update to use Godot_v4.0-alpha2
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parent
a271baa8ee
commit
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4 changed files with 9 additions and 7 deletions
1
.gitignore
vendored
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.gitignore
vendored
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@ -1,5 +1,6 @@
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# Godot 4+ specific ignores
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.godot/
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Godot.zip
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Godot_v4*linux.64.zip
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Godot_v4*linux.64
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*.old
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@ -43,7 +43,7 @@ shadow_enabled = true
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environment = SubResource( "Environment_n5kgx" )
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[node name="floor" type="MeshInstance3D" parent="."]
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transform = Transform3D(40, 0, 0, 0, 0.1, 0, 0, 0, 40, 0, -0.1, 0)
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transform = Transform3D(80, 0, 0, 0, 0.1, 0, 0, 0, 80, 0, -0.1, 0)
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mesh = SubResource( "BoxMesh_k23th" )
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[node name="collision" type="StaticBody3D" parent="floor"]
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@ -10,7 +10,7 @@ material = ExtResource( "1_6ofch" )
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[node name="ramp-complex" type="Node3D"]
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[node name="ramp" type="MeshInstance3D" parent="."]
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transform = Transform3D(1.69964, 0.0527074, 0, -1.05415, 0.0849819, 0, 0, 0, 2, 3.88877, 1, 1.27697)
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transform = Transform3D(3.39928, 0.0527074, 0, -2.1083, 0.0849819, 0, 0, 0, 2, 2.18919, 0.954236, 1.27697)
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mesh = SubResource( "BoxMesh_k23th" )
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skeleton = NodePath("../..")
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@ -20,7 +20,7 @@ skeleton = NodePath("../..")
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shape = SubResource( "BoxShape3D_6y272" )
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[node name="ramp2" type="MeshInstance3D" parent="."]
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transform = Transform3D(0, -2.98023e-09, 2, -1.05391, 0.0849893, 0, -1.69979, -0.0526956, 0, -2.71124, 1, -2.4059)
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transform = Transform3D(4.76837e-07, 0, 2, -2.10782, 0.0849894, 1.19209e-07, -3.39957, -0.0526954, 2.38419e-07, -1.99663, 0.941421, -1.4163)
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mesh = SubResource( "BoxMesh_k23th" )
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skeleton = NodePath("../..")
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@ -40,7 +40,7 @@ skeleton = NodePath("../..")
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shape = SubResource( "BoxShape3D_6y272" )
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[node name="wall" type="MeshInstance3D" parent="."]
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transform = Transform3D(3.503, 0, 0, 0, 0, -2, 0, 0.1, 0, -1.26628, 2, 3.18398)
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transform = Transform3D(4, 0, 0, 0, 0, -4, 0, 0.1, 0, -0.978678, 2, 2.29982)
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mesh = SubResource( "BoxMesh_k23th" )
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skeleton = NodePath("../..")
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@ -50,11 +50,12 @@ skeleton = NodePath("../..")
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shape = SubResource( "BoxShape3D_6y272" )
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[node name="wall2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1.19209e-07, 0.1, 0, 0, 5.96046e-09, -2, -2, 0, 1.19209e-07, -4.7697, 2, 1.19322)
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transform = Transform3D(1.19209e-07, 0.1, 0, 0, 0, -4, -2, 8.9407e-09, 0, -3.1104, 2, 1.19322)
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mesh = SubResource( "BoxMesh_k23th" )
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skeleton = NodePath("../..")
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[node name="collision" type="StaticBody3D" parent="wall2"]
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[node name="shape" type="CollisionShape3D" parent="wall2/collision"]
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transform = Transform3D(1, 0, 0, 0, 1, -6.77626e-21, 2.11758e-22, 0, 1, 0, 0, 0)
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shape = SubResource( "BoxShape3D_6y272" )
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@ -5,8 +5,8 @@ declare HELP=0
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declare EDITOR=0
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declare FORCE=0
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declare WORKDIR="$(dirname $(readlink -f $0))"
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declare GODOT_SRC="https://downloads.tuxfamily.org/godotengine/4.0/alpha1/Godot_v4.0-alpha1_linux.64.zip"
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declare OUTZIP="$WORKDIR/Godot.zip"
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declare GODOT_SRC="https://downloads.tuxfamily.org/godotengine/4.0/alpha2/Godot_v4.0-alpha2_linux.64.zip"
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declare OUTZIP="$WORKDIR/$(basename $GODOT_SRC)"
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declare OPTION=""
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function msg_debug()
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