update to use Godot_v4.0-alpha2

This commit is contained in:
AleaJactaEst 2022-02-12 14:16:26 +01:00
parent a271baa8ee
commit 56afc07d83
4 changed files with 9 additions and 7 deletions

1
.gitignore vendored
View file

@ -1,5 +1,6 @@
# Godot 4+ specific ignores
.godot/
Godot.zip
Godot_v4*linux.64.zip
Godot_v4*linux.64
*.old

View file

@ -43,7 +43,7 @@ shadow_enabled = true
environment = SubResource( "Environment_n5kgx" )
[node name="floor" type="MeshInstance3D" parent="."]
transform = Transform3D(40, 0, 0, 0, 0.1, 0, 0, 0, 40, 0, -0.1, 0)
transform = Transform3D(80, 0, 0, 0, 0.1, 0, 0, 0, 80, 0, -0.1, 0)
mesh = SubResource( "BoxMesh_k23th" )
[node name="collision" type="StaticBody3D" parent="floor"]

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@ -10,7 +10,7 @@ material = ExtResource( "1_6ofch" )
[node name="ramp-complex" type="Node3D"]
[node name="ramp" type="MeshInstance3D" parent="."]
transform = Transform3D(1.69964, 0.0527074, 0, -1.05415, 0.0849819, 0, 0, 0, 2, 3.88877, 1, 1.27697)
transform = Transform3D(3.39928, 0.0527074, 0, -2.1083, 0.0849819, 0, 0, 0, 2, 2.18919, 0.954236, 1.27697)
mesh = SubResource( "BoxMesh_k23th" )
skeleton = NodePath("../..")
@ -20,7 +20,7 @@ skeleton = NodePath("../..")
shape = SubResource( "BoxShape3D_6y272" )
[node name="ramp2" type="MeshInstance3D" parent="."]
transform = Transform3D(0, -2.98023e-09, 2, -1.05391, 0.0849893, 0, -1.69979, -0.0526956, 0, -2.71124, 1, -2.4059)
transform = Transform3D(4.76837e-07, 0, 2, -2.10782, 0.0849894, 1.19209e-07, -3.39957, -0.0526954, 2.38419e-07, -1.99663, 0.941421, -1.4163)
mesh = SubResource( "BoxMesh_k23th" )
skeleton = NodePath("../..")
@ -40,7 +40,7 @@ skeleton = NodePath("../..")
shape = SubResource( "BoxShape3D_6y272" )
[node name="wall" type="MeshInstance3D" parent="."]
transform = Transform3D(3.503, 0, 0, 0, 0, -2, 0, 0.1, 0, -1.26628, 2, 3.18398)
transform = Transform3D(4, 0, 0, 0, 0, -4, 0, 0.1, 0, -0.978678, 2, 2.29982)
mesh = SubResource( "BoxMesh_k23th" )
skeleton = NodePath("../..")
@ -50,11 +50,12 @@ skeleton = NodePath("../..")
shape = SubResource( "BoxShape3D_6y272" )
[node name="wall2" type="MeshInstance3D" parent="."]
transform = Transform3D(1.19209e-07, 0.1, 0, 0, 5.96046e-09, -2, -2, 0, 1.19209e-07, -4.7697, 2, 1.19322)
transform = Transform3D(1.19209e-07, 0.1, 0, 0, 0, -4, -2, 8.9407e-09, 0, -3.1104, 2, 1.19322)
mesh = SubResource( "BoxMesh_k23th" )
skeleton = NodePath("../..")
[node name="collision" type="StaticBody3D" parent="wall2"]
[node name="shape" type="CollisionShape3D" parent="wall2/collision"]
transform = Transform3D(1, 0, 0, 0, 1, -6.77626e-21, 2.11758e-22, 0, 1, 0, 0, 0)
shape = SubResource( "BoxShape3D_6y272" )

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@ -5,8 +5,8 @@ declare HELP=0
declare EDITOR=0
declare FORCE=0
declare WORKDIR="$(dirname $(readlink -f $0))"
declare GODOT_SRC="https://downloads.tuxfamily.org/godotengine/4.0/alpha1/Godot_v4.0-alpha1_linux.64.zip"
declare OUTZIP="$WORKDIR/Godot.zip"
declare GODOT_SRC="https://downloads.tuxfamily.org/godotengine/4.0/alpha2/Godot_v4.0-alpha2_linux.64.zip"
declare OUTZIP="$WORKDIR/$(basename $GODOT_SRC)"
declare OPTION=""
function msg_debug()