) + " / " +str(pressed))
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return res
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func _input(event):
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if Input.is_action_just_pressed("INPUT_VIEW_BACK_ONLY_PRESSED", true):
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save_position_camera()
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switch_camera_tps_back()
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elif Input.is_action_just_released("INPUT_VIEW_BACK_ONLY_PRESSED", true):
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restore_position_camera()
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if event is InputEventMouseButton:
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Common.msg_debug("----------")
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if is_mouse_button_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW_MOUSE"):
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input_view_camera_move_player_follow_mouse = true
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Common.msg_debug("input_view_camera_move_player_follow_mouse")
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else:
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input_view_camera_move_player_follow_mouse = false
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if is_mouse_button_pressed("INPUT_VIEW_CAMERA_MOVE_ONLY_MOUSE"):
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input_view_camera_move_only_mouse = true
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Common.msg_debug("input_view_camera_move_only_mouse")
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else:
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input_view_camera_move_only_mouse = false
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if is_mouse_button_pressed("INPUT_ACTION_CAMERA_MOVE_PLAYER_MOUSE"):
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input_action_camera_move_player_mouse = true
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Common.msg_debug("input_action_camera_move_player_mouse")
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else:
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input_action_camera_move_player_mouse = false
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if tps:
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if Input.is_action_pressed("INPUT_VIEW_FRONT", true) and tps:
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# Move camera position on front
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@ -420,29 +460,17 @@ func _input(event):
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camera_zoom_out()
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if Input.is_action_just_pressed("INPUT_VIEW_CAMERA_FPS_TPS", true):
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switch_camera_fps()
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if Input.is_action_just_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"):
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# Mouse Button Right (start)
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pass
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elif Input.is_action_just_released("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"):
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# Mouse Button Right (stop)
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pass
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elif Input.is_action_just_pressed("INPUT_VIEW_CAMERA_MOVE_ONLY"):
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# Mouse Button Left (start)
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pass
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elif Input.is_action_just_released("INPUT_VIEW_CAMERA_MOVE_ONLY"):
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# Mouse Button Left (stop)
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pass
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elif Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW") or Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_ONLY"):
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if input_view_camera_move_player_follow_mouse or input_view_camera_move_only_mouse or input_action_camera_move_player_mouse:
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if event is InputEventMouseMotion:
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move_camera(event.relative.y * 0.01 , - event.relative.x *0.01)
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if Input.is_action_just_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"):
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if input_view_camera_move_player_follow_mouse or input_action_camera_move_player_mouse:
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reconciliate_rotate_camera_player = true
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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elif Input.is_action_just_released("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"):
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else: #elif Input.is_action_just_released("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"):
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# reconciliate_rotate_camera_player = false # continue move camera, and stop when it's arrive in final position
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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if Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW") or Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_ONLY"):
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if input_view_camera_move_player_follow_mouse or input_view_camera_move_only_mouse or input_action_camera_move_player_mouse:
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if event is InputEventMouseMotion:
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camera_rotate_y = player_rotate_y
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player_rotate_y += event.relative.x *0.01
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@ -923,7 +951,7 @@ func _process( delta ):
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offset_camera_current += offset_diff
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if reconciliate_rotate_player_back:
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var diff = camera_rotate_y - player_rotate_y
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if not Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"):
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if not input_view_camera_move_player_follow_mouse and not input_action_camera_move_player_mouse:
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if diff <= 0.01 and diff >= -0.01:
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reconciliate_rotate_player_back = false
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return
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@ -944,7 +972,7 @@ func _process( delta ):
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rotate_camera_y(diff)
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elif reconciliate_rotate_camera_player:
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var diff = camera_rotate_y - player_rotate_y
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if not Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"):
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if not input_view_camera_move_player_follow_mouse and not input_action_camera_move_player_mouse:
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if diff <= 0.01 and diff >= -0.01:
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reconciliate_rotate_camera_player = false
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return
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@ -1028,7 +1056,7 @@ func _process( delta ):
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camera_rotate_y = player_rotate_y
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rotate_y( angle_y )
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#detect_camera_collision_y( angle_y) # Ignore detection, will try to reposition after
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if Input.is_action_pressed("INPUT_ACTION_UP") or (Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW") and Input.is_action_pressed("INPUT_VIEW_CAMERA_MOVE_ONLY")):
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if Input.is_action_pressed("INPUT_ACTION_UP") or input_action_camera_move_player_mouse:
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input_y = 1.0
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input_z = 1.0
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move_up = true
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@ -12,8 +12,8 @@ radius = 0.781675
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height = 1.69837
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_lc75a"]
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radius = 0.4
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height = 2.75615
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radius = 0.4
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_645as"]
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radius = 0.608862
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@ -287,6 +287,18 @@ INPUT_ACTION_CAMERA_MOVE_PLAYER_MOUSE_PLUS={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"button_mask":2,"position":Vector2(217, 135),"global_position":Vector2(217, 135),"factor":1.0,"button_index":2,"pressed":true,"double_click":false,"script":null)
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]
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}
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INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW_JOYPAD={
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"deadzone": 0.5,
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"events": []
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}
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INPUT_VIEW_CAMERA_MOVE_ONLY_JOYPAD={
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"deadzone": 0.5,
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"events": []
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}
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INPUT_ACTION_CAMERA_MOVE_PLAYER_JOYPAD={
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"deadzone": 0.5,
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"events": []
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}
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[internationalization]
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@ -138,6 +138,9 @@ func update_mouse_button_move_camera():
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$Window/v/Tab/MOUSE/v/CameraPlayer/h1/SelectButton.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW_MOUSE"))
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$Window/v/Tab/MOUSE/v/CameraOnly/h1/SelectButton.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_MOVE_ONLY_MOUSE"))
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$Window/v/Tab/MOUSE/v/CameraPlayerWalk/h1/SelectButton.set_text(Common.get_input_plus("INPUT_ACTION_CAMERA_MOVE_PLAYER_MOUSE"))
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$Window/v/Tab/JOYPAD/v/CameraPlayer/h1/SelectButton.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/CameraOnly/h1/SelectButton.set_text(Common.get_input_plus("INPUT_VIEW_CAMERA_MOVE_ONLY_JOYPAD"))
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$Window/v/Tab/JOYPAD/v/CameraPlayerWalk/h1/SelectButton.set_text(Common.get_input_plus("INPUT_ACTION_CAMERA_MOVE_PLAYER_JOYPAD"))
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func configure_control():
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@ -382,22 +385,43 @@ func define_mouse_camera_move():
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show_windows()
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func _on_select_button_pressed():
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func _on_select_mouse_button_camera_player_pressed():
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$Window.visible = false
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$DefineInput.set_param(2, "INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW_MOUSE")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_camear_only_button_pressed():
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func _on_select_mouse_button_camera_only_pressed():
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$Window.visible = false
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$DefineInput.set_param(2, "INPUT_VIEW_CAMERA_MOVE_ONLY_MOUSE")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_camera_player_walk_button_pressed():
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func _on_select_mouse_button_camera_player_walk_pressed():
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$Window.visible = false
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$DefineInput.set_param(2, "INPUT_VIEW_CAMERA_PLAYER_WALK_MOUSE")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_select_joypad_button_camera_player_pressed():
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$Window.visible = false
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$DefineInput.set_param(4, "INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_select_joypad_button_camera_only_pressed():
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$Window.visible = false
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$DefineInput.set_param(4, "INPUT_VIEW_CAMERA_MOVE_ONLY_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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func _on_joypad_camera_player_walk_button_pressed():
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$Window.visible = false
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$DefineInput.set_param(4, "INPUT_VIEW_CAMERA_PLAYER_WALK_JOYPAD")
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$DefineInput/Window.popup_centered()
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$DefineInput/Window.visible = true
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@ -238,6 +238,151 @@ offset_right = 24.0
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offset_bottom = 31.0
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text = "EDIT_CONTROL/MOVE_CAMERA_REVERSE_VERTICAL"
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[node name="JOYPAD" type="ScrollContainer" parent="Window/v/Tab"]
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visible = false
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="v" type="VBoxContainer" parent="Window/v/Tab/JOYPAD"]
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offset_right = 934.0
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offset_bottom = 312.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="CameraPlayer" type="VBoxContainer" parent="Window/v/Tab/JOYPAD/v"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Label" type="Label" parent="Window/v/Tab/JOYPAD/v/CameraPlayer"]
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offset_right = 40.0
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offset_bottom = 23.0
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text = "INPUT_VIEW_CAMERA_MOVE_PLAYER_FOLLOW"
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[node name="h1" type="HBoxContainer" parent="Window/v/Tab/JOYPAD/v/CameraPlayer"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="space" type="Label" parent="Window/v/Tab/JOYPAD/v/CameraPlayer/h1"]
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minimum_size = Vector2(50, 0)
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="SelectButton" type="Button" parent="Window/v/Tab/JOYPAD/v/CameraPlayer/h1"]
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offset_right = 8.0
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offset_bottom = 31.0
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text = "SELECT"
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[node name="h2" type="HBoxContainer" parent="Window/v/Tab/JOYPAD/v/CameraPlayer"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="space" type="Label" parent="Window/v/Tab/JOYPAD/v/CameraPlayer/h2"]
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minimum_size = Vector2(50, 0)
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="ReverseHorizontal" type="CheckBox" parent="Window/v/Tab/JOYPAD/v/CameraPlayer/h2"]
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offset_right = 24.0
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offset_bottom = 31.0
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text = "EDIT_CONTROL/MOVE_CAMERA_REVERSE_HORIZONTAL"
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[node name="ReverseVertical" type="CheckBox" parent="Window/v/Tab/JOYPAD/v/CameraPlayer/h2"]
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offset_right = 24.0
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offset_bottom = 31.0
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text = "EDIT_CONTROL/MOVE_CAMERA_REVERSE_VERTICAL"
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[node name="HSeparator1" type="HSeparator" parent="Window/v/Tab/JOYPAD/v"]
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offset_right = 40.0
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offset_bottom = 4.0
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[node name="CameraOnly" type="VBoxContainer" parent="Window/v/Tab/JOYPAD/v"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Label" type="Label" parent="Window/v/Tab/JOYPAD/v/CameraOnly"]
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offset_right = 40.0
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offset_bottom = 23.0
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text = "INPUT_VIEW_CAMERA_MOVE_ONLY"
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[node name="h1" type="HBoxContainer" parent="Window/v/Tab/JOYPAD/v/CameraOnly"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="space" type="Label" parent="Window/v/Tab/JOYPAD/v/CameraOnly/h1"]
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minimum_size = Vector2(50, 0)
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="SelectButton" type="Button" parent="Window/v/Tab/JOYPAD/v/CameraOnly/h1"]
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offset_right = 8.0
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offset_bottom = 31.0
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text = "SELECT"
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[node name="h2" type="HBoxContainer" parent="Window/v/Tab/JOYPAD/v/CameraOnly"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="space" type="Label" parent="Window/v/Tab/JOYPAD/v/CameraOnly/h2"]
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minimum_size = Vector2(50, 0)
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="ReverseHorizontal" type="CheckBox" parent="Window/v/Tab/JOYPAD/v/CameraOnly/h2"]
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offset_right = 24.0
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offset_bottom = 31.0
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text = "EDIT_CONTROL/MOVE_CAMERA_REVERSE_HORIZONTAL"
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[node name="ReverseVertical" type="CheckBox" parent="Window/v/Tab/JOYPAD/v/CameraOnly/h2"]
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offset_right = 24.0
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offset_bottom = 31.0
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text = "EDIT_CONTROL/MOVE_CAMERA_REVERSE_VERTICAL"
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[node name="HSeparator2" type="HSeparator" parent="Window/v/Tab/JOYPAD/v"]
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offset_right = 40.0
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offset_bottom = 4.0
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[node name="CameraPlayerWalk" type="VBoxContainer" parent="Window/v/Tab/JOYPAD/v"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Label" type="Label" parent="Window/v/Tab/JOYPAD/v/CameraPlayerWalk"]
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offset_right = 40.0
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offset_bottom = 23.0
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text = "INPUT_ACTION_CAMERA_MOVE_PLAYER"
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[node name="h1" type="HBoxContainer" parent="Window/v/Tab/JOYPAD/v/CameraPlayerWalk"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="space" type="Label" parent="Window/v/Tab/JOYPAD/v/CameraPlayerWalk/h1"]
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minimum_size = Vector2(50, 0)
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="SelectButton" type="Button" parent="Window/v/Tab/JOYPAD/v/CameraPlayerWalk/h1"]
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offset_right = 8.0
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offset_bottom = 31.0
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text = "SELECT"
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[node name="h2" type="HBoxContainer" parent="Window/v/Tab/JOYPAD/v/CameraPlayerWalk"]
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="space" type="Label" parent="Window/v/Tab/JOYPAD/v/CameraPlayerWalk/h2"]
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minimum_size = Vector2(50, 0)
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="ReverseHorizontal" type="CheckBox" parent="Window/v/Tab/JOYPAD/v/CameraPlayerWalk/h2"]
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offset_right = 24.0
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offset_bottom = 31.0
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text = "EDIT_CONTROL/MOVE_CAMERA_REVERSE_HORIZONTAL"
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[node name="ReverseVertical" type="CheckBox" parent="Window/v/Tab/JOYPAD/v/CameraPlayerWalk/h2"]
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offset_right = 24.0
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offset_bottom = 31.0
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text = "EDIT_CONTROL/MOVE_CAMERA_REVERSE_VERTICAL"
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[node name="Quit" type="Button" parent="Window/v"]
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anchor_left = 0.5
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anchor_top = 1.0
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@ -263,7 +408,10 @@ metadata/_edit_use_custom_anchors = false
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[connection signal="pressed" from="Window/v/Tab/CONTROL/Menu/SortByInput" to="." method="_on_sort_by_input_pressed"]
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[connection signal="pressed" from="Window/v/Tab/CONTROL/Menu/Reload" to="." method="reload_control_system"]
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[connection signal="button_pressed" from="Window/v/Tab/CONTROL/Tree" to="." method="_on_tree_button_pressed"]
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[connection signal="pressed" from="Window/v/Tab/MOUSE/v/CameraPlayer/h1/SelectButton" to="." method="_on_select_button_pressed"]
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[connection signal="pressed" from="Window/v/Tab/MOUSE/v/CameraOnly/h1/SelectButton" to="." method="_on_select_button_pressed"]
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[connection signal="pressed" from="Window/v/Tab/MOUSE/v/CameraPlayerWalk/h1/SelectButton" to="." method="_on_select_button_pressed"]
|
||||
[connection signal="pressed" from="Window/v/Tab/MOUSE/v/CameraPlayer/h1/SelectButton" to="." method="_on_select_mouse_button_camera_player_pressed"]
|
||||
[connection signal="pressed" from="Window/v/Tab/MOUSE/v/CameraOnly/h1/SelectButton" to="." method="_on_select_mouse_button_camera_only_pressed"]
|
||||
[connection signal="pressed" from="Window/v/Tab/MOUSE/v/CameraPlayerWalk/h1/SelectButton" to="." method="_on_select_mouse_button_camera_player_walk_pressed"]
|
||||
[connection signal="pressed" from="Window/v/Tab/JOYPAD/v/CameraPlayer/h1/SelectButton" to="." method="_on_select_joypad_button_camera_player_pressed"]
|
||||
[connection signal="pressed" from="Window/v/Tab/JOYPAD/v/CameraOnly/h1/SelectButton" to="." method="_on_select_joypad_button_camera_only_pressed"]
|
||||
[connection signal="pressed" from="Window/v/Tab/JOYPAD/v/CameraPlayerWalk/h1/SelectButton" to="." method="_on_joypad_camera_player_walk_button_pressed"]
|
||||
[connection signal="pressed" from="Window/v/Quit" to="." method="_on_quit_pressed"]
|
||||
|
|
|
@ -32,8 +32,12 @@ func set_param(typeevent:int, _action):
|
|||
comment = "OPTION_DEFINE_INPUT/MESSAGE_KEY"
|
||||
elif typeevent == 2:
|
||||
comment = "OPTION_DEFINE_INPUT/MESSAGE_MOUSE"
|
||||
else:
|
||||
elif typeevent == 3:
|
||||
comment = "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD"
|
||||
elif typeevent == 4:
|
||||
comment = "OPTION_DEFINE_INPUT/MESSAGE_JOYPAD"
|
||||
else:
|
||||
comment = "OPTION_DEFINE_INPUT/DISABLED"
|
||||
type_event = typeevent
|
||||
action = _action
|
||||
last_event = null
|
||||
|
@ -88,7 +92,19 @@ func _on_window_window_input(event):
|
|||
#last_last_event = last_event
|
||||
last_event = event
|
||||
$Window/v/result.set_text( Common.get_string_input(event) )
|
||||
elif event is InputEventJoypadMotion and self.type_event == 4:
|
||||
#last_last_event = last_event
|
||||
if not last_event:
|
||||
last_event = event
|
||||
elif last_event.get_axis() != event.get_axis():
|
||||
last_last_event = last_event
|
||||
last_event = event
|
||||
if last_last_event != null:
|
||||
$Window/v/result.set_text( "Axe:" + str(event.get_axis()) + " & " + str(last_last_event.get_axis()))
|
||||
else:
|
||||
$Window/v/result.set_text( "move all axes" )
|
||||
if last_event != null:
|
||||
if self.type_event != 4 or last_last_event != null:
|
||||
set_disabled(false)
|
||||
|
||||
|
||||
|
|
|
@ -3,24 +3,6 @@ extends Node3D
|
|||
var oldobject:Node3D = null
|
||||
@onready var player_ptr = $player
|
||||
|
||||
#func _init():
|
||||
# var content = "N/A"
|
||||
# var file = File.new()
|
||||
# if file.file_exists("res://.git/HEAD"):
|
||||
# file.open("res://.git/HEAD", File.READ)
|
||||
# content = file.get_as_text().strip_escapes()
|
||||
# file.close()
|
||||
# var head:String = content.split(' ')[1]
|
||||
#
|
||||
# file.open("res://.git/" + head, File.READ)
|
||||
# content = file.get_as_text().strip_escapes()
|
||||
# file.close()
|
||||
# elif file.file_exists("res://commit.txt"):
|
||||
# file.open("res://commit.txt", File.READ)
|
||||
# content = file.get_as_text().strip_escapes()
|
||||
# file.close()
|
||||
# Common.msg_debug("Commit: " + content)
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
|
|
Loading…
Reference in a new issue