diff --git a/icon.png.import b/icon.png.import index c9ca131..98c42d2 100644 --- a/icon.png.import +++ b/icon.png.import @@ -32,4 +32,3 @@ process/normal_map_invert_y=false process/HDR_as_SRGB=false process/size_limit=0 detect_3d/compress_to=1 -svg/scale=1.0 diff --git a/main.tscn b/main.tscn index 27cf62e..766c51d 100644 --- a/main.tscn +++ b/main.tscn @@ -6,7 +6,7 @@ [node name="main_scene" type="Node3D"] [node name="sunlight" type="DirectionalLight3D" parent="."] -transform = Transform3D(-0.0749787, -0.776052, 0.626195, 2.98023e-08, 0.627963, 0.778243, -0.997185, 0.0583517, -0.0470839, 0, 7.57957, 0) +transform = Transform3D(-0.0749787, -0.776052, 0.626196, 2.98023e-08, 0.627963, 0.778243, -0.997185, 0.0583517, -0.0470839, 0, 7.57957, 0) shadow_enabled = true [node name="player" parent="." instance=ExtResource( "2_bge2k" )] diff --git a/maps/basic_setup.tscn b/maps/basic_setup.tscn index e9945d0..f3a9a58 100644 --- a/maps/basic_setup.tscn +++ b/maps/basic_setup.tscn @@ -1,12 +1,20 @@ -[gd_scene load_steps=3 format=3 uid="uid://dhqay3umgle6c"] +[gd_scene load_steps=4 format=3 uid="uid://dhqay3umgle6c"] [ext_resource type="Material" uid="uid://cdijyqa881tvv" path="res://maps/simple_grid.material" id="1_ympm1"] [sub_resource type="BoxMesh" id="BoxMesh_k23th"] material = ExtResource( "1_ympm1" ) +[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_y7uft"] +data = PackedVector3Array(-1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1) + [node name="basic_setup" type="Node3D"] [node name="floor" type="MeshInstance3D" parent="."] transform = Transform3D(10, 0, 0, 0, 0.1, 0, 0, 0, 10, 0, -0.1, 0) mesh = SubResource( "BoxMesh_k23th" ) + +[node name="StaticBody3D" type="StaticBody3D" parent="floor"] + +[node name="@@22318" type="CollisionShape3D" parent="floor/StaticBody3D"] +shape = SubResource( "ConcavePolygonShape3D_y7uft" ) diff --git a/player/DevScene.png.import b/player/DevScene.png.import index e949b08..6c08701 100644 --- a/player/DevScene.png.import +++ b/player/DevScene.png.import @@ -32,4 +32,3 @@ process/normal_map_invert_y=false process/HDR_as_SRGB=false process/size_limit=0 detect_3d/compress_to=1 -svg/scale=1.0 diff --git a/player/camera.gd b/player/camera.gd index 2e8e7bb..d261642 100644 --- a/player/camera.gd +++ b/player/camera.gd @@ -1,16 +1,16 @@ extends Node3D -var starting_point = Vector2(DisplayServer.window_get_size().x / 2, DisplayServer.window_get_size().y / 2) - -func _ready(): -# Place the mouse at the center of the screen - get_viewport().warp_mouse(starting_point) - - -func _input(event): - # If right mouse button is pressed and mouse moves, pan horizontally camera - # and rotate vertically - if Input.is_mouse_button_pressed( 2 ): - if event is InputEventMouseMotion: - $horizontal_root.rotate_y( event.relative.x *0.01 ) - $horizontal_root/vertical_root.rotate_x( event.relative.y * 0.01 ) +#var starting_point = Vector2(DisplayServer.window_get_size().x / 2, DisplayServer.window_get_size().y / 2) +# +#func _ready(): +## Place the mouse at the center of the screen +# get_viewport().warp_mouse(starting_point) +# +# +#func _input(event): +# # If right mouse button is pressed and mouse moves, pan horizontally camera +# # and rotate vertically +# if Input.is_mouse_button_pressed( 2 ): +# if event is InputEventMouseMotion: +# $horizontal_root.rotate_y( event.relative.x *0.01 ) +# $horizontal_root/vertical_root.rotate_x( event.relative.y * 0.01 ) diff --git a/player/character/character.tscn b/player/character/character.tscn index 00ef06f..e720ae9 100644 --- a/player/character/character.tscn +++ b/player/character/character.tscn @@ -5,66 +5,84 @@ [node name="character" instance=ExtResource( "1_2jxjm" )] [node name="Skeleton3D" parent="char_grp/rig" index="0"] -bones/2/rotation = Quaternion(-0.271757, 0.626496, -0.507842, 0.525117) -bones/5/rotation = Quaternion(-0.445372, 0.390831, -0.410612, 0.693032) -bones/6/rotation = Quaternion(-0.0372555, -0.0374979, 0.122351, 0.991078) -bones/9/rotation = Quaternion(-0.55327, -0.021387, -0.0662289, 0.830089) -bones/12/rotation = Quaternion(-0.69924, -0.00070756, -0.0840618, 0.709928) -bones/14/rotation = Quaternion(-0.281124, -0.000329497, -0.0339629, 0.95907) -bones/17/rotation = Quaternion(-0.541706, 0.00703882, -0.0505262, 0.839019) -bones/20/rotation = Quaternion(-0.727666, -0.00506352, -0.0876433, 0.680291) -bones/22/rotation = Quaternion(-0.340549, -0.00194646, -0.041411, 0.939312) -bones/25/rotation = Quaternion(-0.55521, 0.0120764, -0.0438172, 0.830467) -bones/28/rotation = Quaternion(-0.864959, 0.00479228, -0.103815, 0.490964) -bones/30/rotation = Quaternion(-0.171698, -0.00446994, -0.0205173, 0.984926) -bones/38/rotation = Quaternion(-0.38892, -0.00569116, -0.0466897, 0.92007) -bones/41/rotation = Quaternion(0.0189979, 0.0622678, -0.039629, 0.997091) -bones/44/rotation = Quaternion(-0.352984, -0.0533485, -0.00972458, 0.934057) -bones/47/rotation = Quaternion(-0.491492, -0.286184, 0.496952, 0.655418) -bones/50/rotation = Quaternion(-0.440024, -0.360322, 0.385434, 0.726628) -bones/53/rotation = Quaternion(1.24162e-07, -0.0289177, 2.77174e-07, 0.999582) -bones/55/rotation = Quaternion(-0.445372, 0.390831, -0.410612, 0.693032) -bones/56/rotation = Quaternion(-2.72248e-07, -0.040541, -1.08628e-07, 0.999178) -bones/60/rotation = Quaternion(-0.502103, 0.436597, -0.652123, 0.363333) -bones/65/rotation = Quaternion(-0.519517, -0.442971, 0.636258, 0.359241) -bones/66/rotation = Quaternion(9.07769e-10, 0.0551515, 3.5838e-08, 0.998478) -bones/70/rotation = Quaternion(-0.440024, -0.360322, 0.385434, 0.726628) -bones/71/rotation = Quaternion(-0.067789, -0.0294414, -0.0321137, 0.996748) -bones/74/rotation = Quaternion(-0.529658, 0.0176954, 0.0583603, 0.846016) -bones/77/rotation = Quaternion(-0.686348, 0.000695412, 0.0817067, 0.722669) -bones/79/rotation = Quaternion(-0.325638, 0.000781165, 0.0388156, 0.944697) -bones/82/rotation = Quaternion(-0.508272, -0.0129833, 0.0348485, 0.860393) -bones/85/rotation = Quaternion(-0.788088, 0.00548676, 0.0939959, 0.608319) -bones/90/rotation = Quaternion(0.0583021, -0.0664381, 0.18425, 0.978897) -bones/93/rotation = Quaternion(-0.325608, 0.00672599, -0.0201309, 0.945267) -bones/95/rotation = Quaternion(-0.476819, 0.0786276, -0.0477728, 0.874173) -bones/98/rotation = Quaternion(-0.474577, -0.0113585, 0.0306311, 0.879608) -bones/101/rotation = Quaternion(-0.781749, -0.0043309, 0.0929099, 0.616618) -bones/103/rotation = Quaternion(-0.357714, 0.00928428, 0.0423253, 0.932826) -bones/106/rotation = Quaternion(-0.574211, 0.0203224, 0.0987876, 0.812471) -bones/109/rotation = Quaternion(-0.663777, 0.0235976, 0.0521688, 0.745736) -bones/111/rotation = Quaternion(-0.361751, 0.00527712, 0.0430036, 0.931268) -bones/112/rotation = Quaternion(0.0097308, -0.701742, -0.712346, 0.00508848) -bones/113/rotation = Quaternion(-0.0911941, -0.00258285, 0.000984978, 0.995829) -bones/116/rotation = Quaternion(0.080616, 0.00590208, 0.00270844, 0.996724) -bones/120/rotation = Quaternion(0.105174, 0.00605958, 0.0129845, 0.994351) -bones/123/rotation = Quaternion(-0.562449, 0.324106, 0.455498, 0.609203) -bones/125/rotation = Quaternion(-0.539888, -0.0493987, 0.199217, 0.816329) -bones/129/rotation = Quaternion(-0.558722, -0.301251, -0.453266, 0.625802) -bones/131/rotation = Quaternion(-0.508332, 0.0333607, -0.240729, 0.826157) -bones/139/rotation = Quaternion(0.0980113, -0.0899481, -0.0867249, 0.98731) -bones/140/rotation = Quaternion(-0.0310007, 0.0719017, 0.355743, 0.931298) -bones/142/rotation = Quaternion(0.470828, 0.517658, -0.563252, 0.439429) -bones/143/rotation = Quaternion(0.00477369, 0.990276, 0.139034, 0.000545654) -bones/144/rotation = Quaternion(0.105475, -3.99246e-08, -0.0774747, 0.991399) -bones/148/rotation = Quaternion(0.0834681, -3.02306e-08, 0.0769496, 0.993535) -bones/151/rotation = Quaternion(0.0726204, 0.130697, 0.0872612, 0.984901) -bones/152/rotation = Quaternion(0.0219061, -0.0761316, -0.353842, 0.931944) -bones/154/rotation = Quaternion(0.474683, -0.474536, 0.557822, 0.488187) -bones/155/rotation = Quaternion(0.0047883, -0.989589, -0.143844, 0.0006509) -bones/156/rotation = Quaternion(-0.492611, 0.329333, -0.498554, 0.632707) -bones/162/rotation = Quaternion(0.000208666, -0.699219, -0.714693, 0.0175177) -bones/163/rotation = Quaternion(-0.0303771, 0.00768932, 0.00157884, 0.999508) +bones/2/position = Vector3(-0.0137206, -0.00893447, 0.623635) +bones/2/rotation = Quaternion(-0.0542181, -0.698824, 0.705138, 0.107172) +bones/5/position = Vector3(0.225526, -0.0449977, 1.00549) +bones/5/rotation = Quaternion(-0.212256, 0.507514, -0.409583, 0.727749) +bones/6/rotation = Quaternion(0.0763622, -0.151315, 0.201611, 0.964689) +bones/9/rotation = Quaternion(-0.354247, -0.0113183, -0.114535, 0.928042) +bones/12/rotation = Quaternion(-0.0859619, -0.000690616, -0.0113947, 0.996233) +bones/14/rotation = Quaternion(-0.0708235, 0.00135137, 0.00912021, 0.997446) +bones/17/rotation = Quaternion(-0.289619, 0.0147139, -0.0606385, 0.955105) +bones/20/rotation = Quaternion(-0.071225, -0.000127472, -0.014186, 0.997359) +bones/22/rotation = Quaternion(-0.050349, -0.000215399, -0.00607436, 0.998713) +bones/25/rotation = Quaternion(-0.189839, 0.0091794, -0.0234996, 0.98149) +bones/28/rotation = Quaternion(-0.0475135, 0.000428396, -0.011606, 0.998803) +bones/30/rotation = Quaternion(-0.0834221, 0.000160671, 0.00221177, 0.996512) +bones/33/rotation = Quaternion(-0.396376, -0.000130737, -0.142626, 0.906942) +bones/36/rotation = Quaternion(-0.172635, 0.0012423, -0.0155044, 0.984863) +bones/38/rotation = Quaternion(-0.0638606, 0.00298732, 0.0124317, 0.997877) +bones/41/rotation = Quaternion(-0.033223, -0.0646825, 0.00673106, 0.99733) +bones/44/rotation = Quaternion(-0.170821, 0.00587304, -0.0810434, 0.981944) +bones/46/rotation = Quaternion(-0.120295, 0.00125632, 0.0085031, 0.9927) +bones/47/position = Vector3(-0.134833, 0.0653124, 1.13379) +bones/47/rotation = Quaternion(-0.659221, -0.0283842, 0.430366, 0.61596) +bones/50/position = Vector3(-0.19488, 0.0360943, 1.03029) +bones/50/rotation = Quaternion(-0.632594, -0.189283, 0.26349, 0.703257) +bones/53/rotation = Quaternion(1.23425e-07, 0.194622, 2.8287e-07, 0.980878) +bones/55/position = Vector3(0.225526, -0.0449977, 1.00549) +bones/55/rotation = Quaternion(-0.212256, 0.507514, -0.409583, 0.727749) +bones/56/rotation = Quaternion(-2.54969e-07, -0.158062, -1.24093e-07, 0.987429) +bones/60/position = Vector3(-0.0306801, -0.00903376, 0.410954) +bones/60/rotation = Quaternion(0.27466, -0.583274, 0.654977, 0.394154) +bones/61/rotation = Quaternion(-1.67814e-07, 0.00969424, -2.09387e-07, 0.999953) +bones/65/position = Vector3(0.228274, 0.0354965, 0.486375) +bones/65/rotation = Quaternion(-0.736181, -0.0420695, 0.0630477, 0.672527) +bones/66/rotation = Quaternion(-3.45758e-08, -0.0658087, -1.18379e-08, 0.997832) +bones/70/position = Vector3(-0.19488, 0.0360944, 1.03029) +bones/70/rotation = Quaternion(-0.632594, -0.189283, 0.263491, 0.703256) +bones/71/rotation = Quaternion(-0.133067, 0.197528, 0.0747902, 0.96834) +bones/74/rotation = Quaternion(-0.274108, 0.0121625, 0.120633, 0.954025) +bones/77/rotation = Quaternion(-0.151302, 0.00120142, 0.0177719, 0.988327) +bones/79/rotation = Quaternion(-0.115412, 0.00165681, 0.0111454, 0.993254) +bones/82/rotation = Quaternion(-0.179167, -0.00608298, 0.0625111, 0.981812) +bones/85/rotation = Quaternion(-0.126398, 1.04667e-05, 0.019615, 0.991786) +bones/87/rotation = Quaternion(-0.0748097, 0.000649867, 0.00982608, 0.997149) +bones/90/rotation = Quaternion(-0.0496308, 0.0679533, -0.0180453, 0.99629) +bones/93/rotation = Quaternion(-0.123578, 0.0137458, 0.101123, 0.987073) +bones/95/rotation = Quaternion(-0.118975, 6.71328e-05, -0.000388975, 0.992897) +bones/98/rotation = Quaternion(-0.0805458, -0.000323918, 0.0182939, 0.996583) +bones/101/rotation = Quaternion(-0.0693506, -0.00070072, 0.013769, 0.997497) +bones/103/rotation = Quaternion(-0.0785608, 0.00150039, 0.00594976, 0.99689) +bones/106/rotation = Quaternion(-0.328283, 0.00323289, 0.147203, 0.933033) +bones/109/rotation = Quaternion(-0.210199, -0.0015143, 0.0192418, 0.977468) +bones/111/rotation = Quaternion(-0.088144, 0.0013427, 0.0161606, 0.995976) +bones/112/position = Vector3(0.019602, 0.0386716, 0.866973) +bones/112/rotation = Quaternion(0.532326, 0.514181, 0.504871, 0.444244) +bones/113/rotation = Quaternion(-0.0649652, 0.110191, -0.0360143, 0.991131) +bones/116/rotation = Quaternion(0.0561334, 0.300638, -0.0189887, 0.951895) +bones/120/rotation = Quaternion(0.148044, 0.0480133, -0.00268973, 0.98781) +bones/123/rotation = Quaternion(-0.508658, 0.40436, 0.59608, 0.471645) +bones/125/rotation = Quaternion(-0.428569, -0.0251431, 0.238236, 0.871172) +bones/129/rotation = Quaternion(-0.601724, -0.289307, -0.457284, 0.587471) +bones/131/rotation = Quaternion(-0.488059, 0.108326, 0.00490083, 0.866049) +bones/139/rotation = Quaternion(-0.135171, -0.00136852, -0.227491, 0.964352) +bones/140/rotation = Quaternion(0.0537204, -0.042591, 0.290175, 0.954515) +bones/142/rotation = Quaternion(0.483791, 0.550795, -0.400661, 0.549583) +bones/143/rotation = Quaternion(0.00484993, 0.9864, 0.164286, 0.00110764) +bones/144/rotation = Quaternion(-0.13481, -4.23659e-08, -0.227675, 0.96436) +bones/148/rotation = Quaternion(0.0382164, -2.35926e-08, -0.0828285, 0.995831) +bones/151/rotation = Quaternion(0.0457827, 0.0887355, -0.0791179, 0.991852) +bones/152/rotation = Quaternion(0.0968234, -0.0159964, -0.430017, 0.897471) +bones/154/rotation = Quaternion(0.313121, -0.578061, 0.414367, 0.629366) +bones/155/rotation = Quaternion(-0.00376207, 0.973964, 0.226656, 0.00254173) +bones/156/position = Vector3(0.183474, -0.0360153, 1.116) +bones/156/rotation = Quaternion(-0.366684, 0.410974, -0.627613, 0.550222) +bones/159/position = Vector3(0.113059, 0.0613343, 0.667578) +bones/159/rotation = Quaternion(-0.729315, -0.228512, -0.168593, 0.622461) +bones/162/position = Vector3(0.040388, 0.0554522, 1.35329) +bones/162/rotation = Quaternion(0.230239, 0.730674, 0.611786, 0.197031) +bones/163/rotation = Quaternion(-0.102034, 0.307882, -0.036231, 0.945242) [node name="AnimationPlayer" parent="." index="1"] autoplay = "CHAR_idle_bored" diff --git a/player/player.gd b/player/player.gd new file mode 100644 index 0000000..4756386 --- /dev/null +++ b/player/player.gd @@ -0,0 +1,144 @@ +extends CharacterBody3D + +const SPEED = 5.0 +const JUMP_FORCE = 4.5 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") +var starting_point = Vector2(DisplayServer.window_get_size().x / 2, DisplayServer.window_get_size().y / 2) +var camera_rotate_y = 0.0 +var camera_rotate_x = 0.0 +var player_rotate_y = 0.0 +#var timer_rotate:Timer +var speed_rotate_1sec = PI +var max_angle = PI / 2 +const TWO_PI = 2.0 * PI +const PI_2 = PI / 2.0 + + +func _init(): +# timer_rotate = Timer.new() +# add_child(timer_rotate) +# timer_rotate.autostart = false +# timer_rotate.wait_time = 1.0 +# timer_rotate.connect("timeout", update_rotate_start.bind()) + pass + + +func _ready(): +# Place the mouse at the center of the screen + get_viewport().warp_mouse(starting_point) + + +func _input(event): + # If right mouse button is pressed and mouse moves, pan horizontally camera + # and rotate vertically + if Input.is_mouse_button_pressed( 2 ): + if event is InputEventMouseMotion: + camera_rotate_y += event.relative.x *0.01 + if camera_rotate_y >= PI: + camera_rotate_y -= TWO_PI + elif camera_rotate_y <= -PI: + camera_rotate_y += TWO_PI + $camera_root/horizontal_root.rotate_y( event.relative.x *0.01 ) + +# if (roty >= 0.0 and max_angle > roty) or (roty <= 0.0 and max_angle > -roty): +# $camera_root/horizontal_root.rotate_y( event.relative.x *0.01 ) +# camera_rotate = roty +# else: +# $Mesh/character.rotate_y( event.relative.x *0.01 ) +# $camera_root/horizontal_root.rotate_y( event.relative.x *0.01 ) + var new_camera_rotate_x = camera_rotate_x + event.relative.y * 0.01 + if new_camera_rotate_x <= PI_2 and new_camera_rotate_x >= - PI_2: + $camera_root/horizontal_root/vertical_root.rotate_x( event.relative.y * 0.01 ) + camera_rotate_x = new_camera_rotate_x + +# timer_rotate.autostart = false +# timer_rotate.wait_time = 1.0 +# if timer_rotate.is_connected("timeout", update_rotate.bind()): +# timer_rotate.stop() +# timer_rotate.disconnect("timeout", update_rotate.bind()) +# timer_rotate.connect("timeout", update_rotate_start.bind()) +# timer_rotate.start(1.0) +# print("Update timer") +# else: +# #timer_rotate.stop() +# timer_rotate.start(1.0) +# print("launch timer") + + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + motion_velocity.y -= gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + motion_velocity.y = JUMP_FORCE + +# # Get the input direction and handle the movement/deceleration. +# # As good practice, you should replace UI actions with custom gameplay actions. +# var input_dir = Input.get_vector("ui_right", "ui_left", "ui_down", "ui_up") +# var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() +# if direction: +# motion_velocity.x = direction.x * SPEED +# motion_velocity.z = direction.z * SPEED +# else: +# motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED) +# motion_velocity.z = move_toward(motion_velocity.z, 0, SPEED) + + move_and_slide() + +func _process( delta ): + var diff = camera_rotate_y - player_rotate_y + + if diff > PI: + diff = camera_rotate_y - player_rotate_y - TWO_PI + elif diff < -PI: + diff = camera_rotate_y - player_rotate_y + TWO_PI + + var absdiff = diff + if absdiff < 0.0: + absdiff = -absdiff + + if absdiff <= 0.5 * delta: + $Mesh/character.rotate_y( diff ) + player_rotate_y = camera_rotate_y + else: + if diff >= 0.0: + diff = delta * speed_rotate_1sec + else: + diff = -delta * speed_rotate_1sec + $Mesh/character.rotate_y( diff ) + player_rotate_y += diff + + +#func update_rotate_start(): +# print("update_rotate_start") +# var camera = $camera_root/horizontal_root.get_basis() +# var player = $Mesh/character.get_basis() +# timer_rotate.disconnect("timeout", update_rotate_start.bind()) +# timer_rotate.connect("timeout", update_rotate.bind()) +# timer_rotate.start(0.005) +# +# +#func update_rotate(): +# print("update_rotate") +# var step = 0.0 +# if camera_rotate >= 0.1: +# step = -0.05 +# elif camera_rotate <= -0.1: +# step = +0.05 +# $Mesh/character.rotate_y( -step ) +# #$camera_root/horizontal_root.rotate_y( step / 2.0 ) +# camera_rotate += step +## if (roty >= 0.0 and max_angle > roty) or (roty <= 0.0 and max_angle > -roty): +## $camera_root/horizontal_root.rotate_y( event.relative.x *0.01 ) +## current_rotate = roty +## else: +## $Mesh/character.rotate_y( event.relative.x *0.01 ) +## $camera_root/horizontal_root.rotate_y( event.relative.x *0.01 ) +# if camera_rotate <= 0.1 and camera_rotate >= -0.1: +# timer_rotate.stop() + + diff --git a/player/player.tscn b/player/player.tscn index b45df6c..7524bf1 100644 --- a/player/player.tscn +++ b/player/player.tscn @@ -1,5 +1,6 @@ -[gd_scene load_steps=4 format=3 uid="uid://dwxrvijqyym70"] +[gd_scene load_steps=5 format=3 uid="uid://dwxrvijqyym70"] +[ext_resource type="Script" path="res://player/player.gd" id="1_myhjw"] [ext_resource type="PackedScene" uid="uid://ccctktndxnskh" path="res://player/character/character.tscn" id="1_rqqo8"] [ext_resource type="Script" path="res://player/camera.gd" id="2_xvdvx"] @@ -8,6 +9,7 @@ radius = 0.220923 height = 2.83965 [node name="player" type="CharacterBody3D"] +script = ExtResource( "1_myhjw" ) [node name="Mesh" type="Node3D" parent="."] diff --git a/project.godot b/project.godot index ec62322..d1b855f 100644 --- a/project.godot +++ b/project.godot @@ -14,3 +14,34 @@ config/name="Third Person basic scene" run/main_scene="res://main.tscn" config/icon="res://icon.png" config/features=PackedStringArray("4.0", "Vulkan Clustered") + +[input] + +ui_left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":16777231,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null) +] +} +ui_right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":16777233,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null) +] +} +ui_up={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":16777232,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null) +] +} +ui_down={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":16777234,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null) +] +}